Compare commits
2 Commits
b98d283d09
...
2402567330
Author | SHA1 | Date | |
---|---|---|---|
2402567330 | |||
a3a1e900b5 |
@ -22,12 +22,15 @@ list(APPEND CommonFiles
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blocks/simpleblocks.cpp
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mario.cpp
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blocks.cpp
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gui/gui.cpp
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)
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list(APPEND SDLLibs
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sdlpp)
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if(WIN32)
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list(APPEND CommonFiles
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filesystem/windows/filesystem.cpp)
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list(APPEND CommonFiles
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../sdlpp/SDL2/SDL2_framerate.c
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../sdlpp/SDL2/SDL2_gfxPrimitives.c
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@ -51,6 +54,8 @@ if(WIN32)
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SDL2_ttf_m
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)
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else()
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list(APPEND CommonFiles
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filesystem/unix/filesystem.cpp)
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add_executable(mario)
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add_executable(editor)
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list(APPEND SDLLibs
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@ -1,4 +1,5 @@
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#include "../sdlpp/sdlpp.hpp"
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#include "gui/gui.hpp"
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#include "sprites.hpp"
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#ifdef _WIN32
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#include "../sdlpp/SDL2/SDL2_framerate.h"
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@ -56,6 +57,7 @@ struct MouseInfo {
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SDLPP::Vec2D<int> edit_box;
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SDLPP::Vec2D<int> tool_box;
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ToolType::Value tool_type{};
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const Button *cur_button{};
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};
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struct MapInfo {
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@ -491,6 +493,7 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
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MouseVisitor visitor;
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scene.visitCollisions(*mouse, visitor);
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global_vars.mouse.cur_button = visitor.getCurButton();
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global_vars.mouse.cur_flags = visitor.getFlags();
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// + 1 because the left map arrow is on position 0
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global_vars.mouse.edit_box =
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@ -556,6 +559,9 @@ void mouseUpAction(uint64_t flags, SDLPP::Scene &scene) {
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updateToolSelection(global_vars.tool.cur_page_characters - 1,
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ToolType::CHARACTER);
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}
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if(MouseVisitor::button(flags)) {
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global_vars.mouse.cur_button->performFunction();
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}
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}
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SDLPP::Vec2D<int> getSelectedObjectIndexes() {
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@ -948,12 +954,18 @@ void checkArrowsEnabled(uint64_t cur_page, uint64_t max_page,
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}
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}
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void testButtonFunc(void *input) {
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auto actual = static_cast<int*>(input);
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std::cout << "NUM: " << *actual << std::endl;
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}
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#ifdef _WIN32
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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PWSTR szCmdLine, int nCmdShow) {
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#else
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int main() {
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#endif
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int num = 0;
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SDLPP::init();
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SDLPP::Window w("Mario editor!");
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w.setResizable(true);
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@ -1125,6 +1137,10 @@ int main() {
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updateToolSelection(0, ToolType::CHARACTER);
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setToolColor();
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auto button = createButton(0, 0, 0.2, 0.2, renderer, "CLICK ME", "#FFFFFF", "#000000", "#FF0088", testButtonFunc, &num);
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button->setStatic();
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scene->addObject(button);
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auto base = SDL_GetTicks();
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int frames = 0;
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std::thread inputThread(doInput, scene);
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@ -1146,6 +1162,7 @@ int main() {
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setFlag(UPDATE_FLAG);
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while (!getFlag(QUIT_FLAG)) {
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num = (num + 1) % 256;
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SDL_framerateDelay(&gFPS);
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SDL_PumpEvents();
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std::lock_guard<std::mutex> lock(destruction_mutex);
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@ -4,6 +4,7 @@
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#include "objectids.hpp"
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#include "edit_box.hpp"
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#include "tool_box.hpp"
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#include <memory>
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#define SELECTED_LEFT_MAP 0x00000001
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#define SELECTED_RIGHT_MAP 0x00000002
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@ -15,6 +16,7 @@
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#define SELECTED_LEFT_MOD 0x00000080
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#define SELECTED_RIGHT_CHARACTER 0x00000100
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#define SELECTED_LEFT_CHARACTER 0x00000200
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#define SELECTED_BUTTON 0x00000400
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void MouseVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getId();
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@ -52,6 +54,10 @@ void MouseVisitor::visit(const SDLPP::RenderObject &obj) {
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tool_box_location = dynamic_cast<const ToolBox &>(obj).getIndexes();
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tool_box_type = dynamic_cast<const ToolBox &>(obj).getType();
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break;
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case BUTTON_ID:
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select_flags |= SELECTED_BUTTON;
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cur_button = reinterpret_cast<const Button*>(&obj);
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break;
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default:
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break;
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}
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@ -88,6 +94,9 @@ bool MouseVisitor::moveCharactersLeft(uint64_t flags) {
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bool MouseVisitor::moveCharactersRight(uint64_t flags) {
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return flags & SELECTED_RIGHT_CHARACTER;
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}
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bool MouseVisitor::button(uint64_t flags) {
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return flags & SELECTED_BUTTON;
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}
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void ToolVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getCollisions()[0]->getId();
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@ -4,6 +4,7 @@
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#include "../sdlpp/sdlpp_visitor.hpp"
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#include "../sdlpp/sdlpp_geometry.hpp"
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#include "blocks.hpp"
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#include "gui/gui.hpp"
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#include <memory>
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struct VisitorType {
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@ -46,6 +47,9 @@ public:
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uint64_t getToolType() const {
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return tool_box_type;
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}
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const Button *getCurButton() {
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return cur_button;
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}
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static bool moveMapLeft(uint64_t flags);
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static bool moveMapRight(uint64_t flags);
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@ -55,6 +59,7 @@ public:
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static bool moveModsRight(uint64_t flags);
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static bool moveCharactersLeft(uint64_t flags);
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static bool moveCharactersRight(uint64_t flags);
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static bool button(uint64_t flags);
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private:
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uint64_t select_flags = 0;
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@ -64,6 +69,7 @@ private:
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SDLPP::Vec2D<int> tool_box_location = { -1, -1 };
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uint64_t _type{};
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uint64_t tool_box_type = 0;
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const Button *cur_button;
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};
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class ToolVisitor : public SDLPP::Visitor {
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127
mario/filesystem.hpp
Normal file
127
mario/filesystem.hpp
Normal file
@ -0,0 +1,127 @@
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#ifndef FSLIB_H
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#define FSLIB_H
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#include <string>
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#ifdef _WIN32
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#include <Windows.h>
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using string = std::wstring;
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using char_t = wchar_t;
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#else
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#include <dirent.h>
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using string = std::string;
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using char_t = char;
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#endif
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// windows version stolen from
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// http://www.martinbroadhurst.com/list-the-files-in-a-directory-in-c.html
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namespace FSLib {
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bool exists( const string &path );
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bool isDirectory( const string &path );
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bool rename( const string &file_a, const string &file_b );
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bool deleteFile( const string &file );
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string canonical( const string &path );
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bool createDirectoryFull( const string &path );
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string getContainingDirectory( const string &path );
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string getFileName( const string &path );
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string getFileExtension( const string &path );
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extern char dir_divisor;
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class Directory {
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public:
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Directory() = delete;
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explicit Directory( const string &path_ );
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explicit Directory( const Directory &d ) = default;
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explicit Directory( Directory &&d ) = default;
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class Iterator {
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public:
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explicit Iterator( const Directory &d_ );
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~Iterator();
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#ifdef _WIN32
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explicit Iterator( bool ended_ );
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#else
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Iterator( const Directory &d_, const struct dirent *current_entry_ );
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#endif
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Iterator() = delete;
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Iterator( const Iterator &i ) = default;
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Iterator( Iterator &&i ) = default;
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char_t const *operator*() const;
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Iterator &operator++();
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bool operator==( const Iterator &i_other ) const;
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Iterator operator++( int ) {
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Iterator ret( *this );
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operator++();
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return ret;
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}
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bool operator!=( const Iterator &i_other ) const {
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return !( i_other == *this );
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}
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private:
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#ifndef _WIN32
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DIR *d{};
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const struct dirent *current_entry{};
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#else
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HANDLE hFind{};
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WIN32_FIND_DATA data{};
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bool ended{ false };
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#endif
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};
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using iterator = Iterator;
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using const_iterator = Iterator;
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iterator end();
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const_iterator end() const;
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iterator begin() {
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return Iterator( *this );
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}
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const_iterator begin() const {
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return Iterator( *this );
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}
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const_iterator cbegin() const {
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return begin();
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}
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const_iterator cend() const {
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return end();
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}
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const char_t *path() const {
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return dir_path.c_str();
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}
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#ifdef _WIN32
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const char_t *validPath() const {
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return dir_path.substr( 0, dir_path.length() - 2 ).c_str();
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}
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#endif
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private:
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string dir_path;
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};
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} // namespace FSLib
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#endif
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174
mario/filesystem/unix/filesystem.cpp
Normal file
174
mario/filesystem/unix/filesystem.cpp
Normal file
@ -0,0 +1,174 @@
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#include "../../filesystem.hpp"
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#include <cstring>
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#include <sys/stat.h>
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#include <unistd.h>
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#ifdef __APPLE__
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#include <sys/syslimits.h>
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#endif
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#include <stdexcept>
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#include <iostream>
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char FSLib::dir_divisor = '/';
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FSLib::Directory::Directory( const string &path_ ) : dir_path( path_ ) {}
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FSLib::Directory::Iterator::Iterator( const Directory &d_ )
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: d( opendir( d_.path() ) ) {
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if ( !exists( d_.path() ) || !isDirectory( d_.path() ) ) {
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throw std::runtime_error(
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std::string( "Directory " ) + d_.path() +
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" either doesn't exist or isn't a directory" );
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}
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current_entry = readdir( d );
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// skip "." and ".."
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if ( current_entry != nullptr &&
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( !strcmp( current_entry->d_name, "." ) ||
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!strcmp( current_entry->d_name, ".." ) ) )
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++( *this );
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}
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FSLib::Directory::Iterator::Iterator( const Directory &d_,
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const struct dirent *current_entry_ )
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: d( opendir( d_.path() ) ), current_entry( current_entry_ ) {}
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FSLib::Directory::Iterator::~Iterator() {
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if ( d )
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closedir( d );
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}
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bool FSLib::exists( const string &path ) {
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struct stat path_stat;
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return stat( path.c_str(), &path_stat ) == 0;
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}
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string FSLib::canonical( const string &path ) {
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char_t *canonical_path = new char_t[PATH_MAX];
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auto failed = realpath( path.c_str(), canonical_path ) == nullptr;
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if ( failed ) {
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delete[] canonical_path;
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return string();
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}
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string canonical_string{ canonical_path };
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delete[] canonical_path;
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return canonical_string;
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}
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bool FSLib::isDirectory( const string &path ) {
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struct stat path_stat;
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if ( stat( path.c_str(), &path_stat ) != 0 )
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return false;
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return S_ISDIR( path_stat.st_mode );
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}
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bool FSLib::rename( const string &file_a, const string &file_b ) {
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// TODO log
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std::cout << file_a << " -> " << file_b << std::endl;
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return ::rename( file_a.c_str(), file_b.c_str() ) == 0;
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}
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// TODO do windows version
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bool deleteRecursive(const string &dir) {
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for(const auto &file : FSLib::Directory(dir)) {
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auto path = dir + "/" + file;
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if(FSLib::isDirectory(path)) {
|
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if(!deleteRecursive(path)) {
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return false;
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}
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} else if(unlink(path.c_str()) != 0) {
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return false;
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}
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}
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return rmdir(dir.c_str()) == 0;
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}
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||||
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bool FSLib::deleteFile( const string &file ) {
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// TODO log
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auto canon = canonical( file );
|
||||
if(canon.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isDirectory(canon)) {
|
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return deleteRecursive(canon);
|
||||
}
|
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return unlink(canon.c_str()) == 0;
|
||||
}
|
||||
|
||||
bool FSLib::createDirectoryFull( const string &path ) {
|
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uint64_t pos{};
|
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// go through all directories leading to the last one
|
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// and create them if they don't exist
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do {
|
||||
// get partial directory path
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pos = path.find_first_of( "/", pos );
|
||||
if ( pos > 0 ) {
|
||||
auto dirname = path.substr( 0, pos );
|
||||
// create it if it doesn't exist
|
||||
if ( !FSLib::exists( dirname ) ) {
|
||||
if ( mkdir( dirname.c_str(),
|
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S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH ) != 0 )
|
||||
return false;
|
||||
}
|
||||
}
|
||||
pos++;
|
||||
} while ( pos < path.length() && pos != 0 );
|
||||
return true;
|
||||
}
|
||||
|
||||
FSLib::Directory::iterator FSLib::Directory::end() {
|
||||
return Iterator( *this, nullptr );
|
||||
}
|
||||
|
||||
FSLib::Directory::const_iterator FSLib::Directory::end() const {
|
||||
return Iterator( *this, nullptr );
|
||||
}
|
||||
|
||||
char_t const *FSLib::Directory::Iterator::operator*() const {
|
||||
return current_entry->d_name;
|
||||
}
|
||||
|
||||
FSLib::Directory::Iterator &FSLib::Directory::Iterator::operator++() {
|
||||
if ( current_entry == nullptr )
|
||||
return *this;
|
||||
current_entry = readdir( d );
|
||||
// skip . and ..
|
||||
if ( current_entry != nullptr &&
|
||||
( !strcmp( current_entry->d_name, "." ) ||
|
||||
!strcmp( current_entry->d_name, ".." ) ) )
|
||||
return operator++();
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool FSLib::Directory::Iterator::operator==( const Iterator &i_other ) const {
|
||||
return i_other.current_entry == current_entry;
|
||||
}
|
||||
|
||||
string FSLib::getContainingDirectory( const string &path ) {
|
||||
auto pos = path.find_last_of('/');
|
||||
if(pos == string::npos) {
|
||||
return ".";
|
||||
}
|
||||
return path.substr(0, pos);
|
||||
}
|
||||
|
||||
string FSLib::getFileName( const string &path ) {
|
||||
auto pos = path.find_last_of('/');
|
||||
if(pos == string::npos) {
|
||||
return path;
|
||||
}
|
||||
return path.substr(pos+1);
|
||||
}
|
||||
|
||||
string FSLib::getFileExtension( const string &path ) {
|
||||
auto pos = path.find_last_of('.');
|
||||
if(pos == string::npos) {
|
||||
return "";
|
||||
}
|
||||
return path.substr(pos + 1);
|
||||
}
|
156
mario/filesystem/windows/filesystem.cpp
Normal file
156
mario/filesystem/windows/filesystem.cpp
Normal file
@ -0,0 +1,156 @@
|
||||
#include "../../filesystem.hpp"
|
||||
#include <Shlwapi.h>
|
||||
#include <cstring>
|
||||
#include <stdexcept>
|
||||
#include <windows.h>
|
||||
|
||||
char FSLib::dir_divisor = '\\';
|
||||
|
||||
FSLib::Directory::Directory( const string &path_ ) : dir_path( path_ ) {
|
||||
// need to append \\* for windows to search files in directory
|
||||
dir_path.append( L"\\*" );
|
||||
}
|
||||
|
||||
FSLib::Directory::Iterator::Iterator( const Directory &d_ ) {
|
||||
if ( !exists( d_.validPath() ) || !isDirectory( d_.validPath() ) ) {
|
||||
throw std::runtime_error(
|
||||
"Directory either doesn't exist or isn't a directory" );
|
||||
}
|
||||
hFind = FindFirstFileW( d_.path(), &data );
|
||||
if ( hFind != INVALID_HANDLE_VALUE ) {
|
||||
if ( !wcscmp( data.cFileName, L"." ) ||
|
||||
!wcscmp( data.cFileName, L".." ) ) {
|
||||
++( *this );
|
||||
}
|
||||
} else {
|
||||
ended = true;
|
||||
}
|
||||
}
|
||||
|
||||
FSLib::Directory::Iterator::~Iterator() {
|
||||
if ( hFind )
|
||||
FindClose( hFind );
|
||||
}
|
||||
|
||||
// this is definitely not a good way to create the "end" iterator
|
||||
// but it was the only way I thought of with my limited knowledge of
|
||||
// windows.h
|
||||
FSLib::Directory::Iterator::Iterator( bool ended_ ) : ended( ended_ ) {}
|
||||
|
||||
bool FSLib::exists( const string &path ) {
|
||||
struct _stat path_stat;
|
||||
return _wstat( path.c_str(), &path_stat ) == 0;
|
||||
}
|
||||
|
||||
string FSLib::canonical( const string &path ) {
|
||||
char_t *full_path = new char_t[MAX_PATH];
|
||||
char_t *canonical_path = new char_t[MAX_PATH];
|
||||
|
||||
auto failed = !GetFullPathName( path.c_str(), MAX_PATH, full_path, NULL );
|
||||
|
||||
if ( failed ) {
|
||||
delete[] canonical_path;
|
||||
delete[] full_path;
|
||||
return string();
|
||||
}
|
||||
|
||||
failed = !PathCanonicalizeW( canonical_path, full_path );
|
||||
|
||||
delete[] full_path;
|
||||
|
||||
if ( failed ) {
|
||||
delete[] canonical_path;
|
||||
return string();
|
||||
}
|
||||
|
||||
string canonical_string{ canonical_path };
|
||||
delete[] canonical_path;
|
||||
return canonical_string;
|
||||
}
|
||||
|
||||
bool FSLib::isDirectory( const string &path ) {
|
||||
struct _stat path_stat;
|
||||
|
||||
if ( _wstat( path.c_str(), &path_stat ) != 0 )
|
||||
return false;
|
||||
|
||||
return path_stat.st_mode & _S_IFDIR;
|
||||
}
|
||||
|
||||
bool FSLib::rename( const string &file_a, const string &file_b ) {
|
||||
return MoveFileExW( file_a.c_str(), file_b.c_str(),
|
||||
MOVEFILE_COPY_ALLOWED | MOVEFILE_REPLACE_EXISTING );
|
||||
}
|
||||
|
||||
bool FSLib::createDirectoryFull( const string &path ) {
|
||||
uint64_t pos = path.find_first_of( L":", 0 ) + 2;
|
||||
if ( pos == string::npos )
|
||||
pos = 0;
|
||||
// go through all directories leading to the last one
|
||||
// and create them if they don't exist
|
||||
do {
|
||||
// get partial directory path
|
||||
pos = path.find_first_of( L"\\", pos );
|
||||
auto dirname = path.substr( 0, pos );
|
||||
// create it if it doesn't exist
|
||||
if ( !FSLib::exists( dirname ) ) {
|
||||
if ( !CreateDirectoryW( dirname.c_str(), NULL ) )
|
||||
return false;
|
||||
}
|
||||
pos++;
|
||||
} while ( pos < path.length() && pos != 0 );
|
||||
return true;
|
||||
}
|
||||
|
||||
FSLib::Directory::iterator FSLib::Directory::end() {
|
||||
return Iterator( true );
|
||||
}
|
||||
|
||||
FSLib::Directory::const_iterator FSLib::Directory::end() const {
|
||||
return Iterator( true );
|
||||
}
|
||||
|
||||
char_t const *FSLib::Directory::Iterator::operator*() const {
|
||||
return data.cFileName;
|
||||
}
|
||||
|
||||
FSLib::Directory::Iterator &FSLib::Directory::Iterator::operator++() {
|
||||
if ( ended == true )
|
||||
return *this;
|
||||
// skip . and ..
|
||||
if ( FindNextFileW( hFind, &data ) == 0 ) {
|
||||
ended = true;
|
||||
} else if ( !wcscmp( data.cFileName, L"." ) ||
|
||||
!wcscmp( data.cFileName, L".." ) ) {
|
||||
return operator++();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool FSLib::Directory::Iterator::operator==( const Iterator &i_other ) const {
|
||||
return i_other.ended == ended;
|
||||
}
|
||||
|
||||
string FSLib::getContainingDirectory( const string &path ) {
|
||||
auto pos = path.find_last_of('\\');
|
||||
if(pos == string::npos) {
|
||||
return ".";
|
||||
}
|
||||
return path.substr(0, pos);
|
||||
}
|
||||
|
||||
string FSLib::getFileName( const string &path ) {
|
||||
auto pos = path.find_last_of('\\');
|
||||
if(pos == string::npos) {
|
||||
return path;
|
||||
}
|
||||
return path.substr(pos+1);
|
||||
}
|
||||
|
||||
string FSLib::getFileExtension( const string &path ) {
|
||||
auto pos = path.find_last_of('.');
|
||||
if(pos == string::npos) {
|
||||
return "";
|
||||
}
|
||||
return path.substr(pos + 1);
|
||||
}
|
12
mario/gui/gui.cpp
Normal file
12
mario/gui/gui.cpp
Normal file
@ -0,0 +1,12 @@
|
||||
#include "gui.hpp"
|
||||
|
||||
std::shared_ptr<SDLPP::RectangleRender>
|
||||
createButton(double x, double y, double w, double h,
|
||||
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
|
||||
const std::string &color, const std::string &outline_color,
|
||||
const std::string &background_color,
|
||||
std::function<void(void *)> click_fun, void *input) {
|
||||
auto button = std::make_shared<Button>(
|
||||
x, y, w, h, r, text, color, outline_color, background_color, click_fun, input);
|
||||
return std::static_pointer_cast<SDLPP::RectangleRender>(button);
|
||||
}
|
42
mario/gui/gui.hpp
Normal file
42
mario/gui/gui.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
#ifndef GUIELEMENTS
|
||||
#define GUIELEMENTS
|
||||
|
||||
#include "../../sdlpp/sdlpp.hpp"
|
||||
#include "../global_vars.hpp"
|
||||
#include "../objectids.hpp"
|
||||
|
||||
class Button : public SDLPP::TextRenderer {
|
||||
public:
|
||||
Button() = delete;
|
||||
Button(double x, double y, double w, double h,
|
||||
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
|
||||
const std::string &color, const std::string &outline_color,
|
||||
const std::string &background_color,
|
||||
std::function<void(void *)> click_fun, void *input)
|
||||
: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text, color,
|
||||
outline_color, 0.2),
|
||||
click_fun(click_fun), func_input(input) {
|
||||
setColor(background_color);
|
||||
setId(BUTTON_ID);
|
||||
addCollision(SDLPP::RectColider(0, 0, 1, 1));
|
||||
}
|
||||
void setBackgroundColor(const std::string &color) {
|
||||
setColor(color);
|
||||
}
|
||||
void performFunction() const {
|
||||
click_fun(func_input);
|
||||
}
|
||||
// TODO highlight visit
|
||||
private:
|
||||
std::function<void(void *)> click_fun;
|
||||
void *func_input;
|
||||
};
|
||||
|
||||
std::shared_ptr<SDLPP::RectangleRender>
|
||||
createButton(double x, double y, double w, double h,
|
||||
std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
|
||||
const std::string &color, const std::string &outline_color,
|
||||
const std::string &background_color,
|
||||
std::function<void(void *)> click_fun, void *input);
|
||||
|
||||
#endif
|
@ -6,6 +6,7 @@
|
||||
#include "blocks.hpp"
|
||||
#include "objectids.hpp"
|
||||
#include "global_vars.hpp"
|
||||
#include "filesystem.hpp"
|
||||
|
||||
#define TERRAIN_TYPE_HAS_ADDITIONAL 0x8
|
||||
#define WIDE_TERRAIN_HAS_ADDITIONAL 0x8000
|
||||
@ -101,13 +102,14 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
|
||||
std::shared_ptr<SDLPP::RenderObject> &mario,
|
||||
const std::string &file, std::vector<mapColumnType> &objects,
|
||||
bool editor, size_t editor_width) {
|
||||
auto renderer = scene->getRendererShared();
|
||||
std::ifstream map_file;
|
||||
map_file.open(file, std::ios::in | std::ios::binary);
|
||||
if(!map_file.is_open()) {
|
||||
if(!FSLib::exists(file)) {
|
||||
// create empty array large enough for initial editor window
|
||||
objects.resize(editor_width);
|
||||
return;
|
||||
}
|
||||
auto renderer = scene->getRendererShared();
|
||||
std::ifstream map_file;
|
||||
map_file.open(file, std::ios::in | std::ios::binary);
|
||||
uint16_t version;
|
||||
map_file.read((char *)&version, sizeof(uint16_t) / sizeof(char));
|
||||
switch(version) {
|
||||
|
@ -90,6 +90,9 @@
|
||||
#define NPC_RIGHT_SIDE_DETECT 0x200A
|
||||
#define NPC_TOP_DETECT 0x200B
|
||||
|
||||
// GUI
|
||||
#define BUTTON_ID 0xA000
|
||||
|
||||
#define EDITOR_EDIT_SQUARE 0xF001
|
||||
#define EDITOR_MOUSE_ID 0xF002
|
||||
#define EDITOR_LEFT_MAP_ID 0xF003
|
||||
|
Loading…
Reference in New Issue
Block a user