Compare commits
2 Commits
45ab92c31f
...
aa5043a811
Author | SHA1 | Date | |
---|---|---|---|
aa5043a811 | |||
f9a32bdb72 |
@ -189,6 +189,7 @@ VineTopBlock::VineTopBlock(int x, int y,
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, VINE_TOP_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(VINE_TOP_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
VineBottomBlock::VineBottomBlock(int x, int y,
|
||||
@ -197,6 +198,7 @@ VineBottomBlock::VineBottomBlock(int x, int y,
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId(VINE_BOTTOM_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
PoleTopBlock::PoleTopBlock(int x, int y,
|
||||
@ -295,6 +297,7 @@ TreePlatformTopLeftBlock::TreePlatformTopLeftBlock(
|
||||
TREE_PLATFORM_TOP_LEFT_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(TREE_PLATFORM_TOP_LEFT_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
TreePlatformTopMiddleBlock::TreePlatformTopMiddleBlock(
|
||||
@ -303,6 +306,7 @@ TreePlatformTopMiddleBlock::TreePlatformTopMiddleBlock(
|
||||
TREE_PLATFORM_TOP_MIDDLE_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(TREE_PLATFORM_TOP_MIDDLE_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
TreePlatformTopRightBlock::TreePlatformTopRightBlock(
|
||||
@ -311,6 +315,7 @@ TreePlatformTopRightBlock::TreePlatformTopRightBlock(
|
||||
TREE_PLATFORM_TOP_RIGHT_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(TREE_PLATFORM_TOP_RIGHT_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
TreePlatformBarkBlock::TreePlatformBarkBlock(
|
||||
@ -319,6 +324,7 @@ TreePlatformBarkBlock::TreePlatformBarkBlock(
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId(TREE_PLATFORM_BARK_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
WaterTopBlock::WaterTopBlock(int x, int y,
|
||||
@ -326,6 +332,7 @@ WaterTopBlock::WaterTopBlock(int x, int y,
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, WATER_TOP_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(WATER_TOP_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
WaterFillBlock::WaterFillBlock(int x, int y,
|
||||
@ -333,6 +340,7 @@ WaterFillBlock::WaterFillBlock(int x, int y,
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, WATER_FILL_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(WATER_FILL_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
MushroomPlatformTopLeftBlock::MushroomPlatformTopLeftBlock(
|
||||
@ -341,6 +349,7 @@ MushroomPlatformTopLeftBlock::MushroomPlatformTopLeftBlock(
|
||||
MUSHROOM_PLATFORM_TOP_LEFT_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(MUSHROOM_PLATFORM_TOP_LEFT_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
MushroomPlatformTopMiddleBlock::MushroomPlatformTopMiddleBlock(
|
||||
@ -349,6 +358,7 @@ MushroomPlatformTopMiddleBlock::MushroomPlatformTopMiddleBlock(
|
||||
MUSHROOM_PLATFORM_TOP_MIDDLE_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(MUSHROOM_PLATFORM_TOP_MIDDLE_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
MushroomPlatformTopRightBlock::MushroomPlatformTopRightBlock(
|
||||
@ -357,6 +367,7 @@ MushroomPlatformTopRightBlock::MushroomPlatformTopRightBlock(
|
||||
MUSHROOM_PLATFORM_TOP_RIGHT_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(MUSHROOM_PLATFORM_TOP_RIGHT_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
MushroomPlatformBarkTopBlock::MushroomPlatformBarkTopBlock(
|
||||
@ -365,6 +376,7 @@ MushroomPlatformBarkTopBlock::MushroomPlatformBarkTopBlock(
|
||||
MUSHROOM_PLATFORM_BARK_TOP_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(MUSHROOM_PLATFORM_BARK_TOP_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
MushroomPlatformBarkBottomBlock::MushroomPlatformBarkBottomBlock(
|
||||
@ -373,6 +385,7 @@ MushroomPlatformBarkBottomBlock::MushroomPlatformBarkBottomBlock(
|
||||
MUSHROOM_PLATFORM_BARK_BOTTOM_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(MUSHROOM_PLATFORM_BARK_BOTTOM_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
TreeBarkBlock::TreeBarkBlock(int x, int y,
|
||||
@ -380,6 +393,7 @@ TreeBarkBlock::TreeBarkBlock(int x, int y,
|
||||
: MarioBlock(x, y, renderer, g_terrain_texture, TREE_BARK_SRC, false) {
|
||||
ensureCollision();
|
||||
setId(TREE_BARK_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
TreeLeavesSmallBlock::TreeLeavesSmallBlock(
|
||||
@ -388,6 +402,7 @@ TreeLeavesSmallBlock::TreeLeavesSmallBlock(
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId(TREE_LEAVES_SMALL_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
TreeLeavesTopBlock::TreeLeavesTopBlock(
|
||||
@ -396,6 +411,7 @@ TreeLeavesTopBlock::TreeLeavesTopBlock(
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId(TREE_LEAVES_TOP_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
TreeLeavesBottomBlock::TreeLeavesBottomBlock(
|
||||
@ -404,6 +420,7 @@ TreeLeavesBottomBlock::TreeLeavesBottomBlock(
|
||||
false) {
|
||||
ensureCollision();
|
||||
setId(TREE_LEAVES_BOTTOM_ID);
|
||||
setBouncable(false);
|
||||
}
|
||||
|
||||
CannonTowerBlock::CannonTowerBlock(int x, int y,
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "../sdlpp/sdlpp.hpp"
|
||||
#include "SDL2/SDL_keycode.h"
|
||||
#include "sprites.hpp"
|
||||
#include <memory>
|
||||
#ifdef _WIN32
|
||||
@ -44,16 +45,20 @@ std::mutex gamescene_mutex;
|
||||
void handleKeyDown(SDL_Keycode key, SDLPP::Scene &scene) {
|
||||
switch (key) {
|
||||
case SDLK_a:
|
||||
case SDLK_LEFT:
|
||||
mario->walkLeft();
|
||||
break;
|
||||
case SDLK_d:
|
||||
case SDLK_RIGHT:
|
||||
mario->walkRight();
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
case SDLK_w:
|
||||
case SDLK_UP:
|
||||
mario->jump();
|
||||
break;
|
||||
case SDLK_s:
|
||||
case SDLK_DOWN:
|
||||
break;
|
||||
case SDLK_r:
|
||||
scene.getRenderer().setRenderColiders(
|
||||
@ -76,13 +81,16 @@ void handleKeyUp(SDL_Keycode key) {
|
||||
createGameMainMenuScene(renderer, false, true, true));
|
||||
} break;
|
||||
case SDLK_a:
|
||||
case SDLK_LEFT:
|
||||
mario->walkRight();
|
||||
break;
|
||||
case SDLK_d:
|
||||
case SDLK_RIGHT:
|
||||
mario->walkLeft();
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
case SDLK_w:
|
||||
case SDLK_UP:
|
||||
mario->stopJump();
|
||||
default:
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user