game/mario/visitors/visitor_generator.cpp

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#include "visitor_generator.hpp"
#include "../objectids.hpp"
#include "mario_visitor.hpp"
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#include "mushroom_visitor.hpp"
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#include "goomba_visitor.hpp"
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#include "projectile_visitor.hpp"
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#include "../mario.hpp"
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std::shared_ptr<SDLPP::Visitor>
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getVisitor(const MarioBlock &block, SDLPP::Scene &scene,
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int &coin_count,
std::vector<std::shared_ptr<MarioBlock>> &moving_objects) {
std::shared_ptr<SDLPP::Visitor> result{};
switch (block.getId()) {
case MARIO_ID:
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{
auto &mario = dynamic_cast<const Mario &>(block);
result = std::static_pointer_cast<SDLPP::Visitor>(
std::make_shared<MarioVisitor>(block.getMovement().getY() < 0,
scene, coin_count,
moving_objects, mario.isBig(), mario.hasStar()));
}
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break;
case MUSHROOM_ID:
result = std::static_pointer_cast<SDLPP::Visitor>(
std::make_shared<MushroomVisitor>());
break;
case GOOMBA_ID:
result = std::static_pointer_cast<SDLPP::Visitor>(
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std::make_shared<GoombaVisitor>(block.getPos()));
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break;
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case FIREBALL_ID:
result = std::static_pointer_cast<SDLPP::Visitor>(
std::make_shared<ProjectileVisitor>());
break;
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default:
break;
}
return result;
}