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d80ae9a4e2
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Mario editor: more refactoring
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2021-05-09 20:45:52 +02:00 |
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ede8bbbe8b
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Mario Editor: refactoring
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2021-05-09 20:21:53 +02:00 |
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83cda5f860
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Mario editor: formatting
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2021-05-09 00:46:10 +02:00 |
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b54ba5034c
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Mario editor: started refactoring
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2021-05-09 00:43:53 +02:00 |
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7b4c3c9697
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Mario: add Roboto font to git
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2021-05-07 23:17:49 +02:00 |
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c849895c72
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Mario editor: more terrain, can place Mario
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2021-05-07 23:17:05 +02:00 |
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85807ca962
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Mario editor: added more terrain blocks
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2021-05-07 10:36:45 +02:00 |
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900382bfce
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Mario editor: fix tool selection
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2021-05-07 10:36:31 +02:00 |
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e084ed6f86
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Mario editor: can paginate blocks now
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2021-05-07 10:08:41 +02:00 |
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f89d36c177
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Mario Editor: Tool selection alpha
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2021-05-07 09:43:57 +02:00 |
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c383654349
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Mario editor: add + button for columns
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2021-05-07 08:49:46 +02:00 |
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7b0f72e273
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Mario map: initial map has 18 columns
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2021-05-07 08:35:01 +02:00 |
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ad7f737e16
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Mario editor: don't delete characters when changing terrain
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2021-05-02 14:43:15 +02:00 |
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8b8f3b7f06
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Mario editor: switching between blocks
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2021-05-02 14:28:17 +02:00 |
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96857a99af
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Mario editor: use visitors
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2021-05-02 14:14:11 +02:00 |
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34324d3054
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SDLPP: get/set id in visitor
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2021-05-02 14:03:43 +02:00 |
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e84284e613
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SDLPP: can set minimal width/height on rectangle renderer
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2021-05-02 14:03:26 +02:00 |
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61e45e89a5
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Basic editor functionality arrived!
Terrible code, must be changed!!!
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2021-05-01 21:55:43 +02:00 |
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183bd53b66
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Mario: saving map as binary file v1.0
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2021-04-30 23:12:53 +02:00 |
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d4991ea3a7
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Starting Mario Editor project
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2021-04-30 21:02:14 +02:00 |
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1927b71629
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Preparation for different types of terrain
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2021-04-30 09:10:58 +02:00 |
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5562ca4d82
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Tetris: mouse proof-of-concept
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2021-04-29 19:49:04 +02:00 |
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4e81ac6562
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SDLPP: if one object is entirely contained within another, it is a collision
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2021-04-29 19:48:45 +02:00 |
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4f20274f11
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SDLPP: mouse position functions
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2021-04-29 19:48:05 +02:00 |
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90dc26251b
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Tetris: use new API
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2021-04-29 13:25:55 +02:00 |
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b52dee267b
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Mario: flip texture according to movement direction
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2021-04-29 13:08:08 +02:00 |
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ff741dd882
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SDLPP: add texture flipping/rotation
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2021-04-29 13:06:37 +02:00 |
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b611e2479a
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Mario: detect left/right collision
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2021-04-29 12:33:31 +02:00 |
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e8e9e12b58
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Ignore clangd files
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2021-04-29 12:33:06 +02:00 |
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7c38e122d0
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Mario: use object alignment
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2021-04-27 15:58:01 +02:00 |
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e5d0610f6d
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SDLPP: add option to specify render object alignment
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2021-04-27 15:58:01 +02:00 |
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fc1d06a2b8
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Added README
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2021-04-26 22:21:50 +02:00 |
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0f1e44615c
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Mario: include testmap in git
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2021-04-26 22:16:53 +02:00 |
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5d03da3131
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Mario: remove linux-specific includes
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2021-04-26 22:16:25 +02:00 |
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b0b84101a2
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Mario: don't let Mario go left
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2021-04-26 21:59:21 +02:00 |
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dd6f37264c
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SDLPP: add collider IDs
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2021-04-26 21:57:31 +02:00 |
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19e66bf34a
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Mario: initial commit
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2021-04-25 22:42:55 +02:00 |
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7206dbf7c3
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SDLPP: Scene - add visitCollisions function
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2021-04-25 16:07:46 +02:00 |
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5b96de0d9d
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SDLPP: Scene - add function to bring objet to the front or back of Z
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2021-04-25 15:54:16 +02:00 |
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1f5e3a999c
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SDLPP: add header files to sdlpp.hpp
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2021-04-25 14:09:14 +02:00 |
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87970bfc4b
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SDLPP: Visitor pattern
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2021-04-25 13:57:33 +02:00 |
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ee82430f82
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SDLPP: animation/movement chagnes
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2021-04-24 23:26:27 +02:00 |
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6cfe2046d4
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SDLPP: Formatting
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2021-03-15 14:50:40 +01:00 |
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4cd351c7a3
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SDLPP: Texture - use SDL_Color
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2021-03-15 14:48:48 +01:00 |
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8540573455
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SDLPP: RenderObject - use Vec2D
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2021-03-15 14:43:56 +01:00 |
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6ecdb6d90d
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SDLPP: Renderer/Scene - use Vec2D instead of std::pair
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2021-03-15 14:37:53 +01:00 |
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aaae85a932
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SDLPP: LineRenderer - use new features
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2021-03-15 14:30:01 +01:00 |
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8b3eee0673
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SDLPP: Split fontconfiguration into 2 files
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2021-03-15 14:18:41 +01:00 |
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406186d8bb
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TETRIS: Fix restart
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2021-03-14 17:02:41 +01:00 |
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594316dcea
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Tetris: formatting
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2021-03-13 18:37:23 +01:00 |
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