game/mario/blocks/goombablock.cpp

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#include "goombablock.hpp"
#include "../sprites.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
#include "../visitors/goomba_visitor.hpp"
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GoombaBlock::GoombaBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer)
: MarioBlock(x, y, renderer, g_enemies_texture, GOOMBA_WALK_ANIM[0],
true, true) {
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#ifndef EDITOR
setAnimationFrames(GOOMBA_WALK_ANIM);
setAnimationSpeed(12.5);
resumeAnimation();
#endif
setId(GOOMBA_ID);
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auto bottom_detect = SDLPP::RectColider(0.2, 1, 0.6, 0, NPC_FLOOR_DETECT);
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bottom_detect.setMinHeight(1);
addCollision(bottom_detect);
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addCollision(SDLPP::RectColider(0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT));
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addCollision(
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SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
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addCollision(std::make_shared<SDLPP::RectColider>(0.35, 0, 0.3, 0.15,
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NPC_TOP_DETECT));
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#ifndef EDITOR
setMovement(-0.19, 0);
#endif
}
void GoombaBlock::move(int ticks) {
#ifndef EDITOR
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if (wasVisible()) {
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MarioBlock::move(ticks);
}
#else
MarioBlock::move(ticks);
#endif
}
void GoombaBlock::custom_move(int ticks) {
#ifndef EDITOR
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if (death_started) {
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death_countdown -= ticks;
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if (death_countdown <= 0) {
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destroy();
}
} else {
gravity(ticks);
}
#endif
MarioBlock::custom_move(ticks);
}
void GoombaBlock::handleVisitor(SDLPP::Visitor &visitor) {
#ifndef EDITOR
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auto &g_visitor = dynamic_cast<GoombaVisitor &>(visitor);
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setOnGround(g_visitor.isOnGround());
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if (isOnGround()) {
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setPos(getPos().getX(), g_visitor.getGroundY() - BLOCK_SIZE);
}
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if((!g_visitor.canGoLeft() && getMovement().getX() < 0) ||
(!g_visitor.canGoRight() && getMovement().getX() > 0)) {
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setPos(g_visitor.getValidXPos(), getPos().getY());
setMovement(-getMovement().getX(), getMovement().getY());
}
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if (g_visitor.isDead()) {
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removeCollisions();
pauseAnimation();
setBaseRect(GOOMBA_DEATH_SRC);
setMovement(0, 0);
startDeath();
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// destroy();
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}
#endif
}
void GoombaBlock::startDeath() {
death_started = true;
}