game/mario/scenes/editor_main.cpp
zv0n 45ab92c31f
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Editor: warn if map isn't saved when quitting
2022-09-24 20:33:15 +02:00

1407 lines
52 KiB
C++

#include "SDL2/SDL_keyboard.h"
#include "editor_scenes.hpp"
#include "../../sdlpp/sdlpp.hpp"
#include "../gui/gui.hpp"
#include "../sprites.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
#include "../blocks.hpp"
#include "../maploader.hpp"
#include "../../sdlpp/sdlpp_mouse.hpp"
#include "../edit_box.hpp"
#include "../editor_visitor.hpp"
#include "../tool_box.hpp"
#include "../blocks/coineditorblock.hpp"
#include <SDL2/SDL_keycode.h>
#include <array>
#include "../filesystem.hpp"
#include "shared_scenes.hpp"
#ifdef _WIN32
#include "../sdlpp/SDL2/SDL2_framerate.h"
#include <ctime>
#include <string>
#include <windows.h>
#else
#include <SDL2/SDL2_framerate.h>
#endif // UNIX
#define MAP_WIDTH 24
#define MAP_HEIGHT 16
bool quit_editor = false;
#define UPDATE_FLAG 0x00000002
#define MAP_LEFT_ENABLED_FLAG 0x00000004
#define MAP_RIGHT_ENABLED_FLAG 0x00000008
#define TOOL_LEFT_ENABLED_FLAG 0x00000010
#define TOOL_RIGHT_ENABLED_FLAG 0x00000020
#define MOD_LEFT_ENABLED_FLAG 0x00000040
#define MOD_RIGHT_ENABLED_FLAG 0x00000080
#define CHARACTER_LEFT_ENABLED_FLAG 0x00000100
#define CHARACTER_RIGHT_ENABLED_FLAG 0x00000200
#define LOAD_MAP_FLAG 0x00000400
#define TEXT_UPDATE_FLAG 0x00000800
#define TEXT_INPUT_FLAG 0x00001000
#define STOP_TEXT_FLAG 0x00002000
#define TOOLS_WIDTH 4
#define CHARACTER_WIDTH 3
#define MOD_WIDTH 2
#define OVERWORLD_WIDTH 2
const std::string levelsDir = "levels";
bool map_changed = false;
struct ToolType {
enum Value {
BLOCK,
MOD,
CHARACTER,
WORLD,
};
};
struct MouseInfo {
uint64_t cur_flags{};
uint64_t prev_flags{};
SDLPP::Vec2D<int> edit_box;
SDLPP::Vec2D<int> tool_box;
ToolType::Value tool_type{};
uint64_t cur_button_index{};
};
struct MapInfo {
int cur_page;
int max_page;
};
struct ToolInfo {
ToolType::Value type;
uint64_t index;
SDL_Rect texture_src;
int cur_page_tools;
int max_page_tools;
int cur_page_mods;
int max_page_mods;
int cur_page_characters;
int max_page_characters;
std::shared_ptr<Button> button_left_tools;
std::shared_ptr<Button> button_right_tools;
std::shared_ptr<Button> button_left_mods;
std::shared_ptr<Button> button_right_mods;
std::shared_ptr<Button> button_left_characters;
std::shared_ptr<Button> button_right_characters;
};
struct GlobalVars {
MouseInfo mouse{};
MapInfo map{};
ToolInfo tool{};
uint64_t flags{};
std::vector<mapColumnType> objects;
std::vector<std::shared_ptr<MarioBlock>> tools;
std::vector<std::shared_ptr<MarioBlock>> mods;
std::vector<std::shared_ptr<MarioBlock>> characters;
std::vector<std::shared_ptr<SDLPP::RenderObject>> tool_boxes;
std::vector<std::shared_ptr<SDLPP::RenderObject>> mod_boxes;
std::vector<std::shared_ptr<SDLPP::RenderObject>> character_boxes;
std::vector<std::shared_ptr<Button>> buttons;
enum LandType::Value current_world_type{};
std::shared_ptr<MarioBlock> coin_tool;
std::shared_ptr<MarioBlock> generic_tool;
std::shared_ptr<MarioBlock> current_tool;
std::shared_ptr<SDLPP::Texture> translucent_terrain_texture;
std::shared_ptr<SDLPP::Texture> translucent_mario_texture;
std::shared_ptr<SDLPP::Texture> translucent_mod_texture;
std::shared_ptr<SDLPP::Texture> translucent_enemies_texture;
std::shared_ptr<SDLPP::RenderObject> mario;
SDLPP::Vec2D<int> mario_pos;
};
struct moveStruct {
std::shared_ptr<SDLPP::Scene> scene;
std::shared_ptr<Button> other_button;
};
GlobalVars global_vars;
std::mutex render_mutex;
std::vector<moveStruct> arrowInputs{};
std::shared_ptr<SDLPP::Scene> editorScene;
SceneStruct mainMenuScene;
// SceneStruct fileChoiceScene;
std::shared_ptr<Button> level_name_object{};
std::string level_name_text = "<no_name>";
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
const std::string &filename);
void setFlag(uint64_t flag) {
global_vars.flags |= flag;
}
void unsetFlag(uint64_t flag) {
global_vars.flags &= ~flag;
}
bool getFlag(uint64_t flag) {
return global_vars.flags & flag;
}
void saveMapCallback(void * /*UNUSED*/, Button * /*UNUSED*/) {
std::cout << "SAVING" << std::endl;
saveMap(levelsDir + FSLib::dir_divisor + level_name_text + ".marmap",
global_vars.objects);
map_changed = false;
game_scenes.pop_back();
}
void loadMapDialogCallback(const std::string &level_name) {
std::cout << "LOADING" << std::endl;
map_changed = false;
level_name_text = level_name.substr(0, level_name.length() - 7);
setFlag(LOAD_MAP_FLAG);
setFlag(TEXT_UPDATE_FLAG);
}
void updateTool() {
auto tool_index = global_vars.tool.index;
uint64_t tool_id = 0;
switch (global_vars.tool.type) {
case ToolType::BLOCK:
tool_id = possibleBlocks[tool_index];
break;
case ToolType::MOD:
tool_id = possibleMods[tool_index];
break;
case ToolType::CHARACTER:
tool_id = possibleCharacters[tool_index];
default:
break;
}
auto tool_role = getBlockRole(tool_id);
std::shared_ptr<SDLPP::Texture> target_texture = nullptr;
SDL_Rect target_src;
switch (tool_role) {
case BlockRole::TERRAIN:
target_texture = global_vars.translucent_terrain_texture;
target_src =
global_vars.tools[global_vars.tool.index]->getTextureSourceRect();
break;
case BlockRole::MARIO:
target_texture = global_vars.translucent_mario_texture;
target_src = global_vars.characters[global_vars.tool.index]
->getTextureSourceRect();
break;
case BlockRole::MODIFIER:
target_texture = global_vars.translucent_mod_texture;
target_src =
global_vars.mods[global_vars.tool.index]->getTextureSourceRect();
break;
case BlockRole::CHARACTER:
target_texture = global_vars.translucent_enemies_texture;
target_src = global_vars.characters[global_vars.tool.index]
->getTextureSourceRect();
break;
}
global_vars.current_tool->setHidden(true);
if (tool_id == COIN_MODIFIER_ID) {
global_vars.coin_tool->setPos(global_vars.current_tool->getPos());
global_vars.current_tool = global_vars.coin_tool;
} else {
global_vars.generic_tool->setPos(global_vars.current_tool->getPos());
global_vars.current_tool = global_vars.generic_tool;
global_vars.current_tool->setTexture(target_texture, target_src);
global_vars.current_tool->setId(tool_id);
global_vars.current_tool->getCollisions()[0]->setId(tool_id);
}
global_vars.current_tool->setHidden(false);
}
void removeMario() {
if (!global_vars.mario) {
return;
}
global_vars
.objects[global_vars.mario_pos.getX()][global_vars.mario_pos.getY()]
.unsetCharacter();
global_vars.mario->destroy();
}
void setToolColor(const std::string &color) {
std::vector<std::shared_ptr<SDLPP::RenderObject>> *store = nullptr;
int multiplier = 0;
switch (global_vars.tool.type) {
case ToolType::BLOCK:
multiplier = TOOLS_WIDTH;
store = &global_vars.tool_boxes;
break;
case ToolType::MOD:
multiplier = MOD_WIDTH;
store = &global_vars.mod_boxes;
break;
case ToolType::CHARACTER:
multiplier = CHARACTER_WIDTH;
store = &global_vars.character_boxes;
default:
break;
}
if (store == nullptr) {
return;
}
auto index = global_vars.tool.index % (2 * multiplier);
store->at(index)->setColor(color);
}
void setToolColor() {
setToolColor("#FFFF8888");
}
void unsetToolColor() {
setToolColor("#FFFFFF00");
}
void toolMoveUpdateButtons(Button *left, Button *right, int &cur_page,
int &max_page, bool canAdd) {
if (cur_page == 0) {
left->disable();
} else {
left->enable();
}
if (cur_page != max_page) {
if (canAdd) {
// TOOD global button config
right->changeText(">");
right->setFontColor("#000000");
right->setFontOutlineColor("#FFFFFF88");
right->setFontColorHighlight("#000000");
right->setFontOutlineColorHighlight("#FFFFFFAA");
} else {
right->enable();
}
} else {
if (canAdd) {
right->changeText("+");
right->setFontColor("#00FF00");
right->setFontOutlineColor("#000000");
right->setFontColorHighlight("#88FF88");
right->setFontOutlineColorHighlight("#444444");
} else {
right->disable();
}
}
}
void updateToolSelection(int prev_index, ToolType::Value type) {
unsetToolColor();
int cur_page = 0;
size_t multiplier = 0;
std::vector<std::shared_ptr<MarioBlock>> *tool_vec = nullptr;
switch (type) {
case ToolType::BLOCK:
cur_page = global_vars.tool.cur_page_tools;
multiplier = 2 * TOOLS_WIDTH;
tool_vec = &global_vars.tools;
toolMoveUpdateButtons(global_vars.tool.button_left_tools.get(),
global_vars.tool.button_right_tools.get(),
cur_page, global_vars.tool.max_page_tools, false);
break;
case ToolType::MOD:
cur_page = global_vars.tool.cur_page_mods;
multiplier = 2 * MOD_WIDTH;
tool_vec = &global_vars.mods;
toolMoveUpdateButtons(global_vars.tool.button_left_mods.get(),
global_vars.tool.button_right_mods.get(),
cur_page, global_vars.tool.max_page_mods, false);
break;
case ToolType::CHARACTER:
cur_page = global_vars.tool.cur_page_characters;
multiplier = 2 * CHARACTER_WIDTH;
tool_vec = &global_vars.characters;
toolMoveUpdateButtons(global_vars.tool.button_left_characters.get(),
global_vars.tool.button_right_characters.get(),
cur_page, global_vars.tool.max_page_characters,
false);
default:
break;
}
if (tool_vec == nullptr) {
return;
}
auto cur = cur_page * multiplier;
size_t prev = prev_index * multiplier;
for (size_t i = prev;
i < (tool_vec->size() < prev + multiplier ? tool_vec->size()
: prev + multiplier);
i++) {
tool_vec->at(i)->setHidden(true);
}
for (size_t i = cur;
i < (tool_vec->size() < cur + multiplier ? tool_vec->size()
: cur + multiplier);
i++) {
tool_vec->at(i)->setHidden(false);
}
if (global_vars.tool.index / multiplier == static_cast<size_t>(cur_page)) {
setToolColor();
}
}
void moveToolsLeft(ToolType::Value type) {
switch (type) {
case ToolType::BLOCK:
global_vars.tool.cur_page_tools--;
updateToolSelection(global_vars.tool.cur_page_tools + 1, type);
break;
case ToolType::MOD:
global_vars.tool.cur_page_mods--;
updateToolSelection(global_vars.tool.cur_page_mods + 1, type);
break;
case ToolType::CHARACTER:
global_vars.tool.cur_page_characters--;
updateToolSelection(global_vars.tool.cur_page_characters + 1, type);
default:
break;
}
}
void moveToolsRight(ToolType::Value type) {
switch (type) {
case ToolType::BLOCK:
global_vars.tool.cur_page_tools++;
updateToolSelection(global_vars.tool.cur_page_tools - 1, type);
break;
case ToolType::MOD:
global_vars.tool.cur_page_mods++;
updateToolSelection(global_vars.tool.cur_page_mods - 1, type);
break;
case ToolType::CHARACTER:
global_vars.tool.cur_page_characters++;
updateToolSelection(global_vars.tool.cur_page_characters - 1, type);
default:
break;
}
}
void updateToolIndex(uint64_t new_index, ToolType::Value new_type) {
int multiplier = 0;
int *page = nullptr;
switch (new_type) {
case ToolType::BLOCK:
multiplier = 2 * TOOLS_WIDTH;
page = &global_vars.tool.cur_page_tools;
break;
case ToolType::MOD:
multiplier = 2 * MOD_WIDTH;
page = &global_vars.tool.cur_page_mods;
break;
case ToolType::CHARACTER:
multiplier = 2 * CHARACTER_WIDTH;
page = &global_vars.tool.cur_page_characters;
default:
break;
}
unsetToolColor();
global_vars.tool.type = new_type;
global_vars.tool.index = new_index;
setToolColor();
updateTool();
if (new_index / multiplier != static_cast<uint64_t>(*page)) {
auto prev = *page;
*page = new_index / multiplier;
updateToolSelection(prev, global_vars.tool.type);
}
}
void updateToolIndex(uint64_t new_index) {
updateToolIndex(new_index, global_vars.tool.type);
}
void selectLowerTool() {
int multiplier = 0;
size_t max_index = 0;
switch (global_vars.tool.type) {
case ToolType::BLOCK:
multiplier = 2 * TOOLS_WIDTH;
max_index = global_vars.tools.size() - 1;
break;
case ToolType::MOD:
multiplier = 2 * MOD_WIDTH;
max_index = global_vars.mods.size() - 1;
break;
case ToolType::CHARACTER:
multiplier = 2 * CHARACTER_WIDTH;
max_index = global_vars.characters.size() - 1;
default:
break;
}
if (global_vars.tool.index % multiplier >=
static_cast<uint64_t>(multiplier / 2) ||
global_vars.tool.index + multiplier / 2 > max_index) {
return;
}
updateToolIndex(global_vars.tool.index + multiplier / 2);
}
void selectUpperTool() {
int multiplier = 0;
switch (global_vars.tool.type) {
case ToolType::BLOCK:
multiplier = 2 * TOOLS_WIDTH;
break;
case ToolType::MOD:
multiplier = 2 * MOD_WIDTH;
break;
case ToolType::CHARACTER:
multiplier = 2 * CHARACTER_WIDTH;
default:
break;
}
if (global_vars.tool.index % multiplier <
static_cast<uint64_t>(multiplier / 2)) {
return;
}
updateToolIndex(global_vars.tool.index - multiplier / 2);
}
void selectPrevTool() {
int multiplier = 0;
switch (global_vars.tool.type) {
case ToolType::BLOCK:
multiplier = TOOLS_WIDTH;
break;
case ToolType::MOD:
multiplier = MOD_WIDTH;
break;
case ToolType::CHARACTER:
multiplier = CHARACTER_WIDTH;
default:
break;
}
int subtraction = 1;
if (global_vars.tool.index % multiplier == 0) {
subtraction = multiplier + 1;
}
if (global_vars.tool.index == 0 || global_vars.tool.index - subtraction >
static_cast<uint64_t>(-multiplier)) {
return;
}
updateToolIndex(global_vars.tool.index - subtraction);
}
void selectNextTool() {
size_t max_index = 0;
int multiplier = 0;
switch (global_vars.tool.type) {
case ToolType::BLOCK:
max_index = global_vars.tools.size() - 1;
multiplier = TOOLS_WIDTH;
break;
case ToolType::MOD:
max_index = global_vars.mods.size() - 1;
multiplier = MOD_WIDTH;
break;
case ToolType::CHARACTER:
max_index = global_vars.characters.size() - 1;
multiplier = CHARACTER_WIDTH;
default:
break;
}
int addition = 1;
if (global_vars.tool.index % multiplier ==
static_cast<uint64_t>(multiplier - 1)) {
addition = multiplier + 1;
}
if (global_vars.tool.index == max_index) {
return;
}
if (global_vars.tool.index + addition > max_index) {
addition = 1;
}
updateToolIndex(global_vars.tool.index + addition);
}
void updateWorld() {
for (auto &block : global_vars.tools) {
block->setType(global_vars.current_world_type);
}
for (auto &block : global_vars.characters) {
block->setType(global_vars.current_world_type);
}
if (getBlockRole(global_vars.current_tool->getId()) !=
BlockRole::MODIFIER) {
global_vars.current_tool->setType(global_vars.current_world_type);
}
}
// TODO add mouse wheel control for modifiers
void handleKeyUp(SDL_Keycode key, SDLPP::Scene &scene) {
switch (key) {
case SDLK_ESCAPE:
std::cout << "Eskape" << std::endl;
game_scenes.push_back(mainMenuScene);
break;
case SDLK_a:
selectPrevTool();
break;
case SDLK_d:
selectNextTool();
break;
case SDLK_w:
selectUpperTool();
break;
case SDLK_s:
selectLowerTool();
break;
case SDLK_1:
global_vars.current_world_type = possibleLands[0];
updateWorld();
break;
case SDLK_2:
global_vars.current_world_type = possibleLands[1];
updateWorld();
break;
case SDLK_3:
global_vars.current_world_type = possibleLands[2];
updateWorld();
break;
case SDLK_4:
global_vars.current_world_type = possibleLands[3];
updateWorld();
break;
case SDLK_r:
scene.getRenderer().setRenderColiders(
!scene.getRenderer().getRenderColiders());
default:
break;
}
}
void getMousePositionFlags(SDLPP::Scene &scene) {
auto mouse = scene.getObjects({ EDITOR_MOUSE_ID })[0];
// move mouse colider to mouse position
mouse->setPos(SDLPP::Mouse::getMousePositionDouble(
scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER));
MouseVisitor visitor;
scene.visitCollisions(*mouse, visitor);
if (visitor.getCurButton() != global_vars.mouse.cur_button_index) {
if (global_vars.mouse.cur_button_index != (uint64_t)-1) {
global_vars.buttons[global_vars.mouse.cur_button_index]
->unsetHighlight();
}
if (visitor.getCurButton() != (uint64_t)-1) {
global_vars.buttons[visitor.getCurButton()]->setHighlight();
}
}
global_vars.mouse.cur_button_index = visitor.getCurButton();
global_vars.mouse.cur_flags = visitor.getFlags();
// + 1 because the left map arrow is on position 0
global_vars.mouse.edit_box =
visitor.getEditBoxIndexes() + SDLPP::Vec2D<int>(1, 0);
global_vars.mouse.tool_box = visitor.getToolBoxIndexes();
global_vars.mouse.tool_type =
static_cast<ToolType::Value>(visitor.getToolType());
// if we found an edit box, move tool icon to that box
if (visitor.foundEditBox()) {
const auto &box = global_vars.mouse.edit_box;
global_vars.current_tool->setPos(box.getX() * BLOCK_SIZE,
1 - MAP_HEIGHT * BLOCK_SIZE +
box.getY() * BLOCK_SIZE);
}
}
void toolMoveLeft(Button *left, Button *right, int &cur_page, int &max_page,
bool canAdd) {
cur_page--;
toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd);
}
void toolMoveRight(Button *left, Button *right, int &cur_page, int &max_page,
bool canAdd) {
cur_page += 1;
toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd);
}
void moveMapLeft(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct *>(input);
actual_input->scene->moveEverything(BLOCK_SIZE, 0);
toolMoveLeft(caller, actual_input->other_button.get(),
global_vars.map.cur_page, global_vars.map.max_page, true);
}
void moveMapRight(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct *>(input);
if (global_vars.map.cur_page == global_vars.map.max_page) { // add column
global_vars.objects.resize(global_vars.objects.size() + 1);
global_vars.map.max_page++;
}
toolMoveRight(actual_input->other_button.get(), caller,
global_vars.map.cur_page, global_vars.map.max_page, true);
actual_input->scene->moveEverything(-BLOCK_SIZE, 0);
}
void moveToolsLeftButton(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct *>(input);
toolMoveLeft(caller, actual_input->other_button.get(),
global_vars.tool.cur_page_tools,
global_vars.tool.max_page_tools, false);
updateToolSelection(global_vars.tool.cur_page_tools + 1, ToolType::BLOCK);
}
void moveToolsRightButton(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct *>(input);
toolMoveRight(actual_input->other_button.get(), caller,
global_vars.tool.cur_page_tools,
global_vars.tool.max_page_tools, false);
updateToolSelection(global_vars.tool.cur_page_tools - 1, ToolType::BLOCK);
}
void moveModsLeft(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct *>(input);
toolMoveLeft(caller, actual_input->other_button.get(),
global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods,
false);
updateToolSelection(global_vars.tool.cur_page_tools + 1, ToolType::MOD);
}
void moveModsRight(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct *>(input);
toolMoveRight(actual_input->other_button.get(), caller,
global_vars.tool.cur_page_mods,
global_vars.tool.max_page_mods, false);
updateToolSelection(global_vars.tool.cur_page_tools - 1, ToolType::MOD);
}
void moveCharsLeft(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct *>(input);
toolMoveLeft(caller, actual_input->other_button.get(),
global_vars.tool.cur_page_characters,
global_vars.tool.max_page_characters, false);
updateToolSelection(global_vars.tool.cur_page_tools + 1,
ToolType::CHARACTER);
}
void moveCharsRight(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct *>(input);
toolMoveRight(actual_input->other_button.get(), caller,
global_vars.tool.cur_page_characters,
global_vars.tool.max_page_characters, false);
updateToolSelection(global_vars.tool.cur_page_tools - 1,
ToolType::CHARACTER);
}
void mouseUpAction(uint64_t flags) {
if (MouseVisitor::button(flags)) {
global_vars.buttons[global_vars.mouse.cur_button_index]
->performFunction();
}
}
SDLPP::Vec2D<int> getSelectedObjectIndexes() {
// -1 because we're indexing edit boxes from 1 (due to left arrow on map)
return global_vars.mouse.edit_box +
SDLPP::Vec2D<int>(global_vars.map.cur_page - 1, 0);
}
MapObject &getSelectedObject() {
auto pos = getSelectedObjectIndexes();
return global_vars.objects[pos.getX()][pos.getY()];
}
void placeTool(SDLPP::Scene &scene) {
std::lock_guard<std::mutex> lock(render_mutex);
map_changed = true;
ToolVisitor visitor;
visitor.setSourceType(global_vars.current_world_type);
visitor.setSourceData(global_vars.current_tool->getData());
auto tool_type = getBlockRole(global_vars.current_tool->getId());
switch (tool_type) {
case BlockRole::TERRAIN:
visitor.setVisitorType(VisitorType::Terrain);
break;
case BlockRole::CHARACTER:
case BlockRole::MARIO:
visitor.setVisitorType(VisitorType::Character);
break;
default:
visitor.setVisitorType(VisitorType::Modifier);
break;
}
scene.visitCollisions(*global_vars.current_tool, visitor);
auto &obj = getSelectedObject();
if (visitor.removeBlock() && !visitor.addBlock()) {
switch (visitor.getVisitorType()) {
case VisitorType::Terrain:
obj.unsetTerrain();
break;
case VisitorType::Character:
obj.unsetCharacter();
break;
case VisitorType::Modifier:
obj.unsetModifier();
break;
default:
break;
}
} else if (visitor.addBlock()) {
auto renderer = scene.getRendererShared();
uint64_t z_index = 1;
std::shared_ptr<MarioBlock> new_obj = nullptr;
switch (visitor.getVisitorType()) {
case VisitorType::Terrain:
obj.setTerrain(global_vars.current_tool->getId(),
global_vars.current_world_type);
new_obj = createTerrainBlock(
obj.getTerrainId(), obj.getTerrainType(), renderer,
global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), false, true);
new_obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID);
break;
case VisitorType::Character:
if (tool_type == BlockRole::MARIO) {
obj.setCharacter(MARIO_ID, global_vars.current_world_type);
new_obj = createMario(global_vars.current_world_type, renderer,
global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), true);
// remove mario if exists
removeMario();
global_vars.mario = new_obj;
global_vars.mario_pos = getSelectedObjectIndexes();
new_obj->getCollisions()[0]->setId(EDITOR_CHARACTER_ID);
z_index = scene.getObjects().size() - 1;
} else {
obj.setCharacter(global_vars.current_tool->getId(),
global_vars.current_world_type);
new_obj = createTerrainBlock(
obj.getCharacterId(), obj.getCharacterType(), renderer,
global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), false, true);
new_obj->getCollisions()[0]->setId(EDITOR_CHARACTER_ID);
dynamic_cast<MarioBlock *>(new_obj.get())->setTerrain(false);
z_index = scene.getObjects().size() - 1;
}
break;
case VisitorType::Modifier:
obj.setModifier(global_vars.current_tool->getId(),
global_vars.current_tool->getData());
new_obj = createTerrainBlock(
obj.getModifierId(), LandType::OVERWORLD, renderer,
global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), false, true);
new_obj->setTextureKeepSRC(global_vars.translucent_mod_texture);
new_obj->setData(global_vars.current_tool->getData());
new_obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID);
// TODO createModifierBlock
dynamic_cast<MarioBlock *>(new_obj.get())->setTerrain(false);
z_index = scene.getObjects().size() - 1;
break;
default:
break;
}
scene.addObject(new_obj);
scene.setZIndex(new_obj, z_index);
}
}
bool controlOrCommandPressed() {
return SDL_GetModState() & KMOD_CTRL || SDL_GetModState() & KMOD_GUI;
}
void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
SDL_Event event;
while (SDLPP::getSDLEvent(event)) {
switch (event.type) {
case SDL_QUIT:
quit_editor = true;
break;
case SDL_KEYUP:
if (!getFlag(TEXT_INPUT_FLAG) && !controlOrCommandPressed()) {
handleKeyUp(event.key.keysym.sym, *scene);
} else if (!controlOrCommandPressed()) {
if (event.key.keysym.sym == SDLK_ESCAPE ||
event.key.keysym.sym == SDLK_RETURN) {
setFlag(STOP_TEXT_FLAG);
}
}
break;
case SDL_KEYDOWN:
if (getFlag(TEXT_INPUT_FLAG)) {
if (event.key.keysym.sym == SDLK_BACKSPACE &&
!level_name_text.empty()) {
level_name_text.pop_back();
setFlag(TEXT_UPDATE_FLAG);
} else if (event.key.keysym.sym == SDLK_c &&
controlOrCommandPressed()) {
// handle copy
SDL_SetClipboardText(level_name_text.c_str());
} else if (event.key.keysym.sym == SDLK_v &&
controlOrCommandPressed()) {
// handle paste
level_name_text += SDL_GetClipboardText();
setFlag(TEXT_UPDATE_FLAG);
}
} else if (event.key.keysym.sym == SDLK_s &&
controlOrCommandPressed()) {
saveMapCallback(nullptr, nullptr);
}
break;
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
setFlag(UPDATE_FLAG);
}
break;
case SDL_MOUSEMOTION:
getMousePositionFlags(*scene);
break;
case SDL_MOUSEBUTTONUP:
if (global_vars.mouse.cur_flags == global_vars.mouse.prev_flags) {
mouseUpAction(global_vars.mouse.cur_flags);
}
if (global_vars.mouse.edit_box.getX() != 0) {
placeTool(*scene);
}
if (global_vars.mouse.tool_box.getX() != -1) {
auto &tool_box = global_vars.mouse.tool_box;
int multiplier = 0;
size_t max_index = 0;
size_t cur_page = 0;
switch (global_vars.mouse.tool_type) {
case ToolType::BLOCK:
multiplier = 2 * TOOLS_WIDTH;
max_index = global_vars.tools.size();
cur_page = global_vars.tool.cur_page_tools;
break;
case ToolType::MOD:
multiplier = 2 * MOD_WIDTH;
max_index = global_vars.mods.size();
cur_page = global_vars.tool.cur_page_mods;
break;
case ToolType::CHARACTER:
multiplier = 2 * CHARACTER_WIDTH;
max_index = global_vars.characters.size();
cur_page = global_vars.tool.cur_page_characters;
break;
case ToolType::WORLD:
multiplier = 2 * OVERWORLD_WIDTH;
default:
break;
}
size_t index =
tool_box.getY() * (multiplier / 2) + tool_box.getX();
if (global_vars.mouse.tool_type == ToolType::WORLD) {
global_vars.current_world_type = possibleLands[index];
updateWorld();
} else if (index < max_index) {
updateToolIndex(cur_page * multiplier + index,
global_vars.mouse.tool_type);
}
}
break;
case SDL_MOUSEBUTTONDOWN:
// store current mouse flags in previous mouse flags
global_vars.mouse.prev_flags = global_vars.mouse.cur_flags;
break;
case SDL_MOUSEWHEEL:
if (event.wheel.y > 0) {
global_vars.current_tool->onScrollUp();
} else if (event.wheel.y < 0) {
global_vars.current_tool->onScrollDown();
}
break;
case SDL_TEXTINPUT:
if (getFlag(TEXT_INPUT_FLAG)) {
level_name_text += event.text.text;
setFlag(TEXT_UPDATE_FLAG);
}
break;
default:
break;
}
}
}
void createGrid(double start_x, double start_y, int count_x, int count_y,
std::shared_ptr<SDLPP::Scene> &scene) {
auto renderer = scene->getRendererShared();
auto width = count_x * BLOCK_SIZE;
auto height = count_y * BLOCK_SIZE;
for (int i = 0; i < count_x + 1; i++) {
auto line_vertical = std::make_shared<SDLPP::LineRenderer>(
start_x + i * BLOCK_SIZE, start_y, start_x + i * BLOCK_SIZE,
start_y + height, renderer, "#282828");
line_vertical->setPermanent();
line_vertical->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
scene->addObject(line_vertical);
}
for (int i = 0; i < count_y + 1; i++) {
auto line_horizontal = std::make_shared<SDLPP::LineRenderer>(
start_x, start_y + i * BLOCK_SIZE, start_x + width,
start_y + i * BLOCK_SIZE, renderer, "#282828");
line_horizontal->setPermanent();
line_horizontal->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
scene->addObject(line_horizontal);
}
}
void populateToolGrid(
int count_x, int count_y, float start_x, float start_y,
ToolType::Value type, const std::vector<uint64_t> &blocks,
std::vector<std::shared_ptr<MarioBlock>> &tool_store,
std::vector<std::shared_ptr<SDLPP::RenderObject>> &tool_box_store,
std::shared_ptr<SDLPP::Scene> &scene, const std::string &title,
const std::shared_ptr<SDLPP::FontConfiguration> &font_config) {
tool_store.clear();
tool_box_store.clear();
auto renderer = scene->getRendererShared();
for (int j = 0; j < count_y; j++) {
for (int i = 0; i < count_x; i++) {
auto tool_box = std::make_shared<ToolBox>(i, j, start_x, start_y,
renderer, false);
scene->addObject(tool_box);
}
}
int tool_index = 0;
for (auto &block : blocks) {
switch (type) {
case ToolType::CHARACTER:
if (block == MARIO_ID) {
tool_store.push_back(createMario(global_vars.current_world_type,
renderer, 0, 0, true));
break;
}
// fall through
case ToolType::MOD:
tool_store.push_back(createTerrainBlock(
block, global_vars.current_world_type, renderer, false, true));
break;
case ToolType::BLOCK:
tool_store.push_back(createTerrainBlock(
block, global_vars.current_world_type, renderer, false, true));
break;
default:
break;
}
tool_store.back()->setHidden(true);
tool_store.back()->setPermanent();
tool_store.back()->pauseAnimation();
auto x = tool_index % count_x;
auto y = tool_index / count_x;
tool_store.back()->setPos(start_x + x * BLOCK_SIZE,
start_y + y * BLOCK_SIZE);
scene->addObject(tool_store.back());
tool_index = (tool_index + 1) % (2 * count_x);
}
for (int j = 0; j < count_y; j++) {
for (int i = 0; i < count_x; i++) {
auto tool_box =
std::make_shared<ToolBox>(i, j, start_x, start_y, renderer);
tool_box->setType(type);
scene->addObject(tool_box);
tool_box->setColor("#00000000");
tool_box_store.push_back(tool_box);
}
}
auto tool_text = std::make_shared<SDLPP::TextRenderer>(
start_x - BLOCK_SIZE, start_y - BLOCK_SIZE, (count_x + 2) * BLOCK_SIZE,
BLOCK_SIZE, renderer, title, font_config, SDLPP_TEXT_CENTER);
tool_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
tool_text->setPermanent();
scene->addObject(tool_text);
}
void populateWorldType(
int count_x, int count_y, float start_x, float start_y,
std::shared_ptr<SDLPP::Scene> &scene, const std::string &title,
const std::shared_ptr<SDLPP::FontConfiguration> &font_config) {
auto renderer = scene->getRendererShared();
for (int j = 0; j < count_y; j++) {
for (int i = 0; i < count_x; i++) {
auto tool_box =
std::make_shared<ToolBox>(i, j, start_x, start_y, renderer);
tool_box->setType(ToolType::WORLD);
scene->addObject(tool_box);
}
}
int tool_index = 0;
for (auto &type : possibleLands) {
auto land = createTerrainBlock(BRICK_ID, type, renderer, false, true);
auto x = tool_index % count_x;
auto y = tool_index / count_x;
land->setId(EDITOR_WORLD_CHANGE_ID);
land->setPermanent();
land->setPos(start_x + x * BLOCK_SIZE, start_y + y * BLOCK_SIZE);
scene->addObject(land);
tool_index = (tool_index + 1) % (2 * count_x);
}
auto tool_text = std::make_shared<SDLPP::TextRenderer>(
start_x, start_y - BLOCK_SIZE, count_x * BLOCK_SIZE, BLOCK_SIZE,
renderer, title, font_config, SDLPP_TEXT_CENTER);
tool_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
tool_text->setPermanent();
scene->addObject(tool_text);
}
void enableTextInput(void * /*UNUSED*/, Button * /*UNUSED*/) {
setFlag(TEXT_INPUT_FLAG);
SDL_StartTextInput();
}
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
const std::string &filename) {
auto renderer = scene->getRendererShared();
auto font = std::make_shared<SDLPP::Font>("testfont.ttf", 36);
auto font_config = std::make_shared<SDLPP::FontConfiguration>(
font, "#000000", "#282828", 0.05);
auto bg = std::make_shared<SDLPP::RectangleRender>(
0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true);
bg->setPermanent();
bg->setId(1);
scene->addObject(bg);
global_vars.current_world_type = LandType::OVERWORLD;
if (filename.empty() || !FSLib::exists(filename)) {
loadEmptyMap(global_vars.objects, MAP_WIDTH);
} else {
loadMap(scene, global_vars.mario, filename, global_vars.objects, true,
MAP_WIDTH);
for (int i = 0; i < global_vars.objects.size(); i++) {
for (int j = 0; j < 16; j++) {
if (global_vars.objects[i][j].hasCharacter() &&
global_vars.objects[i][j].getCharacterId() == MARIO_ID) {
global_vars.mario_pos = { i, j };
}
}
}
}
// map
for (int i = 0; i < MAP_WIDTH; i++) {
for (int j = 0; j < MAP_HEIGHT; j++) {
scene->addObject(std::make_shared<EditBox>(
i, j, BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH,
MAP_HEIGHT, renderer));
}
}
createGrid(BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT,
scene);
// tools
populateToolGrid(TOOLS_WIDTH, 2, (MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::BLOCK,
possibleBlocks, global_vars.tools, global_vars.tool_boxes,
scene, "TERRAIN", font_config);
createGrid((MAP_WIDTH - TOOLS_WIDTH) * BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, TOOLS_WIDTH, 2, scene);
// mods
populateToolGrid(MOD_WIDTH, 2, 5 * BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::MOD,
possibleMods, global_vars.mods, global_vars.mod_boxes,
scene, "MODS", font_config);
createGrid(5 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, MOD_WIDTH, 2,
scene);
// characters
populateToolGrid(CHARACTER_WIDTH, 2, (MOD_WIDTH + 8) * BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, ToolType::CHARACTER,
possibleCharacters, global_vars.characters,
global_vars.character_boxes, scene, "CHARACTERS",
font_config);
createGrid((MOD_WIDTH + 8) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
CHARACTER_WIDTH, 2, scene);
// world type
populateWorldType(OVERWORLD_WIDTH, 2, BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, scene, "WORLD",
font_config);
createGrid(BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, OVERWORLD_WIDTH,
2, scene);
global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
// arrowInputs[1] - rightMapInput, arrowInputs[0] - leftMapInput
toolMoveUpdateButtons(
arrowInputs[1].other_button.get(), arrowInputs[0].other_button.get(),
global_vars.map.cur_page, global_vars.map.max_page, true);
auto mouse =
std::make_shared<SDLPP::RectangleRender>(0.01, 0.01, 0, 0, renderer);
mouse->setMinWidth(1);
mouse->setMinHeight(1);
mouse->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
mouse->setId(EDITOR_MOUSE_ID);
mouse->setColiderColor("#00FF00");
mouse->addCollision(SDLPP::RectColider({ 0, 0 }, { 1, 1 }));
scene->addObject(mouse);
global_vars.translucent_terrain_texture = g_translucent_terrain_texture;
global_vars.translucent_mario_texture = std::make_shared<SDLPP::Texture>(
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY);
global_vars.translucent_mario_texture->setAlpha(100);
global_vars.generic_tool =
createTerrainBlock(possibleBlocks[global_vars.tool.index],
global_vars.current_world_type, renderer, false);
global_vars.generic_tool->setTextureKeepSRC(
global_vars.translucent_terrain_texture);
global_vars.generic_tool->removeCollisions();
global_vars.generic_tool->addCollision(
SDLPP::RectColider(0.1, 0.1, 0.8, 0.8));
global_vars.current_tool = global_vars.generic_tool;
global_vars.coin_tool = createTerrainBlock(
COIN_MODIFIER_ID, LandType::OVERWORLD, renderer, 0, 0, false, true);
global_vars.coin_tool->setData(1);
global_vars.coin_tool->removeCollisions();
global_vars.coin_tool->addCollision(SDLPP::RectColider(0.1, 0.1, 0.8, 0.8));
global_vars.translucent_mod_texture = g_translucent_mod_texture;
global_vars.translucent_enemies_texture = g_translucent_enemies_texture;
dynamic_cast<MarioBlock &>(*global_vars.current_tool).setTool();
scene->addObject(global_vars.current_tool);
scene->addObject(global_vars.coin_tool);
global_vars.coin_tool->setHidden(true);
scene->moveZTop(global_vars.current_tool);
scene->moveZTop(global_vars.coin_tool);
scene->moveEverything(BLOCK_SIZE, 0);
updateToolSelection(0, ToolType::BLOCK);
updateToolSelection(0, ToolType::MOD);
updateToolSelection(0, ToolType::CHARACTER);
setToolColor();
for (auto &button : global_vars.buttons) {
scene->addObject(button);
}
// level_name label
auto level_name_label = std::make_shared<SDLPP::TextRenderer>(
0.1, 0.1, BLOCK_SIZE * 8, 0.05, renderer, "Level Name:", font_config,
SDLPP_TEXT_LEFT);
level_name_label->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
level_name_label->setPermanent();
scene->addObject(level_name_label);
setFlag(UPDATE_FLAG);
global_vars.tool.cur_page_tools = 0;
global_vars.tool.cur_page_mods = 0;
global_vars.tool.cur_page_characters = 0;
}
std::shared_ptr<SDLPP::Scene>
createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
auto scene = std::make_shared<SDLPP::Scene>(renderer);
global_vars.tool.max_page_tools =
(possibleBlocks.size() - 1) / (2 * TOOLS_WIDTH);
global_vars.tool.max_page_mods =
(possibleMods.size() - 1) / (2 * MOD_WIDTH);
global_vars.tool.max_page_characters =
(possibleCharacters.size() - 1) / (2 * CHARACTER_WIDTH);
// create buttons
ButtonConfig default_button_theme{};
default_button_theme.bg_color = "#FFFFFF88";
default_button_theme.bg_color_highlight = "#FFFFFFBB";
default_button_theme.bg_color_disabled = "#AAAAAA88";
default_button_theme.font_color = "#000000";
default_button_theme.font_color_highlight = "#000000";
default_button_theme.font_color_disabled = "#555555";
default_button_theme.font_outline_color = "#FFFFFF88";
default_button_theme.font_outline_color_highlight = "#FFFFFFAA";
default_button_theme.font_outline_color_disabled = "#787878";
default_button_theme.outline = 0.1;
// left map arrow
arrowInputs.resize(8);
auto &left_map_input = arrowInputs[0];
left_map_input.scene = scene;
left_map_input.other_button = nullptr;
global_vars.buttons.emplace_back(std::make_shared<Button>(
0, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
renderer, "<", default_button_theme, moveMapLeft, &left_map_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
// right map arrow
auto &right_map_input = arrowInputs[1];
right_map_input.scene = scene;
right_map_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>(
(MAP_WIDTH + 1) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE,
MAP_HEIGHT * BLOCK_SIZE, renderer, ">", default_button_theme,
moveMapRight, &right_map_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
left_map_input.other_button = global_vars.buttons.back();
// ensure disabled/enabled properly
toolMoveUpdateButtons(
right_map_input.other_button.get(), global_vars.buttons.back().get(),
global_vars.map.cur_page, global_vars.map.max_page, true);
// left tool arrow
auto &left_tool_input = arrowInputs[2];
left_tool_input.scene = scene;
left_tool_input.other_button = nullptr;
global_vars.buttons.emplace_back(std::make_shared<Button>(
(MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, renderer,
"<", default_button_theme, moveToolsLeftButton, &left_tool_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_left_tools = global_vars.buttons.back();
// right tool arrow
auto &right_tool_input = arrowInputs[3];
right_tool_input.scene = scene;
right_tool_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>(
MAP_WIDTH * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE,
2 * BLOCK_SIZE, renderer, ">", default_button_theme,
moveToolsRightButton, &right_tool_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
left_tool_input.other_button = global_vars.buttons.back();
global_vars.tool.button_right_tools = global_vars.buttons.back();
// ensure disabled/enabled properly
toolMoveUpdateButtons(right_tool_input.other_button.get(),
global_vars.buttons.back().get(),
global_vars.tool.cur_page_tools,
global_vars.tool.max_page_tools, false);
// left mod arrow
auto &left_mod_input = arrowInputs[4];
left_mod_input.scene = scene;
left_mod_input.other_button = nullptr;
global_vars.buttons.emplace_back(std::make_shared<Button>(
4 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE,
2 * BLOCK_SIZE, renderer, "<", default_button_theme, moveModsLeft,
&left_mod_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_left_mods = global_vars.buttons.back();
// right mod arrow
auto &right_mod_input = arrowInputs[5];
right_mod_input.scene = scene;
right_mod_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>(
(MOD_WIDTH + 5) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, ">", default_button_theme,
moveModsRight, &right_mod_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
left_mod_input.other_button = global_vars.buttons.back();
global_vars.tool.button_right_mods = global_vars.buttons.back();
// ensure disabled/enabled properly
toolMoveUpdateButtons(
right_mod_input.other_button.get(), global_vars.buttons.back().get(),
global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
// left character arrow
auto &left_character_input = arrowInputs[6];
left_character_input.scene = scene;
left_character_input.other_button = nullptr;
global_vars.buttons.emplace_back(std::make_shared<Button>(
(MOD_WIDTH + 7) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, "<", default_button_theme,
moveCharsLeft, &left_character_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_left_characters = global_vars.buttons.back();
// right character arrow
auto &right_character_input = arrowInputs[7];
right_character_input.scene = scene;
right_character_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>(
(MOD_WIDTH + 8 + CHARACTER_WIDTH) * BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, renderer,
">", default_button_theme, moveCharsRight, &right_character_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_right_characters = global_vars.buttons.back();
// ensure disabled/enabled properly
toolMoveUpdateButtons(right_character_input.other_button.get(),
global_vars.buttons.back().get(),
global_vars.tool.cur_page_characters,
global_vars.tool.max_page_characters, false);
left_character_input.other_button = global_vars.buttons.back();
// level name
level_name_object = std::make_shared<Button>(
0.1, 0.15, BLOCK_SIZE * 16, BLOCK_SIZE * 2, renderer, level_name_text,
default_button_theme, enableTextInput, nullptr);
level_name_object->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
level_name_object->setPermanent();
level_name_object->setColor("#FFFFFF88");
global_vars.buttons.push_back(level_name_object);
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
openMapEditor(scene, "");
return scene;
}
void quitEditor(bool actually_quit) {
g_quit = actually_quit;
}
void editorAdditionalRender(std::shared_ptr<SDLPP::Scene> &scene) {
if (quit_editor) {
if (map_changed) {
game_scenes.push_back(createYesNoScene(
scene->getRendererShared(),
"Map hasn't been saved. Actually quit?", quitEditor));
quit_editor = false;
} else {
quitEditor(true);
}
}
for (auto &button : global_vars.buttons) {
button->update();
}
if (getFlag(UPDATE_FLAG)) {
scene->updateSizeAndPosition();
mainMenuScene.scene->updateSizeAndPosition();
unsetFlag(UPDATE_FLAG);
}
if (getFlag(LOAD_MAP_FLAG)) {
editorScene->resetScene();
openMapEditor(editorScene, levelsDir + FSLib::dir_divisor +
level_name_text + ".marmap");
unsetFlag(LOAD_MAP_FLAG);
}
if (getFlag(TEXT_UPDATE_FLAG)) {
level_name_object->changeText(level_name_text);
unsetFlag(TEXT_UPDATE_FLAG);
setFlag(UPDATE_FLAG);
}
if (getFlag(STOP_TEXT_FLAG)) {
SDL_StopTextInput();
unsetFlag(TEXT_INPUT_FLAG);
unsetFlag(STOP_TEXT_FLAG);
}
}
SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
SceneStruct ret{};
ret.scene = createEditorMainScene(renderer);
ret.doInput = pollEvents;
ret.additionalRender = editorAdditionalRender;
editorScene = ret.scene;
mainMenuScene = createEditorMainMenuScene(renderer, &quit_editor);
// fileChoiceScene = createEditorFileChoiceScene(renderer);
return ret;
}