game/sdlpp/sdlpp_textrenderer.hpp
zv0n a818c567fc SDLPP: TextRenderer remembers last font/color/outline
This is used for changeText() and updateSizeAndPosition() so programmer
doesn't have to pass the text configuration with every change of text/size.
2021-01-30 16:43:43 +01:00

52 lines
1.9 KiB
C++

#ifndef SDLPP_HPP_TEXT_RENDERER
#define SDLPP_HPP_TEXT_RENDERER
#include "sdlpp_common.hpp"
#include "sdlpp_rectrenderer.hpp"
#include <memory>
#include <string>
namespace SDLPP {
class SDLPPSCOPE TextRenderer : public RectangleRender {
public:
TextRenderer() = delete;
TextRenderer( double x, double y, double w, double h,
std::shared_ptr< Renderer > &r );
TextRenderer( double x, double y, double w, double h,
std::shared_ptr< Renderer > &r, std::shared_ptr< Font > font,
const std::string &text, const std::string &color = "FFFFFF",
const std::string &outline_color = "000000",
double outline_size = -1, int flags = SDLPP_TEXT_CENTER );
void setText( std::shared_ptr< Font > font, const std::string &text,
const std::string &color = "FFFFFF",
const std::string &outline_color = "000000",
double outline_size = -1 );
void setTextColor( std::shared_ptr< Font > font,
const std::string &color = "FFFFFF",
const std::string &outline_color = "000000",
double outline_size = -1 );
void changeText( const std::string &text );
void setFlags( int flags );
virtual void render() override;
virtual void updateSizeAndPosition() override;
virtual std::shared_ptr< RenderObject > copySelf() override;
private:
virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
void updateDstRect();
void saveFontConfig( std::shared_ptr< Font > font, const std::string &color,
const std::string &outline_color,
double outline_size );
std::string _text{};
int position_flags = 0;
SDL_Rect dst_rect{};
std::shared_ptr< Font > last_font;
std::string last_color;
std::string last_outline_color;
double last_outline_size;
};
} // end of namespace SDLPP
#endif