game/mario/filesystem/windows/filesystem.cpp
2022-06-21 14:50:39 +02:00

157 lines
4.2 KiB
C++

#include "../../filesystem.hpp"
#include <Shlwapi.h>
#include <cstring>
#include <stdexcept>
#include <windows.h>
char FSLib::dir_divisor = '\\';
FSLib::Directory::Directory( const string &path_ ) : dir_path( path_ ) {
// need to append \\* for windows to search files in directory
dir_path.append( L"\\*" );
}
FSLib::Directory::Iterator::Iterator( const Directory &d_ ) {
if ( !exists( d_.validPath() ) || !isDirectory( d_.validPath() ) ) {
throw std::runtime_error(
"Directory either doesn't exist or isn't a directory" );
}
hFind = FindFirstFileW( d_.path(), &data );
if ( hFind != INVALID_HANDLE_VALUE ) {
if ( !wcscmp( data.cFileName, L"." ) ||
!wcscmp( data.cFileName, L".." ) ) {
++( *this );
}
} else {
ended = true;
}
}
FSLib::Directory::Iterator::~Iterator() {
if ( hFind )
FindClose( hFind );
}
// this is definitely not a good way to create the "end" iterator
// but it was the only way I thought of with my limited knowledge of
// windows.h
FSLib::Directory::Iterator::Iterator( bool ended_ ) : ended( ended_ ) {}
bool FSLib::exists( const string &path ) {
struct _stat path_stat;
return _wstat( path.c_str(), &path_stat ) == 0;
}
string FSLib::canonical( const string &path ) {
char_t *full_path = new char_t[MAX_PATH];
char_t *canonical_path = new char_t[MAX_PATH];
auto failed = !GetFullPathName( path.c_str(), MAX_PATH, full_path, NULL );
if ( failed ) {
delete[] canonical_path;
delete[] full_path;
return string();
}
failed = !PathCanonicalizeW( canonical_path, full_path );
delete[] full_path;
if ( failed ) {
delete[] canonical_path;
return string();
}
string canonical_string{ canonical_path };
delete[] canonical_path;
return canonical_string;
}
bool FSLib::isDirectory( const string &path ) {
struct _stat path_stat;
if ( _wstat( path.c_str(), &path_stat ) != 0 )
return false;
return path_stat.st_mode & _S_IFDIR;
}
bool FSLib::rename( const string &file_a, const string &file_b ) {
return MoveFileExW( file_a.c_str(), file_b.c_str(),
MOVEFILE_COPY_ALLOWED | MOVEFILE_REPLACE_EXISTING );
}
bool FSLib::createDirectoryFull( const string &path ) {
uint64_t pos = path.find_first_of( L":", 0 ) + 2;
if ( pos == string::npos )
pos = 0;
// go through all directories leading to the last one
// and create them if they don't exist
do {
// get partial directory path
pos = path.find_first_of( L"\\", pos );
auto dirname = path.substr( 0, pos );
// create it if it doesn't exist
if ( !FSLib::exists( dirname ) ) {
if ( !CreateDirectoryW( dirname.c_str(), NULL ) )
return false;
}
pos++;
} while ( pos < path.length() && pos != 0 );
return true;
}
FSLib::Directory::iterator FSLib::Directory::end() {
return Iterator( true );
}
FSLib::Directory::const_iterator FSLib::Directory::end() const {
return Iterator( true );
}
char_t const *FSLib::Directory::Iterator::operator*() const {
return data.cFileName;
}
FSLib::Directory::Iterator &FSLib::Directory::Iterator::operator++() {
if ( ended == true )
return *this;
// skip . and ..
if ( FindNextFileW( hFind, &data ) == 0 ) {
ended = true;
} else if ( !wcscmp( data.cFileName, L"." ) ||
!wcscmp( data.cFileName, L".." ) ) {
return operator++();
}
return *this;
}
bool FSLib::Directory::Iterator::operator==( const Iterator &i_other ) const {
return i_other.ended == ended;
}
string FSLib::getContainingDirectory( const string &path ) {
auto pos = path.find_last_of('\\');
if(pos == string::npos) {
return ".";
}
return path.substr(0, pos);
}
string FSLib::getFileName( const string &path ) {
auto pos = path.find_last_of('\\');
if(pos == string::npos) {
return path;
}
return path.substr(pos+1);
}
string FSLib::getFileExtension( const string &path ) {
auto pos = path.find_last_of('.');
if(pos == string::npos) {
return "";
}
return path.substr(pos + 1);
}