2022-06-26 13:13:06 +00:00
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#ifndef EDITOR_MAIN_HPP
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#define EDITOR_MAIN_HPP
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#include "../../sdlpp/sdlpp_scene.hpp"
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2022-07-21 17:26:50 +00:00
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#include "../gui/gui.hpp"
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2022-06-26 13:13:06 +00:00
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#include <functional>
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struct SceneStruct {
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std::shared_ptr<SDLPP::Scene> scene;
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2022-07-21 18:17:24 +00:00
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std::function<void(std::shared_ptr<SDLPP::Scene> &)> doInput;
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std::function<void(std::shared_ptr<SDLPP::Scene> &)> additionalRender;
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2022-06-26 13:13:06 +00:00
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};
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extern std::mutex render_mutex;
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extern std::vector<SceneStruct> game_scenes;
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2022-07-21 17:26:50 +00:00
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void saveMapCallback(void *input, Button *caller);
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void loadMapDialogCallback(void *input, Button *caller);
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2022-06-26 13:13:06 +00:00
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SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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2022-07-21 18:17:24 +00:00
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SceneStruct
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createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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SceneStruct
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createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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2022-07-22 10:23:16 +00:00
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// TODO move to a shared header
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SceneStruct createYesNoScene(std::shared_ptr<SDLPP::Renderer> renderer,
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const std::string &text,
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std::function<void(bool)> finalizer);
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2022-07-22 10:55:09 +00:00
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SceneStruct createOkScene(std::shared_ptr<SDLPP::Renderer> renderer,
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const std::string &text,
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std::function<void()> finalizer);
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2022-06-26 13:13:06 +00:00
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#endif
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