game/mario/objectids.hpp

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#ifndef OBJECTIDS_H
#define OBJECTIDS_H
// terrain
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#define BLOCK_PREFIX 0x7000
#define FLOOR_ID 0x7001
#define HILL_INCLINE_ID 0x7002
#define HILL_DECLINE_ID 0x7003
#define HILL_DOTS_RIGHT_ID 0x7004
#define HILL_DOTS_LEFT_ID 0x7005
#define HILL_FILL_ID 0x7006
#define HILL_TOP_ID 0x7007
#define BUSH_LEFT_ID 0x7008
#define BUSH_MIDDLE_ID 0x7009
#define BUSH_RIGHT_ID 0x700A
#define CLOUD_LEFT_BOTTOM_ID 0x700B
#define CLOUD_MIDDLE_BOTTOM_ID 0x700C
#define CLOUD_RIGHT_BOTTOM_ID 0x700D
#define CLOUD_LEFT_TOP_ID 0x700E
#define CLOUD_MIDDLE_TOP_ID 0x700F
#define CLOUD_RIGHT_TOP_ID 0x7010
#define PIPE_LEFT_BOTTOM_ID 0x7011
#define PIPE_LEFT_TOP_ID 0x7012
#define PIPE_RIGHT_BOTTOM_ID 0x7013
#define PIPE_RIGHT_TOP_ID 0x7014
#define CASTLE_LEFT_ID 0x7015
#define CASTLE_RIGHT_ID 0x7016
#define CASTLE_BLACK_ID 0x7017
#define CASTLE_ENTRY_ID 0x7018
#define CASTLE_TOWER_ID 0x7019
#define CASTLE_TOWER_FILLED_ID 0x701A
#define VINE_TOP_ID 0x701B
#define VINE_BOTTOM_ID 0x701C
#define POLE_TOP_ID 0x701D
#define POLE_BOTTOM_ID 0x701E
#define FLAG_ID 0x701F
#define STEP_ID 0x7020
#define BRICK_ID 0x7021
#define BRICK_TOP_ID 0x7022
#define SIDEWAY_PIPE_END_TOP_ID 0x7023
#define SIDEWAY_PIPE_END_BOTTOM_ID 0x7024
#define SIDEWAY_PIPE_MIDDLE_TOP_ID 0x7025
#define SIDEWAY_PIPE_MIDDLE_BOTTOM_ID 0x7026
#define SIDEWAY_PIPE_CONNECTOR_TOP_ID 0x7027
#define SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID 0x7028
#define TREE_PLATFORM_TOP_LEFT_ID 0x7029
#define TREE_PLATFORM_TOP_MIDDLE_ID 0x702A
#define TREE_PLATFORM_TOP_RIGHT_ID 0x702B
#define TREE_PLATFORM_BARK_ID 0x702C
#define WATER_TOP_ID 0x702D
#define WATER_FILL_ID 0x702E
#define MUSHROOM_PLATFORM_TOP_LEFT_ID 0x702F
#define MUSHROOM_PLATFORM_TOP_MIDDLE_ID 0x7030
#define MUSHROOM_PLATFORM_TOP_RIGHT_ID 0x7031
#define MUSHROOM_PLATFORM_BARK_TOP_ID 0x7032
#define MUSHROOM_PLATFORM_BARK_BOTTOM_ID 0x7033
#define TREE_BARK_ID 0x7034
#define TREE_LEAVES_SMALL_ID 0x7035
#define TREE_LEAVES_TOP_ID 0x7036
#define TREE_LEAVES_BOTTOM_ID 0x7037
#define CANNON_TOWER_ID 0x7038
#define CANNON_PEDESTAL_ID 0x7039
#define CANNON_ID 0x703A
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#define COIN_ID 0x703B
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#define MUSHROOM_ID 0x703C
// modifiers
#define DESTRUCTIBLE_MODIFIER_ID 0x6001
#define BACKGROUND_MODIFIER_ID 0x6002
#define COIN_MODIFIER_ID 0x6003
#define MUSHROOM_MODIFIER_ID 0x6004
// character IDs
#define MARIO_ID 0x0F
#define GOOMBA_ID 0x0E
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#define DEATH_ID 0x1001
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#define STOP_MOVEMENT 0x2000
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#define MARIO_FLOOR_DETECT 0x2001
#define MARIO_LEFT_SIDE_DETECT 0x2002
#define MARIO_RIGHT_SIDE_DETECT 0x2003
#define MARIO_TOP_DETECT 0x2004
#define MARIO_TOP_LEFT_DETECT 0x2005
#define MARIO_TOP_RIGHT_DETECT 0x2006
#define MARIO_ENEMY_DETECT 0x2007
#define NPC_FLOOR_DETECT 0x2008
#define NPC_LEFT_SIDE_DETECT 0x2009
#define NPC_RIGHT_SIDE_DETECT 0x200A
#define NPC_TOP_DETECT 0x200B
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// GUI
#define BUTTON_ID 0xA000
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#define EDITOR_EDIT_SQUARE 0xF001
#define EDITOR_MOUSE_ID 0xF002
#define EDITOR_LEFT_MAP_ID 0xF003
#define EDITOR_RIGHT_MAP_ID 0xF004
#define EDITOR_TERRAIN_ID 0xF005
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#define EDITOR_TOOL_ID 0xF006
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#define EDITOR_LEFT_TOOL_ID 0xF007
#define EDITOR_RIGHT_TOOL_ID 0xF008
#define EDITOR_CHARACTER_ID 0xF009
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#define EDITOR_LEFT_MOD_ID 0xF00A
#define EDITOR_RIGHT_MOD_ID 0xF00B
#define EDITOR_LEFT_CHARACTER_ID 0xF00C
#define EDITOR_RIGHT_CHARACTER_ID 0xF00D
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#define EDITOR_WORLD_CHANGE_ID 0xF00E
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#define MOUSE_VISITOR_TYPE 0xE003
#define MARIO_VISITOR_TYPE 0xE004
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// Collisions
#define BOUNCE_COLLISION 0x0045
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#endif