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2 Commits

Author SHA1 Message Date
09cb13195c Mario: stop movement when entering main menu, check there was a movement before reversing it
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continuous-integration/drone/push Build is passing
2022-09-24 22:54:03 +02:00
9e4cc97f79 SDLPP: Add scene pause function 2022-09-24 22:51:32 +02:00
4 changed files with 66 additions and 27 deletions

View File

@ -35,6 +35,8 @@ std::shared_ptr<SDLPP::TextRenderer> coins = nullptr;
int coin_count = 0; int coin_count = 0;
int global_frames = 0; int global_frames = 0;
std::string last_load_level = ""; std::string last_load_level = "";
bool __right_pressed = false;
bool __left_pressed = false;
std::vector<std::shared_ptr<MarioBlock>> moving_objects = {}; std::vector<std::shared_ptr<MarioBlock>> moving_objects = {};
std::vector<SceneStruct> game_scenes{}; std::vector<SceneStruct> game_scenes{};
@ -46,10 +48,12 @@ void handleKeyDown(SDL_Keycode key, SDLPP::Scene &scene) {
switch (key) { switch (key) {
case SDLK_a: case SDLK_a:
case SDLK_LEFT: case SDLK_LEFT:
__left_pressed = true;
mario->walkLeft(); mario->walkLeft();
break; break;
case SDLK_d: case SDLK_d:
case SDLK_RIGHT: case SDLK_RIGHT:
__right_pressed = true;
mario->walkRight(); mario->walkRight();
break; break;
case SDLK_SPACE: case SDLK_SPACE:
@ -77,16 +81,26 @@ void handleKeyUp(SDL_Keycode key) {
switch (key) { switch (key) {
case SDLK_ESCAPE: { case SDLK_ESCAPE: {
std::lock_guard<std::mutex> lock(render_mutex); std::lock_guard<std::mutex> lock(render_mutex);
mario->setMovement(0, mario->getMovement().getY());
game_scenes.back().scene->pauseScene();
__right_pressed = false;
__left_pressed = false;
game_scenes.push_back( game_scenes.push_back(
createGameMainMenuScene(renderer, false, true, true)); createGameMainMenuScene(renderer, false, true, true));
} break; } break;
case SDLK_a: case SDLK_a:
case SDLK_LEFT: case SDLK_LEFT:
if (__left_pressed) {
mario->walkRight(); mario->walkRight();
__left_pressed = false;
}
break; break;
case SDLK_d: case SDLK_d:
case SDLK_RIGHT: case SDLK_RIGHT:
if (__right_pressed) {
mario->walkLeft(); mario->walkLeft();
__right_pressed = false;
}
break; break;
case SDLK_SPACE: case SDLK_SPACE:
case SDLK_w: case SDLK_w:

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@ -55,8 +55,9 @@ void resetGlobals() {
__buttons_main_menu.clear(); __buttons_main_menu.clear();
} }
void showLoadMenu(void */*UNUSED*/, Button */*UNUSED*/) { void showLoadMenu(void * /*UNUSED*/, Button * /*UNUSED*/) {
auto loadMenu = createLoadScene(__buttons_main_menu.back()->getRenderer(), "levels", loadLevel, false, false); auto loadMenu = createLoadScene(__buttons_main_menu.back()->getRenderer(),
"levels", loadLevel, false, false);
std::lock_guard<std::mutex> lock(render_mutex); std::lock_guard<std::mutex> lock(render_mutex);
game_scenes.pop_back(); game_scenes.pop_back();
resetGlobals(); resetGlobals();
@ -67,9 +68,9 @@ void __updateSelectedButton_MainMenu(uint64_t new_index) {
if (new_index != (uint64_t)-1) { if (new_index != (uint64_t)-1) {
__buttons_main_menu[new_index]->setHighlight(); __buttons_main_menu[new_index]->setHighlight();
if (__cur_button_index_main_menu != (uint64_t)-1 && new_index != __cur_button_index_main_menu) { if (__cur_button_index_main_menu != (uint64_t)-1 &&
__buttons_main_menu[__cur_button_index_main_menu] new_index != __cur_button_index_main_menu) {
->unsetHighlight(); __buttons_main_menu[__cur_button_index_main_menu]->unsetHighlight();
} }
__cur_button_index_main_menu = new_index; __cur_button_index_main_menu = new_index;
} }
@ -78,7 +79,7 @@ void __updateSelectedButton_MainMenu(uint64_t new_index) {
void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) { void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
switch (key) { switch (key) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
if(__include_resume) { if (__include_resume) {
resumeMainMenu(); resumeMainMenu();
} else { } else {
quitMainMenu(); quitMainMenu();
@ -86,7 +87,7 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
break; break;
case SDLK_DOWN: case SDLK_DOWN:
case SDLK_s: case SDLK_s:
if(__cur_button_index_main_menu == __buttons_main_menu.size() - 1) { if (__cur_button_index_main_menu == __buttons_main_menu.size() - 1) {
__updateSelectedButton_MainMenu(0); __updateSelectedButton_MainMenu(0);
} else { } else {
__updateSelectedButton_MainMenu(__cur_button_index_main_menu + 1); __updateSelectedButton_MainMenu(__cur_button_index_main_menu + 1);
@ -94,14 +95,15 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
break; break;
case SDLK_UP: case SDLK_UP:
case SDLK_w: case SDLK_w:
if(__cur_button_index_main_menu == 0) { if (__cur_button_index_main_menu == 0) {
__updateSelectedButton_MainMenu(__buttons_main_menu.size() - 1); __updateSelectedButton_MainMenu(__buttons_main_menu.size() - 1);
} else { } else {
__updateSelectedButton_MainMenu(__cur_button_index_main_menu - 1); __updateSelectedButton_MainMenu(__cur_button_index_main_menu - 1);
} }
break; break;
case SDLK_RETURN: case SDLK_RETURN:
if(__cur_button_index_main_menu >= 0 && __cur_button_index_main_menu < __buttons_main_menu.size()) { if (__cur_button_index_main_menu >= 0 &&
__cur_button_index_main_menu < __buttons_main_menu.size()) {
__buttons_main_menu[__cur_button_index_main_menu] __buttons_main_menu[__cur_button_index_main_menu]
->performFunction(); ->performFunction();
} }
@ -112,9 +114,12 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
} }
std::shared_ptr<SDLPP::Scene> std::shared_ptr<SDLPP::Scene>
createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_restart, bool include_resume, bool transparent_bg) { createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer,
bool include_restart, bool include_resume,
bool transparent_bg) {
auto scene = std::make_shared<SDLPP::Scene>(renderer); auto scene = std::make_shared<SDLPP::Scene>(renderer);
auto bg = std::make_shared<SDLPP::RectangleRender>(0, 0, 10, 10, renderer, auto bg = std::make_shared<SDLPP::RectangleRender>(
0, 0, 10, 10, renderer,
transparent_bg ? "#00000088" : MARIO_OVERWORLD_COLORKEY, true); transparent_bg ? "#00000088" : MARIO_OVERWORLD_COLORKEY, true);
bg->setPermanent(); bg->setPermanent();
bg->setId(1); bg->setId(1);
@ -141,27 +146,29 @@ createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_res
default_button_theme.font_outline_color_disabled = "#787878"; default_button_theme.font_outline_color_disabled = "#787878";
default_button_theme.outline = 0.1; default_button_theme.outline = 0.1;
// buttons // buttons
if(include_resume) { if (include_resume) {
__buttons_main_menu.emplace_back(std::make_shared<Button>( __buttons_main_menu.emplace_back(std::make_shared<Button>(
0.2, 0.25, 0.6, 0.1, renderer, "RESUME", default_button_theme, 0.2, 0.25, 0.6, 0.1, renderer, "RESUME", default_button_theme,
resumeMainMenuCallback, nullptr)); resumeMainMenuCallback, nullptr));
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, __buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER); SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent(); __buttons_main_menu.back()->setPermanent();
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1); __buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() -
1);
} }
if(include_restart || include_resume) { if (include_restart || include_resume) {
__buttons_main_menu.emplace_back(std::make_shared<Button>( __buttons_main_menu.emplace_back(std::make_shared<Button>(
0.2, 0.4, 0.6, 0.1, renderer, "RESTART", default_button_theme, 0.2, 0.4, 0.6, 0.1, renderer, "RESTART", default_button_theme,
restartMainMenuCallback, nullptr)); restartMainMenuCallback, nullptr));
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, __buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER); SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent(); __buttons_main_menu.back()->setPermanent();
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1); __buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() -
1);
} }
__buttons_main_menu.emplace_back(std::make_shared<Button>( __buttons_main_menu.emplace_back(
0.2, 0.55, 0.6, 0.1, renderer, "LOAD", default_button_theme, std::make_shared<Button>(0.2, 0.55, 0.6, 0.1, renderer, "LOAD",
showLoadMenu, nullptr)); default_button_theme, showLoadMenu, nullptr));
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER, __buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER); SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent(); __buttons_main_menu.back()->setPermanent();
@ -192,7 +199,8 @@ void additionalRenderMainMenu(std::shared_ptr<SDLPP::Scene> & /*UNUSED*/) {
} }
if (__quit_scenes_main_menu) { if (__quit_scenes_main_menu) {
game_scenes.pop_back(); game_scenes.pop_back();
if(__restart_scenes_main_menu) { game_scenes.back().scene->unpauseScene();
if (__restart_scenes_main_menu) {
loadLastLevel(); loadLastLevel();
} }
resetGlobals(); resetGlobals();
@ -246,11 +254,13 @@ void pollEventsMainMenu(std::shared_ptr<SDLPP::Scene> &scene) {
} }
} }
SceneStruct SceneStruct createGameMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer,
createGameMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_restart, bool include_resume, bool transparent_background) { bool include_restart, bool include_resume,
bool transparent_background) {
__include_resume = include_resume; __include_resume = include_resume;
SceneStruct ret{}; SceneStruct ret{};
ret.scene = createSceneMainMenu(renderer, include_restart, include_resume, transparent_background); ret.scene = createSceneMainMenu(renderer, include_restart, include_resume,
transparent_background);
ret.additionalRender = additionalRenderMainMenu; ret.additionalRender = additionalRenderMainMenu;
ret.doInput = pollEventsMainMenu; ret.doInput = pollEventsMainMenu;
__update_scenes_main_menu = true; __update_scenes_main_menu = true;

View File

@ -90,6 +90,9 @@ Scene::getObjects( const std::unordered_set< int > &objectIDs ) {
return ret; return ret;
} }
void Scene::updateScene() { void Scene::updateScene() {
if(paused) {
return;
}
// check for objects that should be removed // check for objects that should be removed
checkKilled(); checkKilled();
std::lock_guard< std::mutex > lock( render_mutex ); std::lock_guard< std::mutex > lock( render_mutex );
@ -102,6 +105,14 @@ void Scene::updateScene() {
} }
prev_ticks = now_ticks; prev_ticks = now_ticks;
} }
void Scene::pauseScene() {
paused = true;
diff_ticks = SDL_GetTicks() - prev_ticks;
}
void Scene::unpauseScene() {
paused = false;
prev_ticks = SDL_GetTicks() - diff_ticks;
}
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > > std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
Scene::getCollisions( RenderObject &r ) { Scene::getCollisions( RenderObject &r ) {
if ( r.getHidden() ) if ( r.getHidden() )

View File

@ -28,6 +28,8 @@ public:
std::vector< std::shared_ptr< RenderObject > > std::vector< std::shared_ptr< RenderObject > >
getObjects( const std::unordered_set< int > &objectIDs ); getObjects( const std::unordered_set< int > &objectIDs );
void updateScene(); void updateScene();
void pauseScene();
void unpauseScene();
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > > std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
getCollisions( RenderObject &r ); getCollisions( RenderObject &r );
void visitCollisions( RenderObject &r, Visitor &v ); void visitCollisions( RenderObject &r, Visitor &v );
@ -63,12 +65,14 @@ private:
std::shared_ptr< Renderer > renderer; std::shared_ptr< Renderer > renderer;
std::shared_ptr< Texture > background; std::shared_ptr< Texture > background;
int prev_ticks = 0; int prev_ticks = 0;
int diff_ticks = 0;
std::shared_ptr< RenderObject > leftmost_obj; std::shared_ptr< RenderObject > leftmost_obj;
std::shared_ptr< RenderObject > rightmost_obj; std::shared_ptr< RenderObject > rightmost_obj;
uint64_t max_object_id = 0; uint64_t max_object_id = 0;
std::mutex render_mutex; std::mutex render_mutex;
std::unordered_set<uint64_t> background_ids; std::unordered_set<uint64_t> background_ids;
uint64_t first_non_background_index = 1; uint64_t first_non_background_index = 1;
bool paused = false;
}; };
} // end of namespace SDLPP } // end of namespace SDLPP
#endif #endif