game/mario/blocks.cpp

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#include "blocks.hpp"
#include "global_vars.hpp"
#include "objectids.hpp"
#include "sprites.hpp"
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#include "editor_visitor.hpp"
#include <unordered_map>
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MarioBlock::MarioBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Texture > texture,
SDL_Rect src )
: RectangleRender( x * BLOCK_SIZE, 1 - ( 16 - y ) * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {}
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void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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if ( !_tool && _terrain &&
visitor.getVisitorType() == VisitorType::Terrain ) {
destroy();
}
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if ( !_tool && !_terrain &&
visitor.getVisitorType() == VisitorType::Modifier ) {
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destroy();
}
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visitor.visit( *this );
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}
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void MarioBlock::setTool( bool tool ) {
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_tool = tool;
}
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void MarioBlock::setTerrain( bool terrain ) {
_terrain = terrain;
}
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const std::vector< uint64_t > possibleBlocks = {
FLOOR_ID,
STEP_ID,
HILL_TOP_ID,
HILL_DOTS_LEFT_ID,
HILL_FILL_ID,
HILL_INCLINE_ID,
HILL_DOTS_RIGHT_ID,
HILL_DECLINE_ID,
CLOUD_LEFT_TOP_ID,
CLOUD_MIDDLE_TOP_ID,
CLOUD_RIGHT_TOP_ID,
VINE_TOP_ID,
CLOUD_LEFT_BOTTOM_ID,
CLOUD_MIDDLE_BOTTOM_ID,
CLOUD_RIGHT_BOTTOM_ID,
VINE_BOTTOM_ID,
BRICK_TOP_ID,
BRICK_ID,
FLAG_ID,
WATER_TOP_ID,
BUSH_LEFT_ID,
BUSH_MIDDLE_ID,
BUSH_RIGHT_ID,
WATER_FILL_ID,
PIPE_LEFT_TOP_ID,
PIPE_RIGHT_TOP_ID,
CASTLE_TOWER_ID,
CASTLE_TOWER_FILLED_ID,
PIPE_LEFT_BOTTOM_ID,
PIPE_RIGHT_BOTTOM_ID,
CASTLE_LEFT_ID,
CASTLE_RIGHT_ID,
POLE_TOP_ID,
CASTLE_ENTRY_ID,
SIDEWAY_PIPE_END_TOP_ID,
SIDEWAY_PIPE_MIDDLE_TOP_ID,
POLE_BOTTOM_ID,
CASTLE_BLACK_ID,
SIDEWAY_PIPE_END_BOTTOM_ID,
SIDEWAY_PIPE_MIDDLE_BOTTOM_ID,
SIDEWAY_PIPE_CONNECTOR_TOP_ID,
TREE_PLATFORM_TOP_LEFT_ID,
TREE_PLATFORM_TOP_MIDDLE_ID,
TREE_PLATFORM_TOP_RIGHT_ID,
SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID,
MUSHROOM_PLATFORM_TOP_LEFT_ID,
MUSHROOM_PLATFORM_TOP_MIDDLE_ID,
MUSHROOM_PLATFORM_TOP_RIGHT_ID,
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TREE_PLATFORM_BARK_ID,
MUSHROOM_PLATFORM_BARK_TOP_ID,
TREE_LEAVES_TOP_ID,
TREE_LEAVES_SMALL_ID,
CANNON_TOWER_ID,
MUSHROOM_PLATFORM_BARK_BOTTOM_ID,
TREE_LEAVES_BOTTOM_ID,
TREE_BARK_ID,
CANNON_PEDESTAL_ID,
CANNON_ID,
MARIO_ID,
};
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const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
{ FLOOR_ID, &FLOOR_SRC },
{ HILL_INCLINE_ID, &HILL_INCLINE_SRC },
{ HILL_DECLINE_ID, &HILL_DECLINE_SRC },
{ HILL_DOTS_RIGHT_ID, &HILL_DOTS_RIGHT_SRC },
{ HILL_DOTS_LEFT_ID, &HILL_DOTS_LEFT_SRC },
{ HILL_FILL_ID, &HILL_FILL_SRC },
{ HILL_TOP_ID, &HILL_TOP_SRC },
{ BUSH_LEFT_ID, &BUSH_LEFT_SRC },
{ BUSH_MIDDLE_ID, &BUSH_MIDDLE_SRC },
{ BUSH_RIGHT_ID, &BUSH_RIGHT_SRC },
{ CLOUD_LEFT_BOTTOM_ID, &CLOUD_LEFT_BOTTOM_SRC },
{ CLOUD_MIDDLE_BOTTOM_ID, &CLOUD_MIDDLE_BOTTOM_SRC },
{ CLOUD_RIGHT_BOTTOM_ID, &CLOUD_RIGHT_BOTTOM_SRC },
{ CLOUD_LEFT_TOP_ID, &CLOUD_LEFT_TOP_SRC },
{ CLOUD_MIDDLE_TOP_ID, &CLOUD_MIDDLE_TOP_SRC },
{ CLOUD_RIGHT_TOP_ID, &CLOUD_RIGHT_TOP_SRC },
{ PIPE_LEFT_BOTTOM_ID, &PIPE_LEFT_BOTTOM_SRC },
{ PIPE_LEFT_TOP_ID, &PIPE_LEFT_TOP_SRC },
{ PIPE_RIGHT_BOTTOM_ID, &PIPE_RIGHT_BOTTOM_SRC },
{ PIPE_RIGHT_TOP_ID, &PIPE_RIGHT_TOP_SRC },
{ CASTLE_LEFT_ID, &CASTLE_LEFT_SRC },
{ CASTLE_RIGHT_ID, &CASTLE_RIGHT_SRC },
{ CASTLE_BLACK_ID, &CASTLE_BLACK_SRC },
{ CASTLE_ENTRY_ID, &CASTLE_ENTRY_SRC },
{ CASTLE_TOWER_ID, &CASTLE_TOWER_SRC },
{ CASTLE_TOWER_FILLED_ID, &CASTLE_TOWER_FILLED_SRC },
{ VINE_TOP_ID, &VINE_TOP_SRC },
{ VINE_BOTTOM_ID, &VINE_BOTTOM_SRC },
{ POLE_TOP_ID, &POLE_TOP_SRC },
{ POLE_BOTTOM_ID, &POLE_BOTTOM_SRC },
{ FLAG_ID, &FLAG_SRC },
{ STEP_ID, &STEP_SRC },
{ BRICK_ID, &BRICK_SRC },
{ BRICK_TOP_ID, &BRICK_TOP_SRC },
{ SIDEWAY_PIPE_END_TOP_ID, &SIDEWAY_PIPE_END_TOP_SRC },
{ SIDEWAY_PIPE_END_BOTTOM_ID, &SIDEWAY_PIPE_END_BOTTOM_SRC },
{ SIDEWAY_PIPE_MIDDLE_TOP_ID, &SIDEWAY_PIPE_MIDDLE_TOP_SRC },
{ SIDEWAY_PIPE_MIDDLE_BOTTOM_ID, &SIDEWAY_PIPE_MIDDLE_BOTTOM_SRC },
{ SIDEWAY_PIPE_CONNECTOR_TOP_ID, &SIDEWAY_PIPE_CONNECTOR_TOP_SRC },
{ SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID, &SIDEWAY_PIPE_CONNECTOR_BOTTOM_SRC },
{ TREE_PLATFORM_TOP_LEFT_ID, &TREE_PLATFORM_TOP_LEFT_SRC },
{ TREE_PLATFORM_TOP_MIDDLE_ID, &TREE_PLATFORM_TOP_MIDDLE_SRC },
{ TREE_PLATFORM_TOP_RIGHT_ID, &TREE_PLATFORM_TOP_RIGHT_SRC },
{ TREE_PLATFORM_BARK_ID, &TREE_PLATFORM_BARK_SRC },
{ WATER_TOP_ID, &WATER_TOP_SRC },
{ WATER_FILL_ID, &WATER_FILL_SRC },
{ MUSHROOM_PLATFORM_TOP_LEFT_ID, &MUSHROOM_PLATFORM_TOP_LEFT_SRC },
{ MUSHROOM_PLATFORM_TOP_MIDDLE_ID, &MUSHROOM_PLATFORM_TOP_MIDDLE_SRC },
{ MUSHROOM_PLATFORM_TOP_RIGHT_ID, &MUSHROOM_PLATFORM_TOP_RIGHT_SRC },
{ MUSHROOM_PLATFORM_BARK_TOP_ID, &MUSHROOM_PLATFORM_BARK_TOP_SRC },
{ MUSHROOM_PLATFORM_BARK_BOTTOM_ID, &MUSHROOM_PLATFORM_BARK_BOTTOM_SRC },
{ TREE_BARK_ID, &TREE_BARK_SRC },
{ TREE_LEAVES_SMALL_ID, &TREE_LEAVES_SMALL_SRC },
{ TREE_LEAVES_TOP_ID, &TREE_LEAVES_TOP_SRC },
{ TREE_LEAVES_BOTTOM_ID, &TREE_LEAVES_BOTTOM_SRC },
{ CANNON_TOWER_ID, &CANNON_TOWER_SRC },
{ CANNON_PEDESTAL_ID, &CANNON_PEDESTAL_SRC },
{ CANNON_ID, &CANNON_SRC },
{ MARIO_ID, &MARIO_STANDING_SRC }
};
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std::shared_ptr< SDLPP::RectangleRender >
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createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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std::shared_ptr< SDLPP::Texture > &texture, const SDL_Rect &src,
uint64_t id, bool collision = false ) {
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auto block = std::make_shared< MarioBlock >( x, y, renderer, texture, src );
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block->setId( id );
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block->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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block->setStatic();
if ( collision )
block->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
return block;
}
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SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type ) {
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if ( block_mapping.find( id ) == block_mapping.end() )
return {};
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SDL_Rect ret_src = *block_mapping.at( id );
switch ( type ) {
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case LandType::OVERWORLD:
ret_src.x += OVERWORLD_SHIFT.getX();
ret_src.y += OVERWORLD_SHIFT.getY();
break;
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case LandType::UNDERWORLD:
ret_src.x += UNDERWORLD_SHIFT.getX();
ret_src.y += UNDERWORLD_SHIFT.getY();
break;
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case LandType::WATER:
ret_src.x += WATER_SHIFT.getX();
ret_src.y += WATER_SHIFT.getY();
break;
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case LandType::BOWSER:
ret_src.x += BOWSER_SHIFT.getX();
ret_src.y += BOWSER_SHIFT.getY();
break;
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}
return ret_src;
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}
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std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
std::shared_ptr< SDLPP::Texture > texture,
bool collision ) {
return createBlock( renderer, x, y, texture,
getSourceRectByID( block_id, type ), block_id,
collision );
}
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std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
std::shared_ptr< SDLPP::Texture > texture,
bool collision ) {
return createTerrainBlock( block_id, type, renderer, 0, 0, texture,
collision );
}
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
bool collision ) {
return createTerrainBlock( block_id, type, renderer, x, y,
g_terrain_texture, collision );
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}
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
bool collision ) {
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return createTerrainBlock( block_id, type, renderer, g_terrain_texture,
collision );
}
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std::shared_ptr< SDLPP::RectangleRender >
createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
int x, int y ) {
// TODO add type additions
auto mario = createBlock( renderer, x, y, g_mario_texture,
MARIO_STANDING_SRC, MARIO_ID, true );
dynamic_cast< MarioBlock & >( *mario ).setTerrain( false );
return mario;
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}
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enum BlockRole::Value getBlockRole( uint64_t id ) {
if ( id >= 0x7000 )
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return BlockRole::TERRAIN;
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if ( id == MARIO_ID )
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return BlockRole::MARIO;
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// TODO modifier/character
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return BlockRole::MODIFIER;
}