game/mario/blocks/simpleblocks.hpp

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#ifndef SIMPLE_BLOCKS_HPP
#define SIMPLE_BLOCKS_HPP
#include "../blocks.hpp"
class FloorBlock : public MarioBlock {
public:
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FloorBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class HillInclineBlock : public MarioBlock {
public:
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HillInclineBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class HillDeclineBlock : public MarioBlock {
public:
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HillDeclineBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class HillDotsRightBlock : public MarioBlock {
public:
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HillDotsRightBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class HillDotsLeftBlock : public MarioBlock {
public:
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HillDotsLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class HillFillBlock : public MarioBlock {
public:
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HillFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class HillTopBlock : public MarioBlock {
public:
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HillTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class BushLeftBlock : public MarioBlock {
public:
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BushLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class BushMiddleBlock : public MarioBlock {
public:
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BushMiddleBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class BushRightBlock : public MarioBlock {
public:
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BushRightBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CloudLeftBottomBlock : public MarioBlock {
public:
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CloudLeftBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CloudMiddleBottomBlock : public MarioBlock {
public:
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CloudMiddleBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CloudRightBottomBlock : public MarioBlock {
public:
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CloudRightBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CloudLeftTopBlock : public MarioBlock {
public:
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CloudLeftTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CloudMiddleTopBlock : public MarioBlock {
public:
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CloudMiddleTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CloudRightTopBlock : public MarioBlock {
public:
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CloudRightTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class PipeLeftBottomBlock : public MarioBlock {
public:
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PipeLeftBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class PipeRightBottomBlock : public MarioBlock {
public:
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PipeRightBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class PipeLeftTopBlock : public MarioBlock {
public:
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PipeLeftTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class PipeRightTopBlock : public MarioBlock {
public:
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PipeRightTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CastleLeftBlock : public MarioBlock {
public:
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CastleLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CastleRightBlock : public MarioBlock {
public:
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CastleRightBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CastleBlackBlock : public MarioBlock {
public:
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CastleBlackBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CastleEntryBlock : public MarioBlock {
public:
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CastleEntryBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CastleTowerBlock : public MarioBlock {
public:
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CastleTowerBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CastleTowerFilledBlock : public MarioBlock {
public:
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CastleTowerFilledBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class VineTopBlock : public MarioBlock {
public:
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VineTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class VineBottomBlock : public MarioBlock {
public:
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VineBottomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class PoleTopBlock : public MarioBlock {
public:
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PoleTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class PoleBottomBlock : public MarioBlock {
public:
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PoleBottomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class FlagBlock : public MarioBlock {
public:
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FlagBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class StepBlock : public MarioBlock {
public:
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StepBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class BrickBlock : public MarioBlock {
public:
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BrickBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class BrickTopBlock : public MarioBlock {
public:
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BrickTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class SidewayPipeEndTopBlock : public MarioBlock {
public:
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SidewayPipeEndTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class SidewayPipeEndBottomBlock : public MarioBlock {
public:
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SidewayPipeEndBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class SidewayPipeMiddleTopBlock : public MarioBlock {
public:
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SidewayPipeMiddleTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class SidewayPipeMiddleBottomBlock : public MarioBlock {
public:
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SidewayPipeMiddleBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class SidewayPipeConnectorTopBlock : public MarioBlock {
public:
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SidewayPipeConnectorTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class SidewayPipeConnectorBottomBlock : public MarioBlock {
public:
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SidewayPipeConnectorBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class TreePlatformTopLeftBlock : public MarioBlock {
public:
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TreePlatformTopLeftBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class TreePlatformTopMiddleBlock : public MarioBlock {
public:
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TreePlatformTopMiddleBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class TreePlatformTopRightBlock : public MarioBlock {
public:
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TreePlatformTopRightBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class TreePlatformBarkBlock : public MarioBlock {
public:
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TreePlatformBarkBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class WaterTopBlock : public MarioBlock {
public:
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WaterTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class WaterFillBlock : public MarioBlock {
public:
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WaterFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class MushroomPlatformTopLeftBlock : public MarioBlock {
public:
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MushroomPlatformTopLeftBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class MushroomPlatformTopMiddleBlock : public MarioBlock {
public:
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MushroomPlatformTopMiddleBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class MushroomPlatformTopRightBlock : public MarioBlock {
public:
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MushroomPlatformTopRightBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class MushroomPlatformBarkTopBlock : public MarioBlock {
public:
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MushroomPlatformBarkTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class MushroomPlatformBarkBottomBlock : public MarioBlock {
public:
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MushroomPlatformBarkBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class TreeBarkBlock : public MarioBlock {
public:
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TreeBarkBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class TreeLeavesSmallBlock : public MarioBlock {
public:
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TreeLeavesSmallBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class TreeLeavesTopBlock : public MarioBlock {
public:
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TreeLeavesTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class TreeLeavesBottomBlock : public MarioBlock {
public:
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TreeLeavesBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CannonTowerBlock : public MarioBlock {
public:
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CannonTowerBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CannonPedestalBlock : public MarioBlock {
public:
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CannonPedestalBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class CannonBlock : public MarioBlock {
public:
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CannonBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
//------------------ MODS------------------------------------------------------
class DestructibleModifierBlock : public MarioBlock {
public:
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DestructibleModifierBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class BackgroundModifierBlock : public MarioBlock {
public:
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BackgroundModifierBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class MushroomModifierBlock : public MarioBlock {
public:
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MushroomModifierBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
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class TeleportModifierBlock : public MarioBlock {
public:
TeleportModifierBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
#endif