game/mario/mario_visitor.cpp

27 lines
680 B
C++

#include "mario_visitor.hpp"
#include "../sdlpp/sdlpp_renderobject.hpp"
#include "objectids.hpp"
void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getId();
std::cout << from << std::endl;
switch ( id ) {
case FLOOR_OVERWORLD_ID:
if ( from == MARIO_FLOOR_DETECT )
onGround = true;
else if ( from == MARIO_SIDE_DETECT )
stop = true;
break;
case DEATH_ID:
death = true;
break;
case STOP_MOVEMENT:
stop = true;
newX = obj.getDoubleRect().first.getX() +
obj.getDoubleRect().second.getX();
break;
default:
break;
}
}