game/mario/blocks/simpleblocks.hpp
zv0n 0d855ed218
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Mario: formatting
2021-10-18 10:10:43 +02:00

344 lines
9.5 KiB
C++

#ifndef SIMPLE_BLOCKS_HPP
#define SIMPLE_BLOCKS_HPP
#include "../blocks.hpp"
class FloorBlock : public MarioBlock {
public:
FloorBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillInclineBlock : public MarioBlock {
public:
HillInclineBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillDeclineBlock : public MarioBlock {
public:
HillDeclineBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillDotsRightBlock : public MarioBlock {
public:
HillDotsRightBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillDotsLeftBlock : public MarioBlock {
public:
HillDotsLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillFillBlock : public MarioBlock {
public:
HillFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillTopBlock : public MarioBlock {
public:
HillTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BushLeftBlock : public MarioBlock {
public:
BushLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BushMiddleBlock : public MarioBlock {
public:
BushMiddleBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BushRightBlock : public MarioBlock {
public:
BushRightBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudLeftBottomBlock : public MarioBlock {
public:
CloudLeftBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudMiddleBottomBlock : public MarioBlock {
public:
CloudMiddleBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudRightBottomBlock : public MarioBlock {
public:
CloudRightBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudLeftTopBlock : public MarioBlock {
public:
CloudLeftTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudMiddleTopBlock : public MarioBlock {
public:
CloudMiddleTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudRightTopBlock : public MarioBlock {
public:
CloudRightTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PipeLeftBottomBlock : public MarioBlock {
public:
PipeLeftBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PipeRightBottomBlock : public MarioBlock {
public:
PipeRightBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PipeLeftTopBlock : public MarioBlock {
public:
PipeLeftTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PipeRightTopBlock : public MarioBlock {
public:
PipeRightTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleLeftBlock : public MarioBlock {
public:
CastleLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleRightBlock : public MarioBlock {
public:
CastleRightBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleBlackBlock : public MarioBlock {
public:
CastleBlackBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleEntryBlock : public MarioBlock {
public:
CastleEntryBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleTowerBlock : public MarioBlock {
public:
CastleTowerBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleTowerFilledBlock : public MarioBlock {
public:
CastleTowerFilledBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class VineTopBlock : public MarioBlock {
public:
VineTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class VineBottomBlock : public MarioBlock {
public:
VineBottomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PoleTopBlock : public MarioBlock {
public:
PoleTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PoleBottomBlock : public MarioBlock {
public:
PoleBottomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class FlagBlock : public MarioBlock {
public:
FlagBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class StepBlock : public MarioBlock {
public:
StepBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BrickBlock : public MarioBlock {
public:
BrickBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BrickTopBlock : public MarioBlock {
public:
BrickTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeEndTopBlock : public MarioBlock {
public:
SidewayPipeEndTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeEndBottomBlock : public MarioBlock {
public:
SidewayPipeEndBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeMiddleTopBlock : public MarioBlock {
public:
SidewayPipeMiddleTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeMiddleBottomBlock : public MarioBlock {
public:
SidewayPipeMiddleBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeConnectorTopBlock : public MarioBlock {
public:
SidewayPipeConnectorTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeConnectorBottomBlock : public MarioBlock {
public:
SidewayPipeConnectorBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreePlatformTopLeftBlock : public MarioBlock {
public:
TreePlatformTopLeftBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreePlatformTopMiddleBlock : public MarioBlock {
public:
TreePlatformTopMiddleBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreePlatformTopRightBlock : public MarioBlock {
public:
TreePlatformTopRightBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreePlatformBarkBlock : public MarioBlock {
public:
TreePlatformBarkBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class WaterTopBlock : public MarioBlock {
public:
WaterTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class WaterFillBlock : public MarioBlock {
public:
WaterFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomPlatformTopLeftBlock : public MarioBlock {
public:
MushroomPlatformTopLeftBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomPlatformTopMiddleBlock : public MarioBlock {
public:
MushroomPlatformTopMiddleBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomPlatformTopRightBlock : public MarioBlock {
public:
MushroomPlatformTopRightBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomPlatformBarkTopBlock : public MarioBlock {
public:
MushroomPlatformBarkTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomPlatformBarkBottomBlock : public MarioBlock {
public:
MushroomPlatformBarkBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreeBarkBlock : public MarioBlock {
public:
TreeBarkBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreeLeavesSmallBlock : public MarioBlock {
public:
TreeLeavesSmallBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreeLeavesTopBlock : public MarioBlock {
public:
TreeLeavesTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreeLeavesBottomBlock : public MarioBlock {
public:
TreeLeavesBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CannonTowerBlock : public MarioBlock {
public:
CannonTowerBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CannonPedestalBlock : public MarioBlock {
public:
CannonPedestalBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CannonBlock : public MarioBlock {
public:
CannonBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
//------------------ MODS------------------------------------------------------
class DestructibleModifierBlock : public MarioBlock {
public:
DestructibleModifierBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BackgroundModifierBlock : public MarioBlock {
public:
BackgroundModifierBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomModifierBlock : public MarioBlock {
public:
MushroomModifierBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
#endif