game/mario/mario_visitor.hpp

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#ifndef MARIO_VISITOR_H
#define MARIO_VISITOR_H
#include "../sdlpp/sdlpp_visitor.hpp"
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#include "../sdlpp/sdlpp_geometry.hpp"
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class MarioVisitor : public SDLPP::Visitor {
public:
MarioVisitor(bool is_jumping) : jumping(is_jumping) {}
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virtual void visit( const SDLPP::RenderObject &obj ) override;
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bool isOnGround() {
return onGround;
}
bool isDead() {
return death;
}
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bool isStopped() {
return stop;
}
double newXPos() {
return newX;
}
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virtual void setFromId( uint64_t id ) override {
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from = id;
}
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virtual uint64_t getFromId() override {
return from;
}
virtual void setVisitorType( uint64_t type ) override {
_type = type;
}
virtual uint64_t getVisitorType() override {
return _type;
}
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bool canGoLeft() {
return !left;
}
bool canGoRight() {
return !right;
}
double getGroundY() {
return groundY;
}
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bool topBlock() {
return top_hit;
}
bool moveTop() {
return top_left_right;
}
const SDLPP::Vec2D<double> &getRightLeftPos() {
return rightleftpos;
}
bool canDestroy() {
return jumping && !top_hit;
}
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private:
bool onGround = false;
double groundY = 0;
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bool death = false;
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bool stop = false;
double newX;
uint64_t from = -1;
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bool left = false;
bool right = false;
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uint64_t _type = 0;
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bool top_hit = false;
SDLPP::Vec2D<double> rightleftpos;
bool top_left_right = false;
bool jumping;
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};
#endif