game/mario/mario.hpp
2021-05-22 23:54:01 +02:00

30 lines
715 B
C++

#ifndef MARIO_H
#define MARIO_H
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include "mario_visitor.hpp"
class Mario : public SDLPP::RectangleRender {
public:
Mario(const std::shared_ptr< SDLPP::Renderer > &renderer);
void walkLeft();
void walkRight();
void setStanding();
void handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D<double> previous_position);
void jump();
void stopJump();
private:
bool faces_right = true;
double side_movement = 0.8;
double fall_movement = 1;
double jump_movement = 1.5;
bool jumping = false;
bool stop_jump = false;
double max_jump = 0;
double min_jump = 0;
double slow_jump = 0;
bool on_ground = true;
};
#endif