101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
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#include <Shlwapi.h>
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#include <windows.h>
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#include "../filesystem.hpp"
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FSLib::Directory::Directory( const string &path_ ) : dir_path( path_ ) {
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// need to append \\* for windows to search files in directory
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dir_path.append( L"\\*" );
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}
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FSLib::Directory::Iterator::Iterator( const Directory &d_ ) {
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hFind = FindFirstFileW( d_.path(), &data );
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if ( hFind != INVALID_HANDLE_VALUE ) {
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if ( !wcscmp( data.cFileName, L"." ) ||
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!wcscmp( data.cFileName, L".." ) ) {
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++( *this );
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}
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} else {
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ended = true;
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}
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}
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FSLib::Directory::Iterator::~Iterator() {
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if ( hFind )
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FindClose( hFind );
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}
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// this is definitely not a good way to create the "end" iterator
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// but it was the only way I thought of with my limited knowledge of
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// windows.h
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FSLib::Directory::Iterator::Iterator( bool ended_ ) : ended( ended_ ) {}
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#ifndef GUI // these functions aren't needed in GUI
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bool FSLib::exists( const string &path ) {
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struct _stat path_stat;
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return _wstat( path.c_str(), &path_stat ) == 0;
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}
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string FSLib::canonical( const string &path ) {
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char_t *canonical_path = new char_t[MAX_PATH];
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auto failed = !PathCanonicalizeW( canonical_path, path.c_str() );
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if ( failed ) {
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delete[] canonical_path;
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return string();
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}
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string canonical_string{ canonical_path };
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delete[] canonical_path;
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return canonical_string;
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}
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#endif // ndef GUI
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bool FSLib::isDirectory( const string &path ) {
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struct _stat path_stat;
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_wstat( path.c_str(), &path_stat );
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return path_stat.st_mode & _S_IFDIR;
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}
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bool FSLib::rename( const string &file_a, const string &file_b ) {
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return MoveFileExW( file_a.c_str(), file_b.c_str(),
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MOVEFILE_COPY_ALLOWED | MOVEFILE_REPLACE_EXISTING );
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}
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FSLib::Directory::iterator FSLib::Directory::end() {
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return Iterator( true );
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}
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FSLib::Directory::const_iterator FSLib::Directory::end() const {
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return Iterator( true );
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}
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const char_t *FSLib::Directory::path() const {
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return dir_path.c_str();
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}
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char_t const *FSLib::Directory::Iterator::operator*() const {
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return data.cFileName;
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}
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FSLib::Directory::Iterator &FSLib::Directory::Iterator::operator++() {
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if ( ended == true )
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return *this;
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// skip . and ..
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if ( FindNextFileW( hFind, &data ) == 0 ) {
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ended = true;
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} else if ( !wcscmp( data.cFileName, L"." ) ||
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!wcscmp( data.cFileName, L".." ) ) {
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return operator++();
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}
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return *this;
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}
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bool FSLib::Directory::Iterator::operator==( const Iterator &i_other ) const {
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return i_other.ended == ended;
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}
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