Refactor to use objects for terrain/mod creation, added coin modifier

This commit is contained in:
zv0n 2021-07-23 00:08:05 +02:00
parent 79d9f266b4
commit 3be728843a
15 changed files with 1384 additions and 127 deletions

View File

@ -18,11 +18,11 @@ LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
OUTPUTFLAG = -o OUTPUTFLAG = -o
endif endif
COMMON_OBJECTS = global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT} mapobject.${OBJEXT} COMMON_OBJECTS = global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT} mapobject.${OBJEXT} coinblock.${OBJEXT} simpleblocks.${OBJEXT} mario.${OBJEXT}
ifneq ($(UNAME_S),Windows) ifneq ($(UNAME_S),Windows)
COMMON_OBJECTS += libsdlpp.a COMMON_OBJECTS += libsdlpp.a
endif endif
MARIO_OBJECTS = main.${OBJEXT} blocks.${OBJEXT} mario_visitor.${OBJEXT} mario.${OBJEXT} ${COMMON_OBJECTS} MARIO_OBJECTS = main.${OBJEXT} blocks.${OBJEXT} mario_visitor.${OBJEXT} ${COMMON_OBJECTS}
EDITOR_OBJECTS = editor.${OBJEXT} editor_blocks.${OBJEXT} edit_box.${OBJEXT} tool_box.${OBJEXT} editor_visitor.${OBJEXT} ${COMMON_OBJECTS} EDITOR_OBJECTS = editor.${OBJEXT} editor_blocks.${OBJEXT} edit_box.${OBJEXT} tool_box.${OBJEXT} editor_visitor.${OBJEXT} ${COMMON_OBJECTS}
ifeq ($(UNAME_S),Windows) ifeq ($(UNAME_S),Windows)
@ -69,6 +69,10 @@ tool_box.${OBJEXT}: tool_box.cpp ../sdlpp/sdlpp.hpp sprites.hpp tool_box.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
editor_visitor.${OBJEXT}: editor_visitor.cpp ../sdlpp/sdlpp.hpp sprites.hpp editor_visitor.hpp editor_visitor.${OBJEXT}: editor_visitor.cpp ../sdlpp/sdlpp.hpp sprites.hpp editor_visitor.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
coinblock.${OBJEXT}: blocks/coinblock.cpp ../sdlpp/sdlpp.hpp sprites.hpp global_vars.hpp blocks.hpp blocks/coinblock.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
simpleblocks.${OBJEXT}: blocks/simpleblocks.cpp ../sdlpp/sdlpp.hpp sprites.hpp global_vars.hpp blocks.hpp blocks/simpleblocks.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
mapobject.${OBJEXT}: mapobject.cpp ../sdlpp/sdlpp.hpp objectids.hpp mapobject.${OBJEXT}: mapobject.cpp ../sdlpp/sdlpp.hpp objectids.hpp
$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
mario.${OBJEXT}: mario.cpp ../sdlpp/sdlpp.hpp mario.hpp global_vars.hpp objectids.hpp sprites.hpp ../sdlpp/sdlpp_rectrenderer.hpp mario.${OBJEXT}: mario.cpp ../sdlpp/sdlpp.hpp mario.hpp global_vars.hpp objectids.hpp sprites.hpp ../sdlpp/sdlpp_rectrenderer.hpp

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@ -1,23 +1,29 @@
#include "blocks.hpp" #include "blocks.hpp"
#include "blocks/coinblock.hpp"
#include "global_vars.hpp" #include "global_vars.hpp"
#include "objectids.hpp" #include "objectids.hpp"
#include "sprites.hpp" #include "sprites.hpp"
#include "editor_visitor.hpp" #include "editor_visitor.hpp"
#include <unordered_map> #include <unordered_map>
#include "mario_visitor.hpp" #include "mario_visitor.hpp"
#include "blocks/simpleblocks.hpp"
#include "blocks/coinblock.hpp"
#include "mario.hpp"
#define CAN_BE_DESTROYED_FLAG 0x0000000000000001 #define CAN_BE_DESTROYED_FLAG 0x0000000000000001
#define HAS_COLLISION 0x0000000000000002 #define HAS_COLLISION 0x0000000000000002
MarioBlock::MarioBlock( int x, int y, MarioBlock::MarioBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer, const std::shared_ptr< SDLPP::Renderer > &renderer,
std::shared_ptr< SDLPP::Texture > texture, std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src,
SDL_Rect src, bool can_be_destroyed, bool destructible ) bool can_be_destroyed, bool destructible )
: RectangleRender( x * BLOCK_SIZE, 1 - ( 16 - y ) * BLOCK_SIZE, : RectangleRender( x * BLOCK_SIZE, 1 - ( 16 - y ) * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) { BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {
_can_be_destroyed = can_be_destroyed; _can_be_destroyed = can_be_destroyed;
_destructible = can_be_destroyed && destructible; _destructible = can_be_destroyed && destructible;
setMovementSpeed( 1 ); setMovementSpeed( 1 );
_coins = 0;
_mushroom = false;
} }
void MarioBlock::visit( SDLPP::Visitor &visitor ) { void MarioBlock::visit( SDLPP::Visitor &visitor ) {
#ifdef EDITOR #ifdef EDITOR
@ -30,9 +36,10 @@ void MarioBlock::visit( SDLPP::Visitor &visitor ) {
destroy(); destroy();
} }
#else #else
if(visitor.getFromId() == MARIO_TOP_DETECT && dynamic_cast<MarioVisitor&>(visitor).canDestroy()) { if ( visitor.getFromId() == MARIO_TOP_DETECT &&
dynamic_cast< MarioVisitor & >( visitor ).canDestroy() ) {
// TODO if big mario and _can_be_destroyed // TODO if big mario and _can_be_destroyed
if( _destructible ) { if ( _destructible && !hasCoin() ) {
destroy(); destroy();
} else { } else {
BounceVisitor bv; BounceVisitor bv;
@ -48,6 +55,10 @@ void MarioBlock::visit( SDLPP::Visitor &visitor ) {
if ( bv.canBounce() ) if ( bv.canBounce() )
bounce(); bounce();
} }
if ( hasCoin() ) {
removeCoin();
dynamic_cast< MarioVisitor & >( visitor ).setCoin();
}
} }
#endif #endif
visitor.visit( *this ); visitor.visit( *this );
@ -87,11 +98,58 @@ void MarioBlock::custom_move(int ticks) {
void MarioBlock::setType( LandType::Value type ) { void MarioBlock::setType( LandType::Value type ) {
_type = type; _type = type;
setWorldTypeSrc( _type );
} }
LandType::Value MarioBlock::getType() const { LandType::Value MarioBlock::getType() const {
return _type; return _type;
} }
bool MarioBlock::hasCoin() {
return _coins > 0;
}
bool MarioBlock::hasMushroom() {
return _mushroom;
}
void MarioBlock::removeCoin() {
_coins--;
}
void MarioBlock::removeMushroom() {
_mushroom = false;
}
void MarioBlock::setCoinCount( int coins ) {
_coins = coins;
}
void MarioBlock::setDestructible( bool destructible ) {
_destructible = destructible;
}
void MarioBlock::ensureCollision() {
if ( getCollisions().size() == 0 ) {
addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
}
}
void MarioBlock::setWorldTypeSrc( LandType::Value world ) {
auto rect = getTextureSourceRect();
switch ( world ) {
case LandType::OVERWORLD:
rect.x += OVERWORLD_SHIFT.getX();
rect.y += OVERWORLD_SHIFT.getY();
break;
case LandType::UNDERWORLD:
rect.x += UNDERWORLD_SHIFT.getX();
rect.y += UNDERWORLD_SHIFT.getY();
break;
case LandType::WATER:
rect.x += WATER_SHIFT.getX();
rect.y += WATER_SHIFT.getY();
break;
case LandType::BOWSER:
rect.x += BOWSER_SHIFT.getX();
rect.y += BOWSER_SHIFT.getY();
break;
}
setTextureSourceRect( rect );
}
const std::vector< uint64_t > possibleBlocks = { const std::vector< uint64_t > possibleBlocks = {
FLOOR_ID, FLOOR_ID,
STEP_ID, STEP_ID,
@ -165,10 +223,7 @@ const std::vector< uint64_t > possibleCharacters = {
}; };
const std::vector< LandType::Value > possibleLands = { const std::vector< LandType::Value > possibleLands = {
LandType::OVERWORLD, LandType::OVERWORLD, LandType::UNDERWORLD, LandType::WATER, LandType::BOWSER
LandType::UNDERWORLD,
LandType::WATER,
LandType::BOWSER
}; };
const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = { const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
@ -316,22 +371,291 @@ bool blockHasCollision(uint64_t id) {
return it->second & HAS_COLLISION; return it->second & HAS_COLLISION;
} }
std::shared_ptr< SDLPP::RectangleRender > std::shared_ptr< MarioBlock >
createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y, createBlockById( uint64_t id, int x, int y,
std::shared_ptr< SDLPP::Texture > &texture, const SDL_Rect &src, std::shared_ptr< SDLPP::Renderer > &renderer ) {
uint64_t id, LandType::Value land_type, bool destructible, bool editor ) { std::shared_ptr< MarioBlock > result = nullptr;
auto can_destroy = blockCanBeDestroyed(id); switch ( id ) {
auto collision = blockHasCollision(id); case FLOOR_ID:
if(editor) { result = std::static_pointer_cast< MarioBlock >(
collision = true; std::make_shared< FloorBlock >( x, y, renderer ) );
break;
case HILL_INCLINE_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillInclineBlock >( x, y, renderer ) );
break;
case HILL_DECLINE_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillDeclineBlock >( x, y, renderer ) );
break;
case HILL_DOTS_RIGHT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillDotsRightBlock >( x, y, renderer ) );
break;
case HILL_DOTS_LEFT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillDotsLeftBlock >( x, y, renderer ) );
break;
case HILL_FILL_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillFillBlock >( x, y, renderer ) );
break;
case HILL_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillTopBlock >( x, y, renderer ) );
break;
case BUSH_LEFT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< BushLeftBlock >( x, y, renderer ) );
break;
case BUSH_MIDDLE_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< BushMiddleBlock >( x, y, renderer ) );
break;
case BUSH_RIGHT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< BushRightBlock >( x, y, renderer ) );
break;
case CLOUD_LEFT_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudLeftBottomBlock >( x, y, renderer ) );
break;
case CLOUD_MIDDLE_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudMiddleBottomBlock >( x, y, renderer ) );
break;
case CLOUD_RIGHT_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudRightBottomBlock >( x, y, renderer ) );
break;
case CLOUD_LEFT_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudLeftTopBlock >( x, y, renderer ) );
break;
case CLOUD_MIDDLE_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudMiddleTopBlock >( x, y, renderer ) );
break;
case CLOUD_RIGHT_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudRightTopBlock >( x, y, renderer ) );
break;
case PIPE_LEFT_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PipeLeftBottomBlock >( x, y, renderer ) );
break;
case PIPE_RIGHT_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PipeRightBottomBlock >( x, y, renderer ) );
break;
case PIPE_LEFT_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PipeLeftTopBlock >( x, y, renderer ) );
break;
case PIPE_RIGHT_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PipeRightTopBlock >( x, y, renderer ) );
break;
case CASTLE_LEFT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleLeftBlock >( x, y, renderer ) );
break;
case CASTLE_RIGHT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleRightBlock >( x, y, renderer ) );
break;
case CASTLE_BLACK_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleBlackBlock >( x, y, renderer ) );
break;
case CASTLE_ENTRY_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleEntryBlock >( x, y, renderer ) );
break;
case CASTLE_TOWER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleTowerBlock >( x, y, renderer ) );
break;
case CASTLE_TOWER_FILLED_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleTowerFilledBlock >( x, y, renderer ) );
break;
case VINE_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< VineTopBlock >( x, y, renderer ) );
break;
case VINE_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< VineBottomBlock >( x, y, renderer ) );
break;
case POLE_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PoleTopBlock >( x, y, renderer ) );
break;
case POLE_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PoleBottomBlock >( x, y, renderer ) );
break;
case FLAG_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< FlagBlock >( x, y, renderer ) );
break;
case STEP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< StepBlock >( x, y, renderer ) );
break;
case BRICK_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< BrickBlock >( x, y, renderer ) );
break;
case BRICK_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< BrickTopBlock >( x, y, renderer ) );
break;
case SIDEWAY_PIPE_END_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeEndTopBlock >( x, y, renderer ) );
break;
case SIDEWAY_PIPE_END_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeEndBottomBlock >( x, y, renderer ) );
break;
case SIDEWAY_PIPE_MIDDLE_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeMiddleTopBlock >( x, y, renderer ) );
break;
case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeMiddleBottomBlock >( x, y,
renderer ) );
break;
case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeConnectorTopBlock >( x, y,
renderer ) );
break;
case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeConnectorBottomBlock >( x, y,
renderer ) );
break;
case TREE_PLATFORM_TOP_LEFT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreePlatformTopLeftBlock >( x, y, renderer ) );
break;
case TREE_PLATFORM_TOP_MIDDLE_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreePlatformTopMiddleBlock >( x, y, renderer ) );
break;
case TREE_PLATFORM_TOP_RIGHT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreePlatformTopRightBlock >( x, y, renderer ) );
break;
case TREE_PLATFORM_BARK_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreePlatformBarkBlock >( x, y, renderer ) );
break;
case WATER_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< WaterTopBlock >( x, y, renderer ) );
break;
case WATER_FILL_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< WaterFillBlock >( x, y, renderer ) );
break;
case MUSHROOM_PLATFORM_TOP_LEFT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< MushroomPlatformTopLeftBlock >( x, y,
renderer ) );
break;
case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< MushroomPlatformTopMiddleBlock >( x, y,
renderer ) );
break;
case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< MushroomPlatformTopRightBlock >( x, y,
renderer ) );
break;
case MUSHROOM_PLATFORM_BARK_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< MushroomPlatformBarkTopBlock >( x, y,
renderer ) );
break;
case MUSHROOM_PLATFORM_BARK_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< MushroomPlatformBarkBottomBlock >( x, y,
renderer ) );
break;
case TREE_BARK_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreeBarkBlock >( x, y, renderer ) );
break;
case TREE_LEAVES_SMALL_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreeLeavesSmallBlock >( x, y, renderer ) );
break;
case TREE_LEAVES_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreeLeavesTopBlock >( x, y, renderer ) );
break;
case TREE_LEAVES_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreeLeavesBottomBlock >( x, y, renderer ) );
break;
case CANNON_TOWER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CannonTowerBlock >( x, y, renderer ) );
break;
case CANNON_PEDESTAL_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CannonPedestalBlock >( x, y, renderer ) );
break;
case CANNON_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CannonBlock >( x, y, renderer ) );
break;
case MARIO_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared<Mario>(x,y,renderer));
break;
case DESTRUCTIBLE_MODIFIER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared<DestructibleModifierBlock>(x,y,renderer));
break;
case BACKGROUND_MODIFIER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared<BackgroundModifierBlock>(x,y,renderer));
break;
case COIN_MODIFIER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared<CoinEditorBlock>(x,y,renderer));
break;
case MUSHROOM_MODIFIER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared<MushroomModifierBlock>(x,y,renderer));
break;
}
return result;
}
std::shared_ptr< MarioBlock >
createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
uint64_t id, LandType::Value land_type, bool destructible,
bool editor ) {
auto block = createBlockById( id, x, y, renderer );
if(block == nullptr) {
return nullptr;
} }
auto block = std::make_shared< MarioBlock >( x, y, renderer, texture, src, can_destroy, destructible );
block->setId( id );
block->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); block->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
block->setStatic(); block->setStatic();
block->setType( land_type ); block->setType( land_type );
if ( collision ) { if(destructible) {
block->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) ); block->setDestructible();
}
if ( editor ) {
block->ensureCollision();
} }
return block; return block;
} }
@ -361,47 +685,32 @@ SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type ) {
} }
return ret_src; return ret_src;
} }
std::shared_ptr< SDLPP::RectangleRender > // TODO coin count
createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr< MarioBlock >
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
std::shared_ptr< SDLPP::Texture > texture,
bool destructible, bool editor ) {
return createBlock( renderer, x, y, texture,
getSourceRectByID( block_id, type ), block_id, type,
destructible, editor );
}
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
std::shared_ptr< SDLPP::Texture > texture,
bool destructible, bool editor ) {
return createTerrainBlock( block_id, type, renderer, 0, 0, texture,
destructible, editor );
}
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type, createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
bool destructible, bool editor ) { bool destructible, bool editor ) {
return createTerrainBlock( block_id, type, renderer, x, y, return createBlock( renderer, x, y, block_id, type, destructible, editor );
g_terrain_texture, destructible, editor );
} }
std::shared_ptr< SDLPP::RectangleRender > std::shared_ptr< MarioBlock >
createTerrainBlock( uint64_t block_id, LandType::Value type, createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, std::shared_ptr< SDLPP::Renderer > &renderer,
bool destructible, bool editor ) { bool destructible, bool editor ) {
return createTerrainBlock( block_id, type, renderer, g_terrain_texture, return createTerrainBlock( block_id, type, renderer, 0, 0, destructible,
destructible, editor ); editor );
} }
std::shared_ptr< SDLPP::RectangleRender > std::shared_ptr< MarioBlock >
createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer, createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
int x, int y ) { int x, int y, bool editor ) {
// TODO add type additions // TODO add type additions
auto mario = createBlock( renderer, x, y, g_mario_texture, auto mario = createBlock(renderer, x, y, MARIO_ID, type, false, true);
MARIO_STANDING_SRC, MARIO_ID, type, false, true ); if(editor) {
dynamic_cast< MarioBlock & >( *mario ).setTerrain( false ); mario->setTerrain( false );
mario->removeCollisions();
mario->ensureCollision();
}
return mario; return mario;
} }

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@ -2,6 +2,7 @@
#define BLOCKS_H #define BLOCKS_H
#include "../sdlpp/sdlpp_rectrenderer.hpp" #include "../sdlpp/sdlpp_rectrenderer.hpp"
#include "../sdlpp/sdlpp_fontconfiguration.hpp"
#include <memory> #include <memory>
struct LandType { struct LandType {
@ -10,7 +11,7 @@ struct LandType {
class MarioBlock : public SDLPP::RectangleRender { class MarioBlock : public SDLPP::RectangleRender {
public: public:
MarioBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer, MarioBlock( int x, int y, const std::shared_ptr< SDLPP::Renderer > &renderer,
std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src, bool can_be_destroyed = false, bool destructible = false ); std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src, bool can_be_destroyed = false, bool destructible = false );
void visit( SDLPP::Visitor &visitor ) override; void visit( SDLPP::Visitor &visitor ) override;
void setTool( bool tool = true ); void setTool( bool tool = true );
@ -19,6 +20,17 @@ public:
virtual void custom_move(int ticks) override; virtual void custom_move(int ticks) override;
void setType(LandType::Value type); void setType(LandType::Value type);
LandType::Value getType() const; LandType::Value getType() const;
virtual void onScrollUp() {}
virtual void onScrollDown() {}
virtual uint8_t getData() {return 0;}
virtual void setData(uint8_t /*UNUSED*/) {}
bool hasCoin();
bool hasMushroom();
void removeCoin();
void removeMushroom();
void setCoinCount(int coins);
void setDestructible(bool destructible = true);
void ensureCollision();
private: private:
bool _tool = false; bool _tool = false;
@ -26,10 +38,14 @@ private:
bool _destructible = false; bool _destructible = false;
bool _can_be_destroyed = false; bool _can_be_destroyed = false;
bool _bouncing = false; bool _bouncing = false;
int _coins = 0;
bool _mushroom = false;
const int bounce_ticks = 100; const int bounce_ticks = 100;
int ticks_to_bounce = bounce_ticks; int ticks_to_bounce = bounce_ticks;
SDLPP::Vec2D<double> og_pos = {}; SDLPP::Vec2D<double> og_pos = {};
LandType::Value _type; LandType::Value _type;
virtual void setWorldTypeSrc(LandType::Value world);
}; };
extern const std::vector< uint64_t > possibleBlocks; extern const std::vector< uint64_t > possibleBlocks;
@ -46,30 +62,20 @@ struct BlockRole {
}; };
}; };
std::shared_ptr< SDLPP::RectangleRender > std::shared_ptr< MarioBlock >
createTerrainBlock( uint64_t block_id, LandType::Value type, createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, std::shared_ptr< SDLPP::Renderer > &renderer,
bool destructible = false, bool editor = false ); bool destructible = false, bool editor = false );
std::shared_ptr< SDLPP::RectangleRender > std::shared_ptr< MarioBlock >
createTerrainBlock( uint64_t block_id, LandType::Value type, createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
bool destructible = false, bool editor = false ); bool destructible = false, bool editor = false );
std::shared_ptr< SDLPP::RectangleRender > std::shared_ptr< MarioBlock >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
std::shared_ptr< SDLPP::Texture > texture,
bool destructible = false, bool editor = false );
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
std::shared_ptr< SDLPP::Texture > texture,
bool destructible = false, bool editor = false );
std::shared_ptr< SDLPP::RectangleRender >
createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer, createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
int x, int y ); int x, int y, bool editor = false );
SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type );
enum BlockRole::Value getBlockRole( uint64_t id ); enum BlockRole::Value getBlockRole( uint64_t id );
SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type );
#endif #endif

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@ -0,0 +1,70 @@
#include "coinblock.hpp"
#include "../objectids.hpp"
CoinEditorBlock::CoinEditorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer ) :
MarioBlock( x, y, renderer, g_translucent_mod_texture, MOD_COIN_SRC, false, false ) {
setId(COIN_MODIFIER_ID);
auto mypos = getDoubleRect();
auto size = mypos.second.getX() / 1.5;
_amount_text = std::make_shared<SDLPP::TextRenderer>( mypos.first.getX() + mypos.second.getX() - size, mypos.first.getY() + mypos.second.getX() - size, size, size, renderer, "1", g_text_config );
setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
_amount_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
}
void CoinEditorBlock::render() {
MarioBlock::render();
if ( _amount_text != NULL ) {
_amount_text->render();
}
}
void CoinEditorBlock::updateSizeAndPosition() {
MarioBlock::updateSizeAndPosition();
auto block_size = getDoubleRect().second;
_amount_text->setPos( getPos() + block_size - block_size / 1.5 );
_amount_text->updateSizeAndPosition();
}
void CoinEditorBlock::addOne() {
if(_amount < 15) {
_amount++;
updateText();
}
}
void CoinEditorBlock::subtractOne() {
if(_amount > 1) {
_amount--;
updateText();
}
}
void CoinEditorBlock::setAmount(int amount) {
if(amount < 1) {
amount = 1;
} else if(amount > 15) {
amount = 15;
}
_amount = amount;
updateText();
}
void CoinEditorBlock::updateText() {
_amount_text->changeText(std::to_string(_amount));
}
void CoinEditorBlock::onScrollUp() {
addOne();
}
void CoinEditorBlock::onScrollDown() {
subtractOne();
}
uint8_t CoinEditorBlock::getData() {
return _amount;
}
void CoinEditorBlock::setData(uint8_t data) {
setAmount(data);
}

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@ -0,0 +1,27 @@
#ifndef COIN_BLOCK_H
#define COIN_BLOCK_H
#include "../blocks.hpp"
#include "../global_vars.hpp"
#include "../sprites.hpp"
#include "../../sdlpp/sdlpp_textrenderer.hpp"
class CoinEditorBlock : public MarioBlock {
public:
CoinEditorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
virtual void render() override;
virtual void updateSizeAndPosition() override;
void addOne();
void subtractOne();
void setAmount(int amount);
virtual void onScrollUp() override;
virtual void onScrollDown() override;
virtual uint8_t getData() override;
virtual void setData(uint8_t data) override;
private:
void updateText();
int _amount = 1;
std::shared_ptr<SDLPP::TextRenderer> _amount_text;
};
#endif

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@ -0,0 +1,454 @@
#include "simpleblocks.hpp"
#include "../global_vars.hpp"
#include "../sprites.hpp"
#include "../objectids.hpp"
FloorBlock::FloorBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, FLOOR_SRC, true ) {
ensureCollision();
setId( FLOOR_ID );
}
HillInclineBlock::HillInclineBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_INCLINE_SRC,
false ) {
setId( HILL_INCLINE_ID );
}
HillDeclineBlock::HillDeclineBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_DECLINE_SRC,
false ) {
setId( HILL_INCLINE_ID );
}
HillDotsRightBlock::HillDotsRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_DOTS_RIGHT_SRC,
false ) {
setId( HILL_DOTS_RIGHT_ID );
}
HillDotsLeftBlock::HillDotsLeftBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_DOTS_LEFT_SRC,
false ) {
setId( HILL_DOTS_LEFT_ID );
}
HillFillBlock::HillFillBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_FILL_SRC,
false ) {
setId( HILL_FILL_ID );
}
HillTopBlock::HillTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_TOP_SRC, false ) {
setId( HILL_TOP_ID );
}
BushLeftBlock::BushLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_LEFT_SRC,
false ) {
setId( BUSH_LEFT_ID );
}
BushMiddleBlock::BushMiddleBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_MIDDLE_SRC,
false ) {
setId( BUSH_MIDDLE_ID );
}
BushRightBlock::BushRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_RIGHT_SRC,
false ) {
setId( BUSH_RIGHT_ID );
}
CloudLeftBottomBlock::CloudLeftBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_LEFT_BOTTOM_SRC,
false ) {
setId( CLOUD_LEFT_BOTTOM_ID );
}
CloudMiddleBottomBlock::CloudMiddleBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
CLOUD_MIDDLE_BOTTOM_SRC, false ) {
setId( CLOUD_MIDDLE_BOTTOM_ID );
}
CloudRightBottomBlock::CloudRightBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_RIGHT_BOTTOM_SRC,
false ) {
setId( CLOUD_RIGHT_BOTTOM_ID );
}
CloudLeftTopBlock::CloudLeftTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_LEFT_TOP_SRC,
false ) {
setId( CLOUD_LEFT_TOP_ID );
}
CloudMiddleTopBlock::CloudMiddleTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_MIDDLE_TOP_SRC,
false ) {
setId( CLOUD_MIDDLE_TOP_ID );
}
CloudRightTopBlock::CloudRightTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_RIGHT_TOP_SRC,
false ) {
setId( CLOUD_RIGHT_TOP_ID );
}
PipeLeftBottomBlock::PipeLeftBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_LEFT_BOTTOM_SRC,
false ) {
ensureCollision();
setId( PIPE_LEFT_BOTTOM_ID );
}
PipeRightBottomBlock::PipeRightBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_RIGHT_BOTTOM_SRC,
false ) {
ensureCollision();
setId( PIPE_RIGHT_BOTTOM_ID );
}
PipeLeftTopBlock::PipeLeftTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_LEFT_TOP_SRC,
false ) {
ensureCollision();
setId( PIPE_LEFT_TOP_ID );
}
PipeRightTopBlock::PipeRightTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_RIGHT_TOP_SRC,
false ) {
ensureCollision();
setId( PIPE_RIGHT_TOP_ID );
}
CastleLeftBlock::CastleLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_LEFT_SRC,
false ) {
setId( CASTLE_LEFT_ID );
}
CastleRightBlock::CastleRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_RIGHT_SRC,
false ) {
setId( CASTLE_RIGHT_ID );
}
CastleBlackBlock::CastleBlackBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_BLACK_SRC,
false ) {
setId( CASTLE_BLACK_ID );
}
CastleEntryBlock::CastleEntryBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_ENTRY_SRC,
false ) {
setId( CASTLE_ENTRY_ID );
}
CastleTowerBlock::CastleTowerBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_TOWER_SRC,
false ) {
setId( CASTLE_TOWER_ID );
}
CastleTowerFilledBlock::CastleTowerFilledBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
CASTLE_TOWER_FILLED_SRC, false ) {
setId( CASTLE_TOWER_FILLED_ID );
}
VineTopBlock::VineTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, VINE_TOP_SRC, false ) {
ensureCollision();
setId( VINE_TOP_ID );
}
VineBottomBlock::VineBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, VINE_BOTTOM_SRC,
false ) {
ensureCollision();
setId( VINE_BOTTOM_ID );
}
PoleTopBlock::PoleTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, POLE_TOP_SRC, false ) {
ensureCollision();
setId( POLE_TOP_ID );
}
PoleBottomBlock::PoleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, POLE_BOTTOM_SRC,
false ) {
ensureCollision();
setId( POLE_BOTTOM_ID );
}
FlagBlock::FlagBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, FLAG_SRC, false ) {
setId( FLAG_ID );
}
StepBlock::StepBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, STEP_SRC, true ) {
ensureCollision();
setId( STEP_ID );
}
BrickBlock::BrickBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, BRICK_SRC, true ) {
ensureCollision();
setId( BRICK_ID );
}
BrickTopBlock::BrickTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, BRICK_TOP_SRC, true ) {
ensureCollision();
setId( BRICK_TOP_ID );
}
SidewayPipeEndTopBlock::SidewayPipeEndTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_END_TOP_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_END_TOP_ID );
}
SidewayPipeEndBottomBlock::SidewayPipeEndBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_END_BOTTOM_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_END_BOTTOM_ID );
}
SidewayPipeMiddleTopBlock::SidewayPipeMiddleTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_MIDDLE_TOP_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_MIDDLE_TOP_ID );
}
SidewayPipeMiddleBottomBlock::SidewayPipeMiddleBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_MIDDLE_BOTTOM_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_MIDDLE_BOTTOM_ID );
}
SidewayPipeConnectorTopBlock::SidewayPipeConnectorTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_CONNECTOR_TOP_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_CONNECTOR_TOP_ID );
}
SidewayPipeConnectorBottomBlock::SidewayPipeConnectorBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_CONNECTOR_BOTTOM_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID );
}
TreePlatformTopLeftBlock::TreePlatformTopLeftBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
TREE_PLATFORM_TOP_LEFT_SRC, false ) {
ensureCollision();
setId( TREE_PLATFORM_TOP_LEFT_ID );
}
TreePlatformTopMiddleBlock::TreePlatformTopMiddleBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
TREE_PLATFORM_TOP_MIDDLE_SRC, false ) {
ensureCollision();
setId( TREE_PLATFORM_TOP_MIDDLE_ID );
}
TreePlatformTopRightBlock::TreePlatformTopRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
TREE_PLATFORM_TOP_RIGHT_SRC, false ) {
ensureCollision();
setId( TREE_PLATFORM_TOP_RIGHT_ID );
}
TreePlatformBarkBlock::TreePlatformBarkBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_PLATFORM_BARK_SRC,
false ) {
ensureCollision();
setId( TREE_PLATFORM_BARK_ID );
}
WaterTopBlock::WaterTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, WATER_TOP_SRC,
false ) {
ensureCollision();
setId( WATER_TOP_ID );
}
WaterFillBlock::WaterFillBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, WATER_FILL_SRC,
false ) {
ensureCollision();
setId( WATER_FILL_ID );
}
MushroomPlatformTopLeftBlock::MushroomPlatformTopLeftBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
MUSHROOM_PLATFORM_TOP_LEFT_SRC, false ) {
ensureCollision();
setId( MUSHROOM_PLATFORM_TOP_LEFT_ID );
}
MushroomPlatformTopMiddleBlock::MushroomPlatformTopMiddleBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
MUSHROOM_PLATFORM_TOP_MIDDLE_SRC, false ) {
ensureCollision();
setId( MUSHROOM_PLATFORM_TOP_MIDDLE_ID );
}
MushroomPlatformTopRightBlock::MushroomPlatformTopRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
MUSHROOM_PLATFORM_TOP_RIGHT_SRC, false ) {
ensureCollision();
setId( MUSHROOM_PLATFORM_TOP_RIGHT_ID );
}
MushroomPlatformBarkTopBlock::MushroomPlatformBarkTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
MUSHROOM_PLATFORM_BARK_TOP_SRC, false ) {
ensureCollision();
setId( MUSHROOM_PLATFORM_BARK_TOP_ID );
}
MushroomPlatformBarkBottomBlock::MushroomPlatformBarkBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
MUSHROOM_PLATFORM_BARK_BOTTOM_SRC, false ) {
ensureCollision();
setId( MUSHROOM_PLATFORM_BARK_BOTTOM_ID );
}
TreeBarkBlock::TreeBarkBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_BARK_SRC,
false ) {
ensureCollision();
setId( TREE_BARK_ID );
}
TreeLeavesSmallBlock::TreeLeavesSmallBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_SMALL_SRC,
false ) {
ensureCollision();
setId( TREE_LEAVES_SMALL_ID );
}
TreeLeavesTopBlock::TreeLeavesTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_TOP_SRC,
false ) {
ensureCollision();
setId( TREE_LEAVES_TOP_ID );
}
TreeLeavesBottomBlock::TreeLeavesBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_BOTTOM_SRC,
false ) {
ensureCollision();
setId( TREE_LEAVES_BOTTOM_ID );
}
CannonTowerBlock::CannonTowerBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CANNON_TOWER_SRC,
false ) {
ensureCollision();
setId( CANNON_TOWER_ID );
}
CannonPedestalBlock::CannonPedestalBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CANNON_PEDESTAL_SRC,
false ) {
ensureCollision();
setId( CANNON_PEDESTAL_ID );
}
CannonBlock::CannonBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CANNON_SRC, false ) {
ensureCollision();
setId( CANNON_ID );
}
DestructibleModifierBlock::DestructibleModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer ) : MarioBlock( x, y, renderer, g_mod_texture, MOD_DESTRUCTIBLE_SRC, false ) {
setId( DESTRUCTIBLE_MODIFIER_ID );
}
BackgroundModifierBlock::BackgroundModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer ) : MarioBlock (x, y, renderer, g_mod_texture, MOD_BACKGROUND_SRC, false ) {
setId( BACKGROUND_MODIFIER_ID );
}
CoinModifierBlock::CoinModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer ) : MarioBlock (x, y, renderer, g_mod_texture, MOD_COIN_SRC, false ) {
setId( COIN_MODIFIER_ID );
}
MushroomModifierBlock::MushroomModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer ) : MarioBlock (x, y, renderer, g_mod_texture, MOD_MUSHROOM_SRC, false ) {
setId( MUSHROOM_MODIFIER_ID );
}

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#ifndef SIMPLE_BLOCKS_HPP
#define SIMPLE_BLOCKS_HPP
#include "../blocks.hpp"
class FloorBlock : public MarioBlock {
public:
FloorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillInclineBlock : public MarioBlock {
public:
HillInclineBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillDeclineBlock : public MarioBlock {
public:
HillDeclineBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillDotsRightBlock : public MarioBlock {
public:
HillDotsRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillDotsLeftBlock : public MarioBlock {
public:
HillDotsLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillFillBlock : public MarioBlock {
public:
HillFillBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillTopBlock : public MarioBlock {
public:
HillTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class BushLeftBlock : public MarioBlock {
public:
BushLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class BushMiddleBlock : public MarioBlock {
public:
BushMiddleBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class BushRightBlock : public MarioBlock {
public:
BushRightBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudLeftBottomBlock : public MarioBlock {
public:
CloudLeftBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudMiddleBottomBlock : public MarioBlock {
public:
CloudMiddleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudRightBottomBlock : public MarioBlock {
public:
CloudRightBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudLeftTopBlock : public MarioBlock {
public:
CloudLeftTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudMiddleTopBlock : public MarioBlock {
public:
CloudMiddleTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudRightTopBlock : public MarioBlock {
public:
CloudRightTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class PipeLeftBottomBlock : public MarioBlock {
public:
PipeLeftBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class PipeRightBottomBlock : public MarioBlock {
public:
PipeRightBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class PipeLeftTopBlock : public MarioBlock {
public:
PipeLeftTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class PipeRightTopBlock : public MarioBlock {
public:
PipeRightTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleLeftBlock : public MarioBlock {
public:
CastleLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleRightBlock : public MarioBlock {
public:
CastleRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleBlackBlock : public MarioBlock {
public:
CastleBlackBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleEntryBlock : public MarioBlock {
public:
CastleEntryBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleTowerBlock : public MarioBlock {
public:
CastleTowerBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleTowerFilledBlock : public MarioBlock {
public:
CastleTowerFilledBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class VineTopBlock : public MarioBlock {
public:
VineTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class VineBottomBlock : public MarioBlock {
public:
VineBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class PoleTopBlock : public MarioBlock {
public:
PoleTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class PoleBottomBlock : public MarioBlock {
public:
PoleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class FlagBlock : public MarioBlock {
public:
FlagBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class StepBlock : public MarioBlock {
public:
StepBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class BrickBlock : public MarioBlock {
public:
BrickBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class BrickTopBlock : public MarioBlock {
public:
BrickTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeEndTopBlock : public MarioBlock {
public:
SidewayPipeEndTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeEndBottomBlock : public MarioBlock {
public:
SidewayPipeEndBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeMiddleTopBlock : public MarioBlock {
public:
SidewayPipeMiddleTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeMiddleBottomBlock : public MarioBlock {
public:
SidewayPipeMiddleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeConnectorTopBlock : public MarioBlock {
public:
SidewayPipeConnectorTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeConnectorBottomBlock : public MarioBlock {
public:
SidewayPipeConnectorBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreePlatformTopLeftBlock : public MarioBlock {
public:
TreePlatformTopLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreePlatformTopMiddleBlock : public MarioBlock {
public:
TreePlatformTopMiddleBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreePlatformTopRightBlock : public MarioBlock {
public:
TreePlatformTopRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreePlatformBarkBlock : public MarioBlock {
public:
TreePlatformBarkBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class WaterTopBlock : public MarioBlock {
public:
WaterTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class WaterFillBlock : public MarioBlock {
public:
WaterFillBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomPlatformTopLeftBlock : public MarioBlock {
public:
MushroomPlatformTopLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomPlatformTopMiddleBlock : public MarioBlock {
public:
MushroomPlatformTopMiddleBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomPlatformTopRightBlock : public MarioBlock {
public:
MushroomPlatformTopRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomPlatformBarkTopBlock : public MarioBlock {
public:
MushroomPlatformBarkTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomPlatformBarkBottomBlock : public MarioBlock {
public:
MushroomPlatformBarkBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreeBarkBlock : public MarioBlock {
public:
TreeBarkBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreeLeavesSmallBlock : public MarioBlock {
public:
TreeLeavesSmallBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreeLeavesTopBlock : public MarioBlock {
public:
TreeLeavesTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreeLeavesBottomBlock : public MarioBlock {
public:
TreeLeavesBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CannonTowerBlock : public MarioBlock {
public:
CannonTowerBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CannonPedestalBlock : public MarioBlock {
public:
CannonPedestalBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CannonBlock : public MarioBlock {
public:
CannonBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
//------------------ MODS------------------------------------------------------
class DestructibleModifierBlock : public MarioBlock {
public:
DestructibleModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class BackgroundModifierBlock : public MarioBlock {
public:
BackgroundModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CoinModifierBlock : public MarioBlock {
public:
CoinModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomModifierBlock : public MarioBlock {
public:
MushroomModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
#endif

View File

@ -20,6 +20,7 @@
#include "edit_box.hpp" #include "edit_box.hpp"
#include "editor_visitor.hpp" #include "editor_visitor.hpp"
#include "tool_box.hpp" #include "tool_box.hpp"
#include "blocks/coinblock.hpp"
#define MAP_WIDTH 24 #define MAP_WIDTH 24
#define MAP_HEIGHT 16 #define MAP_HEIGHT 16
@ -86,7 +87,9 @@ struct GlobalVars {
std::vector< std::shared_ptr< SDLPP::RenderObject > > mod_boxes; std::vector< std::shared_ptr< SDLPP::RenderObject > > mod_boxes;
std::vector< std::shared_ptr< SDLPP::RenderObject > > character_boxes; std::vector< std::shared_ptr< SDLPP::RenderObject > > character_boxes;
enum LandType::Value current_world_type; enum LandType::Value current_world_type;
std::shared_ptr< SDLPP::RenderObject > current_tool; std::shared_ptr< MarioBlock > coin_tool;
std::shared_ptr< MarioBlock > generic_tool;
std::shared_ptr< MarioBlock > current_tool;
std::shared_ptr< SDLPP::Texture > translucent_terrain_texture; std::shared_ptr< SDLPP::Texture > translucent_terrain_texture;
std::shared_ptr< SDLPP::Texture > translucent_mario_texture; std::shared_ptr< SDLPP::Texture > translucent_mario_texture;
std::shared_ptr< SDLPP::Texture > translucent_mod_texture; std::shared_ptr< SDLPP::Texture > translucent_mod_texture;
@ -127,12 +130,21 @@ void updateTool() {
case BlockRole::CHARACTER: case BlockRole::CHARACTER:
break; break;
} }
global_vars.current_tool->setHidden(true);
if(tool_id == COIN_MODIFIER_ID) {
global_vars.coin_tool->setPos(global_vars.current_tool->getPos());
global_vars.current_tool = global_vars.coin_tool;
} else {
global_vars.generic_tool->setPos(global_vars.current_tool->getPos());
global_vars.current_tool = global_vars.generic_tool;
global_vars.current_tool->setTexture( global_vars.current_tool->setTexture(
target_texture, target_texture,
getSourceRectByID( tool_id, global_vars.current_world_type ) ); getSourceRectByID( tool_id, global_vars.current_world_type ) );
global_vars.current_tool->setId( tool_id ); global_vars.current_tool->setId( tool_id );
global_vars.current_tool->getCollisions()[0]->setId( tool_id ); global_vars.current_tool->getCollisions()[0]->setId( tool_id );
} }
global_vars.current_tool->setHidden(false);
}
void removeMario() { void removeMario() {
if ( !global_vars.mario ) if ( !global_vars.mario )
@ -415,10 +427,11 @@ void updateWorld() {
dynamic_cast< MarioBlock * >( block.get() ) dynamic_cast< MarioBlock * >( block.get() )
->setType( global_vars.current_world_type ); ->setType( global_vars.current_world_type );
} }
if(getBlockRole(global_vars.current_tool->getId()) != BlockRole::MODIFIER) {
global_vars.current_tool->setTextureSourceRect( getSourceRectByID( global_vars.current_tool->setTextureSourceRect( getSourceRectByID(
global_vars.current_tool->getId(), global_vars.current_world_type ) ); global_vars.current_tool->getId(), global_vars.current_world_type ) );
dynamic_cast< MarioBlock * >( global_vars.current_tool.get() ) global_vars.current_tool->setType( global_vars.current_world_type );
->setType( global_vars.current_world_type ); }
} }
// TODO add mouse wheel control for modifiers // TODO add mouse wheel control for modifiers
@ -569,6 +582,7 @@ void placeTool( SDLPP::Scene &scene ) {
scene.visitCollisions( *global_vars.current_tool, visitor ); scene.visitCollisions( *global_vars.current_tool, visitor );
auto &obj = getSelectedObject(); auto &obj = getSelectedObject();
if ( visitor.removeBlock() && !visitor.addBlock() ) { if ( visitor.removeBlock() && !visitor.addBlock() ) {
std::cout << "DO NOT ADD" << std::endl;
switch ( visitor.getVisitorType() ) { switch ( visitor.getVisitorType() ) {
case VisitorType::Terrain: case VisitorType::Terrain:
obj.unsetTerrain(); obj.unsetTerrain();
@ -580,9 +594,10 @@ void placeTool( SDLPP::Scene &scene ) {
break; break;
} }
} else if ( visitor.addBlock() ) { } else if ( visitor.addBlock() ) {
std::cout << "ADD" << std::endl;
auto renderer = scene.getRendererShared(); auto renderer = scene.getRendererShared();
int z_index = 1; int z_index = 1;
std::shared_ptr< SDLPP::RenderObject > new_obj = nullptr; std::shared_ptr< MarioBlock > new_obj = nullptr;
switch ( visitor.getVisitorType() ) { switch ( visitor.getVisitorType() ) {
case VisitorType::Terrain: case VisitorType::Terrain:
obj.setTerrain( global_vars.current_tool->getId(), obj.setTerrain( global_vars.current_tool->getId(),
@ -599,7 +614,7 @@ void placeTool( SDLPP::Scene &scene ) {
obj.setCharacter(MARIO_ID, global_vars.current_world_type); obj.setCharacter(MARIO_ID, global_vars.current_world_type);
new_obj = createMario( global_vars.current_world_type, renderer, new_obj = createMario( global_vars.current_world_type, renderer,
global_vars.mouse.edit_box.getX(), global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY() ); global_vars.mouse.edit_box.getY(), true );
// remove mario if exists // remove mario if exists
removeMario(); removeMario();
global_vars.mario = new_obj; global_vars.mario = new_obj;
@ -608,14 +623,15 @@ void placeTool( SDLPP::Scene &scene ) {
z_index = scene.getObjects().size() - 1; z_index = scene.getObjects().size() - 1;
// TODO BlockRole::Character // TODO BlockRole::Character
} else { } else {
// TODO data obj.setModifier(global_vars.current_tool->getId(), global_vars.current_tool->getData());
obj.setModifier(global_vars.current_tool->getId(), 0);
new_obj = createTerrainBlock( new_obj = createTerrainBlock(
obj.getModifierId(), obj.getModifierId(),
LandType::OVERWORLD, renderer, LandType::OVERWORLD, renderer,
global_vars.mouse.edit_box.getX(), global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), global_vars.mouse.edit_box.getY(),
global_vars.translucent_mod_texture, false, true ); false, true );
new_obj->setTextureKeepSRC(global_vars.translucent_mod_texture);
new_obj->setData(global_vars.current_tool->getData());
new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID ); new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
// TODO createModifierBlock // TODO createModifierBlock
dynamic_cast< MarioBlock * >( new_obj.get() ) dynamic_cast< MarioBlock * >( new_obj.get() )
@ -697,6 +713,13 @@ void pollEvents( SDLPP::Scene &scene ) {
// store current mouse flags in previous mouse flags // store current mouse flags in previous mouse flags
global_vars.mouse.prev_flags = global_vars.mouse.cur_flags; global_vars.mouse.prev_flags = global_vars.mouse.cur_flags;
break; break;
case SDL_MOUSEWHEEL:
if(event.wheel.y > 0) {
global_vars.current_tool->onScrollUp();
} else if (event.wheel.y < 0) {
global_vars.current_tool->onScrollDown();
}
break;
default: default:
break; break;
} }
@ -799,14 +822,14 @@ void populateToolGrid(
case ToolType::CHARACTER: case ToolType::CHARACTER:
if ( block == MARIO_ID ) { if ( block == MARIO_ID ) {
tool_store.push_back( createMario( tool_store.push_back( createMario(
global_vars.current_world_type, renderer, 0, 0 ) ); global_vars.current_world_type, renderer, 0, 0, true ) );
break; break;
} }
// fall through // fall through
case ToolType::MOD: case ToolType::MOD:
tool_store.push_back( tool_store.push_back(
createTerrainBlock( block, global_vars.current_world_type, createTerrainBlock( block, global_vars.current_world_type,
renderer, g_mod_texture, false, true ) ); renderer, false, true ) );
break; break;
case ToolType::BLOCK: case ToolType::BLOCK:
tool_store.push_back( tool_store.push_back(
@ -921,6 +944,12 @@ int main() {
w.setResizable( true ); w.setResizable( true );
BLOCK_SIZE = 1.0 / 26; BLOCK_SIZE = 1.0 / 26;
auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
auto font_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#000000", "#282828", 0.05 );
g_text_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#FFFFFF", "#000000", 0.15 );
auto renderer = std::make_shared< SDLPP::Renderer >( w ); auto renderer = std::make_shared< SDLPP::Renderer >( w );
renderer->setBlendMode( SDL_BLENDMODE_BLEND ); renderer->setBlendMode( SDL_BLENDMODE_BLEND );
@ -951,10 +980,6 @@ int main() {
loadMap( scene, global_vars.mario, "test_binary.bin", loadMap( scene, global_vars.mario, "test_binary.bin",
global_vars.objects, true, MAP_WIDTH ); global_vars.objects, true, MAP_WIDTH );
auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
auto font_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#000000", "#282828", 0.05 );
// create grids and arrow controls // create grids and arrow controls
// map // map
auto arrows = createArrowControls( auto arrows = createArrowControls(
@ -1051,16 +1076,27 @@ int main() {
global_vars.translucent_mario_texture = std::make_shared< SDLPP::Texture >( global_vars.translucent_mario_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY ); renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
global_vars.translucent_mario_texture->setAlpha( 100 ); global_vars.translucent_mario_texture->setAlpha( 100 );
global_vars.current_tool = createTerrainBlock( global_vars.generic_tool = createTerrainBlock(
possibleBlocks[global_vars.tool.index], global_vars.current_world_type, possibleBlocks[global_vars.tool.index], global_vars.current_world_type,
renderer, global_vars.translucent_terrain_texture, false ); renderer, false );
global_vars.current_tool->removeCollisions(); global_vars.generic_tool->setTextureKeepSRC(global_vars.translucent_terrain_texture);
global_vars.current_tool->addCollision( global_vars.generic_tool->removeCollisions();
global_vars.generic_tool->addCollision(
SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
global_vars.current_tool = global_vars.generic_tool;
global_vars.coin_tool = createTerrainBlock(COIN_MODIFIER_ID, LandType::OVERWORLD, renderer, 0, 0, false, true );
global_vars.coin_tool->setData(1);
global_vars.coin_tool->removeCollisions();
global_vars.coin_tool->addCollision(
SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) ); SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
global_vars.translucent_mod_texture = g_translucent_mod_texture; global_vars.translucent_mod_texture = g_translucent_mod_texture;
dynamic_cast< MarioBlock & >( *global_vars.current_tool ).setTool(); dynamic_cast< MarioBlock & >( *global_vars.current_tool ).setTool();
scene->addObject( global_vars.current_tool ); scene->addObject( global_vars.current_tool );
scene->addObject( global_vars.coin_tool );
global_vars.coin_tool->setHidden(true);
scene->moveZTop( global_vars.current_tool ); scene->moveZTop( global_vars.current_tool );
scene->moveZTop( global_vars.coin_tool );
scene->moveEverything( BLOCK_SIZE, 0 ); scene->moveEverything( BLOCK_SIZE, 0 );
FPSmanager gFPS; FPSmanager gFPS;

View File

@ -7,3 +7,4 @@ std::shared_ptr< SDLPP::Texture > g_mod_texture{};
std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture{}; std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture{};
std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture{}; std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture{};
std::shared_ptr< SDLPP::Scene > g_playground{}; std::shared_ptr< SDLPP::Scene > g_playground{};
std::shared_ptr< SDLPP::FontConfiguration > g_text_config{};

View File

@ -9,5 +9,6 @@ extern std::shared_ptr< SDLPP::Texture > g_mod_texture;
extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture; extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
extern std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture; extern std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture;
extern std::shared_ptr< SDLPP::Scene > g_playground; extern std::shared_ptr< SDLPP::Scene > g_playground;
extern std::shared_ptr< SDLPP::FontConfiguration > g_text_config;
#endif #endif

View File

@ -24,6 +24,8 @@ std::shared_ptr< Mario > mario = nullptr;
std::shared_ptr< SDLPP::RectangleRender > leftStop = nullptr; std::shared_ptr< SDLPP::RectangleRender > leftStop = nullptr;
std::shared_ptr< SDLPP::Renderer > renderer = nullptr; std::shared_ptr< SDLPP::Renderer > renderer = nullptr;
std::shared_ptr< SDLPP::TextRenderer > fps = nullptr; std::shared_ptr< SDLPP::TextRenderer > fps = nullptr;
std::shared_ptr< SDLPP::TextRenderer > coins = nullptr;
int coin_count = 0;
std::mutex render_mutex; std::mutex render_mutex;
@ -136,6 +138,10 @@ void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
quit = true; quit = true;
} }
mario->handleVisitor(mv); mario->handleVisitor(mv);
if ( mv.hasCoin() ) {
coin_count++;
coins->changeText(std::to_string(coin_count) + " COINS");
}
// if player is > 0.7 of playground, move everything left // if player is > 0.7 of playground, move everything left
auto playerX = mario->getRect().x; auto playerX = mario->getRect().x;
@ -217,6 +223,12 @@ int main() {
fps->setHidden(true); fps->setHidden(true);
scene->addObject(fps); scene->addObject(fps);
coins = std::make_shared<SDLPP::TextRenderer>(0.2, 0, 0.78, 0.1, renderer, font, "0 COINS", "#FFFFFF", "#000000", 0.1, SDLPP_TEXT_RIGHT);
coins->setAlignment(SDLPP::OBJ_START, SDLPP::OBJ_START);
coins->setId(0);
coins->setPermanent();
scene->addObject(coins);
FPSmanager gFPS; FPSmanager gFPS;
SDL_initFramerate( &gFPS ); SDL_initFramerate( &gFPS );
SDL_setFramerate( &gFPS, 60 ); SDL_setFramerate( &gFPS, 60 );

View File

@ -112,6 +112,7 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
} }
bool destructible = false; bool destructible = false;
bool removeCollisions = false; bool removeCollisions = false;
int coinCount = 0;
if ( !editor && if ( !editor &&
block.getModifierId() == DESTRUCTIBLE_MODIFIER_ID ) { block.getModifierId() == DESTRUCTIBLE_MODIFIER_ID ) {
destructible = true; destructible = true;
@ -121,11 +122,18 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
destructible = false; destructible = false;
removeCollisions = true; removeCollisions = true;
} }
if ( !editor &&
block.getModifierId() == COIN_MODIFIER_ID ) {
coinCount = block.getModifierData();
}
// TODO add modifiers to createTerrainBlock // TODO add modifiers to createTerrainBlock
if(block.getTerrainId() != 0) { if(block.getTerrainId() != 0) {
auto obj = createTerrainBlock( auto obj = createTerrainBlock(
block.getTerrainId(), block.getTerrainType(), block.getTerrainId(), block.getTerrainType(),
renderer, i, j, destructible, editor ); renderer, i, j, destructible, editor );
if(obj == nullptr)
continue;
obj->setCoinCount(coinCount);
if(removeCollisions) { if(removeCollisions) {
obj->removeCollisions(); obj->removeCollisions();
} }
@ -141,7 +149,7 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
if ( editor ) { if ( editor ) {
scene->addObject( createMario( scene->addObject( createMario(
block.getCharacterType(), block.getCharacterType(),
renderer, i, j ) ); renderer, i, j, true ) );
mario = mario =
scene->getObject( scene->getObjects().size() - 1 ); scene->getObject( scene->getObjects().size() - 1 );
} else { } else {
@ -154,7 +162,9 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
// TODO createModifierBlock with data // TODO createModifierBlock with data
auto mod = createTerrainBlock( auto mod = createTerrainBlock(
block.getModifierId(), LandType::OVERWORLD, renderer, i, j, block.getModifierId(), LandType::OVERWORLD, renderer, i, j,
g_translucent_mod_texture, false, editor ); false, editor );
mod->setData(block.getModifierData());
mod->setTextureKeepSRC(g_translucent_mod_texture);
mod->getCollisions()[0]->setId( EDITOR_TERRAIN_ID ); mod->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
dynamic_cast< MarioBlock * >( mod.get() )->setTerrain( false ); dynamic_cast< MarioBlock * >( mod.get() )->setTerrain( false );
scene->addObject( mod ); scene->addObject( mod );

View File

@ -3,7 +3,7 @@
#include "objectids.hpp" #include "objectids.hpp"
#include "sprites.hpp" #include "sprites.hpp"
Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : SDLPP::RectangleRender(0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, g_mario_texture, MARIO_STANDING_SRC) { Mario::Mario(int x, int y, const std::shared_ptr< SDLPP::Renderer > &renderer) : MarioBlock(x, y, renderer, g_mario_texture, MARIO_STANDING_SRC) {
setAnimationFrames( MARIO_WALK_ANIM ); setAnimationFrames( MARIO_WALK_ANIM );
setId( MARIO_ID ); setId( MARIO_ID );
setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
@ -29,6 +29,7 @@ Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : SDLPP::Rectan
setColiderColor("#FF0000"); setColiderColor("#FF0000");
setStatic( false ); setStatic( false );
} }
Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : Mario(0, 0, renderer) {}
void Mario::walkLeft() { void Mario::walkLeft() {
if(on_ground) if(on_ground)
resumeAnimation(); resumeAnimation();
@ -138,3 +139,11 @@ void Mario::custom_move( int ticks ) {
ticks_till_gravity += base_gravity_ticks; ticks_till_gravity += base_gravity_ticks;
} }
} }
void Mario::visit(SDLPP::Visitor &/*UNUSED*/) {
// TODO
}
void Mario::setWorldTypeSrc(LandType::Value /*UNUSED*/) {
// TODO
}

View File

@ -4,9 +4,12 @@
#include "../sdlpp/sdlpp_rectrenderer.hpp" #include "../sdlpp/sdlpp_rectrenderer.hpp"
#include "mario_visitor.hpp" #include "mario_visitor.hpp"
#include "sprites.hpp" #include "sprites.hpp"
#include "blocks.hpp"
class Mario : public SDLPP::RectangleRender { // TODO change to MarioBlock instead of RectangleRender
class Mario : public MarioBlock {
public: public:
Mario(int x, int y, const std::shared_ptr< SDLPP::Renderer > &renderer);
Mario(const std::shared_ptr< SDLPP::Renderer > &renderer); Mario(const std::shared_ptr< SDLPP::Renderer > &renderer);
void walkLeft(); void walkLeft();
void walkRight(); void walkRight();
@ -15,6 +18,7 @@ public:
void jump(); void jump();
void stopJump(); void stopJump();
virtual void custom_move( int ticks ) override; virtual void custom_move( int ticks ) override;
void visit(SDLPP::Visitor &visitor) override;
private: private:
bool faces_right = true; bool faces_right = true;
double side_movement = 0.39; double side_movement = 0.39;
@ -31,6 +35,7 @@ private:
const double gravity_add_jumping = jump_movement/32.0; const double gravity_add_jumping = jump_movement/32.0;
const double gravity_add_falling = jump_movement/(64.0/7.0); const double gravity_add_falling = jump_movement/(64.0/7.0);
std::shared_ptr<SDLPP::RectColider> top_collision = nullptr; std::shared_ptr<SDLPP::RectColider> top_collision = nullptr;
virtual void setWorldTypeSrc(LandType::Value world) override;
}; };
#endif #endif

View File

@ -63,6 +63,14 @@ public:
return newX; return newX;
} }
void setCoin() {
coin = true;
}
bool hasCoin() {
return coin;
}
private: private:
bool onGround = false; bool onGround = false;
double groundY = 0; double groundY = 0;
@ -77,6 +85,7 @@ private:
SDLPP::Vec2D<double> rightleftpos; SDLPP::Vec2D<double> rightleftpos;
bool top_left_right = false; bool top_left_right = false;
bool jumping; bool jumping;
bool coin = false;
SDLPP::Vec2D<double> movement_blockage; SDLPP::Vec2D<double> movement_blockage;
}; };