game/mario/blocks.hpp

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#ifndef BLOCKS_H
#define BLOCKS_H
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include <memory>
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class MarioBlock : public SDLPP::RectangleRender {
public:
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MarioBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer,
std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src );
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void visit( SDLPP::Visitor &visitor ) override;
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void setTool( bool tool = true );
void setTerrain( bool terrain = true );
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private:
bool _tool = false;
bool _terrain = true;
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};
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extern const std::vector< uint64_t > possibleBlocks;
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struct LandType {
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enum Value { OVERWORLD = 0, UNDERWORLD = 1, WATER = 2, BOWSER = 4 };
};
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struct BlockRole {
enum Value {
TERRAIN,
MODIFIER,
CHARACTER,
MARIO,
};
};
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std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
bool collision = false );
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
bool collision = false );
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
std::shared_ptr< SDLPP::Texture > texture,
bool collision = false );
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
std::shared_ptr< SDLPP::Texture > texture,
bool collision = false );
std::shared_ptr< SDLPP::RectangleRender >
createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
int x, int y );
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SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type );
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enum BlockRole::Value getBlockRole( uint64_t id );
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#endif