game/mario/blocks.hpp

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#ifndef BLOCKS_H
#define BLOCKS_H
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include "../sdlpp/sdlpp_fontconfiguration.hpp"
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#include <memory>
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struct LandType {
enum Value { OVERWORLD = 0, UNDERWORLD = 1, WATER = 2, BOWSER = 4 };
};
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class MarioBlock : public SDLPP::RectangleRender {
public:
MarioBlock( int x, int y, const std::shared_ptr< SDLPP::Renderer > &renderer,
std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src, bool can_be_destroyed = false, bool destructible = false );
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void visit( SDLPP::Visitor &visitor ) override;
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void setTool( bool tool = true );
void setTerrain( bool terrain = true );
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void bounce();
virtual void custom_move(int ticks) override;
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void setType(LandType::Value type);
LandType::Value getType() const;
virtual void onScrollUp() {}
virtual void onScrollDown() {}
virtual uint8_t getData() {return 0;}
virtual void setData(uint8_t /*UNUSED*/) {}
bool hasCoin();
bool hasMushroom();
void removeCoin();
void removeMushroom();
void setCoinCount(int coins);
void setDestructible(bool destructible = true);
void ensureCollision();
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private:
bool _tool = false;
bool _terrain = true;
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bool _destructible = false;
bool _can_be_destroyed = false;
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bool _bouncing = false;
int _coins = 0;
bool _mushroom = false;
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const int bounce_ticks = 100;
int ticks_to_bounce = bounce_ticks;
SDLPP::Vec2D<double> og_pos = {};
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LandType::Value _type;
virtual void setWorldTypeSrc(LandType::Value world);
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};
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extern const std::vector< uint64_t > possibleBlocks;
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extern const std::vector< uint64_t > possibleMods;
extern const std::vector< uint64_t > possibleCharacters;
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extern const std::vector< LandType::Value > possibleLands;
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struct BlockRole {
enum Value {
TERRAIN,
MODIFIER,
CHARACTER,
MARIO,
};
};
std::shared_ptr< MarioBlock >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
bool destructible = false, bool editor = false );
std::shared_ptr< MarioBlock >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
bool destructible = false, bool editor = false );
std::shared_ptr< MarioBlock >
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createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
int x, int y, bool editor = false );
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enum BlockRole::Value getBlockRole( uint64_t id );
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SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type );
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#endif