game/mario/blocks.cpp

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#include "blocks.hpp"
#include "global_vars.hpp"
#include "objectids.hpp"
#include "sprites.hpp"
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#include "editor_visitor.hpp"
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#include <memory>
#include <unordered_map>
#include "visitors/mario_visitor.hpp"
#include "visitors/bounce_visitor.hpp"
#include "blocks/simpleblocks.hpp"
#include "blocks/coineditorblock.hpp"
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#include "blocks/coinblock.hpp"
#include "blocks/mushroomblock.hpp"
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#include "blocks/goombablock.hpp"
#include "mario.hpp"
#define CAN_BE_DESTROYED_FLAG 0x0000000000000001
#define HAS_COLLISION 0x0000000000000002
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MarioBlock::MarioBlock(int x, int y,
const std::shared_ptr<SDLPP::Renderer> &renderer,
std::shared_ptr<SDLPP::Texture> texture, SDL_Rect src,
bool can_be_destroyed, bool destructible)
: RectangleRender(x * BLOCK_SIZE, 1 - (16 - y) * BLOCK_SIZE, BLOCK_SIZE,
BLOCK_SIZE, renderer, texture, src) {
_can_be_destroyed = can_be_destroyed;
_destructible = can_be_destroyed && destructible;
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setMovementSpeed(1);
_coins = 0;
_mushroom = false;
_base_src = src;
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}
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void MarioBlock::visit(SDLPP::Visitor &visitor) {
#ifdef EDITOR
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if (!_tool && _terrain &&
visitor.getVisitorType() == VisitorType::Terrain) {
destroy();
}
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if (!_tool && !_terrain &&
(visitor.getVisitorType() == VisitorType::Modifier ||
visitor.getVisitorType() == VisitorType::Character)) {
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destroy();
}
#else
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if (visitor.getFromId() == MARIO_TOP_DETECT &&
dynamic_cast<MarioVisitor &>(visitor).canDestroy()) {
// TODO if big mario and _can_be_destroyed
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if (_destructible && !hasCoin()) {
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destroy();
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} else if (_bouncable) {
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BounceVisitor bv;
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bv.setVisitorType(VisitorType::Terrain);
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setPos(getPos() - SDLPP::Vec2D<double>(0, BLOCK_SIZE));
if (getCollisions().size() < 2)
addCollision(
SDLPP::RectColider(0.1, 0.1, 0.8, 0.8, BOUNCE_COLLISION));
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updateSizeAndPosition();
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g_playground->visitCollisions(*this, bv);
setPos(getPos() + SDLPP::Vec2D<double>(0, BLOCK_SIZE));
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updateSizeAndPosition();
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if (bv.canBounce())
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bounce();
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}
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if (hasCoin()) {
removeCoin();
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auto coin =
createTerrainBlock(COIN_ID, LandType::OVERWORLD, renderer);
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coin->setPos(getPos());
std::dynamic_pointer_cast<CoinBlock>(coin)->setParent(this);
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dynamic_cast<MarioVisitor &>(visitor).setCoin();
dynamic_cast<MarioVisitor &>(visitor).setCoinBlock(coin);
}
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if (hasMushroom()) {
removeMushroom();
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auto mushroom =
createTerrainBlock(MUSHROOM_ID, LandType::OVERWORLD, renderer);
mushroom->setPos(getPos());
std::dynamic_pointer_cast<MushroomBlock>(mushroom)->setParent(this);
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dynamic_cast<MarioVisitor &>(visitor).setMushroomBlock(mushroom);
}
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}
#endif
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visitor.visit(*this);
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}
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void MarioBlock::setTool(bool tool) {
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_tool = tool;
}
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void MarioBlock::setTerrain(bool terrain) {
_terrain = terrain;
}
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void MarioBlock::bounce() {
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if (_bouncing) {
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return;
}
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_bouncing = true;
og_pos = getPos();
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ticks_to_bounce = bounce_ticks;
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setMovement(0, -bounce_speed);
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}
void MarioBlock::travelToPos(const SDLPP::Vec2D<double> &target) {
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if (_traveling) {
return;
}
_traveling = true;
_target = target;
auto movement = (_target - getPos());
auto abs_mov_x = movement.getX();
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if (abs_mov_x < 0) {
abs_mov_x *= -1;
}
auto abs_mov_y = movement.getY();
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if (abs_mov_y < 0) {
abs_mov_y *= -1;
}
movement = movement / (abs_mov_x > abs_mov_y ? abs_mov_x : abs_mov_y);
movement = movement * travel_speed;
setMovement(movement.getX(), movement.getY());
}
void MarioBlock::gravity(int ticks) {
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if (_on_ground) {
return;
}
_ticks_till_gravity -= ticks;
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if (_ticks_till_gravity < 0) {
addMovement(0, _gravity_acceleration);
_ticks_till_gravity = _base_gravity_ticks;
}
}
bool MarioBlock::isBouncing() const {
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return _bouncing;
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}
bool MarioBlock::isTraveling() const {
return _traveling;
}
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void MarioBlock::custom_move(int ticks) {
if (!_bouncing && !_traveling) {
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return;
}
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if (_bouncing) {
if (getMovement().getY() < 0) {
ticks_to_bounce -= ticks;
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if (ticks_to_bounce < 0) {
setMovement(0, bounce_speed);
ticks_to_bounce = bounce_ticks;
}
} else {
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if (getPos().getY() >= og_pos.getY()) {
setMovement(0, 0);
setPos(getPos().getX(), og_pos.getY());
_bouncing = false;
}
}
}
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if (_traveling) {
bool overshot_x =
(getMovement().getX() < 0 && getPos().getX() <= _target.getX()) ||
(getMovement().getX() > 0 && getPos().getX() >= _target.getX());
bool overshot_y =
(getMovement().getY() < 0 && getPos().getY() <= _target.getY()) ||
(getMovement().getY() > 0 && getPos().getY() >= _target.getY());
if (overshot_x) {
setPos(_target.getX(), getPos().getY());
setMovement(0, getMovement().getY());
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}
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if (overshot_y) {
setPos(getPos().getX(), _target.getY());
setMovement(getMovement().getX(), 0);
}
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if (getMovement() == SDLPP::Vec2D<double>(0, 0)) {
_traveling = false;
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}
}
}
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void MarioBlock::setType(LandType::Value type) {
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_type = type;
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setWorldTypeSrc(_type);
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}
LandType::Value MarioBlock::getType() const {
return _type;
}
bool MarioBlock::hasCoin() {
return _coins > 0;
}
bool MarioBlock::hasMushroom() {
return _mushroom;
}
void MarioBlock::removeCoin() {
_coins--;
}
void MarioBlock::removeMushroom() {
_mushroom = false;
}
void MarioBlock::addMushroom() {
_mushroom = true;
}
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void MarioBlock::setCoinCount(int coins) {
_coins = coins;
}
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void MarioBlock::setDestructible(bool destructible) {
_destructible = destructible;
}
void MarioBlock::ensureCollision() {
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if (getCollisions().size() == 0) {
addCollision(SDLPP::RectColider(0, 0, 1, 1));
}
}
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void MarioBlock::setWorldTypeSrc(LandType::Value world) {
auto rect = _base_src;
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switch (world) {
case LandType::OVERWORLD:
rect.x += OVERWORLD_SHIFT.getX();
rect.y += OVERWORLD_SHIFT.getY();
break;
case LandType::UNDERWORLD:
rect.x += UNDERWORLD_SHIFT.getX();
rect.y += UNDERWORLD_SHIFT.getY();
break;
case LandType::WATER:
rect.x += WATER_SHIFT.getX();
rect.y += WATER_SHIFT.getY();
break;
case LandType::BOWSER:
rect.x += BOWSER_SHIFT.getX();
rect.y += BOWSER_SHIFT.getY();
break;
}
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setTextureSourceRect(rect);
}
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const std::vector<uint64_t> possibleBlocks = {
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FLOOR_ID,
STEP_ID,
HILL_TOP_ID,
HILL_DOTS_LEFT_ID,
HILL_FILL_ID,
HILL_INCLINE_ID,
HILL_DOTS_RIGHT_ID,
HILL_DECLINE_ID,
CLOUD_LEFT_TOP_ID,
CLOUD_MIDDLE_TOP_ID,
CLOUD_RIGHT_TOP_ID,
VINE_TOP_ID,
CLOUD_LEFT_BOTTOM_ID,
CLOUD_MIDDLE_BOTTOM_ID,
CLOUD_RIGHT_BOTTOM_ID,
VINE_BOTTOM_ID,
BRICK_TOP_ID,
BRICK_ID,
FLAG_ID,
WATER_TOP_ID,
BUSH_LEFT_ID,
BUSH_MIDDLE_ID,
BUSH_RIGHT_ID,
WATER_FILL_ID,
PIPE_LEFT_TOP_ID,
PIPE_RIGHT_TOP_ID,
CASTLE_TOWER_ID,
CASTLE_TOWER_FILLED_ID,
PIPE_LEFT_BOTTOM_ID,
PIPE_RIGHT_BOTTOM_ID,
CASTLE_LEFT_ID,
CASTLE_RIGHT_ID,
POLE_TOP_ID,
CASTLE_ENTRY_ID,
SIDEWAY_PIPE_END_TOP_ID,
SIDEWAY_PIPE_MIDDLE_TOP_ID,
POLE_BOTTOM_ID,
CASTLE_BLACK_ID,
SIDEWAY_PIPE_END_BOTTOM_ID,
SIDEWAY_PIPE_MIDDLE_BOTTOM_ID,
SIDEWAY_PIPE_CONNECTOR_TOP_ID,
TREE_PLATFORM_TOP_LEFT_ID,
TREE_PLATFORM_TOP_MIDDLE_ID,
TREE_PLATFORM_TOP_RIGHT_ID,
SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID,
MUSHROOM_PLATFORM_TOP_LEFT_ID,
MUSHROOM_PLATFORM_TOP_MIDDLE_ID,
MUSHROOM_PLATFORM_TOP_RIGHT_ID,
TREE_PLATFORM_BARK_ID,
MUSHROOM_PLATFORM_BARK_TOP_ID,
TREE_LEAVES_TOP_ID,
TREE_LEAVES_SMALL_ID,
CANNON_TOWER_ID,
MUSHROOM_PLATFORM_BARK_BOTTOM_ID,
TREE_LEAVES_BOTTOM_ID,
TREE_BARK_ID,
CANNON_PEDESTAL_ID,
CANNON_ID,
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};
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const std::vector<uint64_t> possibleMods = {
DESTRUCTIBLE_MODIFIER_ID,
BACKGROUND_MODIFIER_ID,
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COIN_MODIFIER_ID,
MUSHROOM_MODIFIER_ID,
};
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const std::vector<uint64_t> possibleCharacters = {
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MARIO_ID,
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GOOMBA_ID,
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};
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const std::vector<LandType::Value> possibleLands = {
LandType::OVERWORLD, LandType::UNDERWORLD, LandType::WATER, LandType::BOWSER
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};
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std::shared_ptr<MarioBlock>
createBlockById(uint64_t id, int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer) {
std::shared_ptr<MarioBlock> result = nullptr;
switch (id) {
case FLOOR_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<FloorBlock>(x, y, renderer));
break;
case HILL_INCLINE_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<HillInclineBlock>(x, y, renderer));
break;
case HILL_DECLINE_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<HillDeclineBlock>(x, y, renderer));
break;
case HILL_DOTS_RIGHT_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<HillDotsRightBlock>(x, y, renderer));
break;
case HILL_DOTS_LEFT_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<HillDotsLeftBlock>(x, y, renderer));
break;
case HILL_FILL_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<HillFillBlock>(x, y, renderer));
break;
case HILL_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<HillTopBlock>(x, y, renderer));
break;
case BUSH_LEFT_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<BushLeftBlock>(x, y, renderer));
break;
case BUSH_MIDDLE_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<BushMiddleBlock>(x, y, renderer));
break;
case BUSH_RIGHT_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<BushRightBlock>(x, y, renderer));
break;
case CLOUD_LEFT_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CloudLeftBottomBlock>(x, y, renderer));
break;
case CLOUD_MIDDLE_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CloudMiddleBottomBlock>(x, y, renderer));
break;
case CLOUD_RIGHT_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CloudRightBottomBlock>(x, y, renderer));
break;
case CLOUD_LEFT_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CloudLeftTopBlock>(x, y, renderer));
break;
case CLOUD_MIDDLE_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CloudMiddleTopBlock>(x, y, renderer));
break;
case CLOUD_RIGHT_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CloudRightTopBlock>(x, y, renderer));
break;
case PIPE_LEFT_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<PipeLeftBottomBlock>(x, y, renderer));
break;
case PIPE_RIGHT_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<PipeRightBottomBlock>(x, y, renderer));
break;
case PIPE_LEFT_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<PipeLeftTopBlock>(x, y, renderer));
break;
case PIPE_RIGHT_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<PipeRightTopBlock>(x, y, renderer));
break;
case CASTLE_LEFT_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CastleLeftBlock>(x, y, renderer));
break;
case CASTLE_RIGHT_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CastleRightBlock>(x, y, renderer));
break;
case CASTLE_BLACK_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CastleBlackBlock>(x, y, renderer));
break;
case CASTLE_ENTRY_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CastleEntryBlock>(x, y, renderer));
break;
case CASTLE_TOWER_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CastleTowerBlock>(x, y, renderer));
break;
case CASTLE_TOWER_FILLED_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CastleTowerFilledBlock>(x, y, renderer));
break;
case VINE_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<VineTopBlock>(x, y, renderer));
break;
case VINE_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<VineBottomBlock>(x, y, renderer));
break;
case POLE_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<PoleTopBlock>(x, y, renderer));
break;
case POLE_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<PoleBottomBlock>(x, y, renderer));
break;
case FLAG_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<FlagBlock>(x, y, renderer));
break;
case STEP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<StepBlock>(x, y, renderer));
break;
case BRICK_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<BrickBlock>(x, y, renderer));
break;
case BRICK_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<BrickTopBlock>(x, y, renderer));
break;
case SIDEWAY_PIPE_END_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<SidewayPipeEndTopBlock>(x, y, renderer));
break;
case SIDEWAY_PIPE_END_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<SidewayPipeEndBottomBlock>(x, y, renderer));
break;
case SIDEWAY_PIPE_MIDDLE_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<SidewayPipeMiddleTopBlock>(x, y, renderer));
break;
case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<SidewayPipeMiddleBottomBlock>(x, y, renderer));
break;
case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<SidewayPipeConnectorTopBlock>(x, y, renderer));
break;
case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<SidewayPipeConnectorBottomBlock>(x, y, renderer));
break;
case TREE_PLATFORM_TOP_LEFT_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<TreePlatformTopLeftBlock>(x, y, renderer));
break;
case TREE_PLATFORM_TOP_MIDDLE_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<TreePlatformTopMiddleBlock>(x, y, renderer));
break;
case TREE_PLATFORM_TOP_RIGHT_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<TreePlatformTopRightBlock>(x, y, renderer));
break;
case TREE_PLATFORM_BARK_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<TreePlatformBarkBlock>(x, y, renderer));
break;
case WATER_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<WaterTopBlock>(x, y, renderer));
break;
case WATER_FILL_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<WaterFillBlock>(x, y, renderer));
break;
case MUSHROOM_PLATFORM_TOP_LEFT_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<MushroomPlatformTopLeftBlock>(x, y, renderer));
break;
case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<MushroomPlatformTopMiddleBlock>(x, y, renderer));
break;
case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<MushroomPlatformTopRightBlock>(x, y, renderer));
break;
case MUSHROOM_PLATFORM_BARK_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<MushroomPlatformBarkTopBlock>(x, y, renderer));
break;
case MUSHROOM_PLATFORM_BARK_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<MushroomPlatformBarkBottomBlock>(x, y, renderer));
break;
case TREE_BARK_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<TreeBarkBlock>(x, y, renderer));
break;
case TREE_LEAVES_SMALL_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<TreeLeavesSmallBlock>(x, y, renderer));
break;
case TREE_LEAVES_TOP_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<TreeLeavesTopBlock>(x, y, renderer));
break;
case TREE_LEAVES_BOTTOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<TreeLeavesBottomBlock>(x, y, renderer));
break;
case CANNON_TOWER_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CannonTowerBlock>(x, y, renderer));
break;
case CANNON_PEDESTAL_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CannonPedestalBlock>(x, y, renderer));
break;
case CANNON_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CannonBlock>(x, y, renderer));
break;
case MARIO_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<Mario>(x, y, renderer));
break;
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case GOOMBA_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<GoombaBlock>(x, y, renderer));
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break;
case DESTRUCTIBLE_MODIFIER_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<DestructibleModifierBlock>(x, y, renderer));
break;
case BACKGROUND_MODIFIER_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<BackgroundModifierBlock>(x, y, renderer));
break;
#ifdef EDITOR
case COIN_MODIFIER_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CoinEditorBlock>(x, y, renderer));
break;
#endif
case MUSHROOM_MODIFIER_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<MushroomModifierBlock>(x, y, renderer));
break;
#ifndef EDITOR
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case COIN_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<CoinBlock>(x, y, renderer));
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break;
case MUSHROOM_ID:
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result = std::static_pointer_cast<MarioBlock>(
std::make_shared<MushroomBlock>(x, y, renderer));
break;
#endif
}
return result;
}
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std::shared_ptr<MarioBlock>
createBlock(std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y,
uint64_t id, LandType::Value land_type, bool destructible,
bool editor) {
auto block = createBlockById(id, x, y, renderer);
if (block == nullptr) {
return nullptr;
}
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block->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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block->setStatic();
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block->setType(land_type);
if (destructible) {
block->setDestructible();
}
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if (editor) {
block->ensureCollision();
}
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return block;
}
// TODO coin count
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std::shared_ptr<MarioBlock>
createTerrainBlock(uint64_t block_id, LandType::Value type,
std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y,
bool destructible, bool editor) {
return createBlock(renderer, x, y, block_id, type, destructible, editor);
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}
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std::shared_ptr<MarioBlock>
createTerrainBlock(uint64_t block_id, LandType::Value type,
std::shared_ptr<SDLPP::Renderer> &renderer,
bool destructible, bool editor) {
return createTerrainBlock(block_id, type, renderer, 0, 0, destructible,
editor);
}
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std::shared_ptr<MarioBlock>
createMario(LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer,
int x, int y, bool editor) {
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// TODO add type additions
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auto mario = createBlock(renderer, x, y, MARIO_ID, type, false, true);
if (editor) {
mario->setTerrain(false);
mario->removeCollisions();
mario->ensureCollision();
}
return mario;
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}
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enum BlockRole::Value getBlockRole(uint64_t id) {
if (id >= 0x7000)
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return BlockRole::TERRAIN;
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if (id == MARIO_ID)
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return BlockRole::MARIO;
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if (id < MARIO_ID)
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return BlockRole::CHARACTER;
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return BlockRole::MODIFIER;
}
void MarioBlock::setBaseRect(SDL_Rect rect) {
_base_src = rect;
setType(getType());
}
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void MarioBlock::checkVisibility(double rightmost_x) {
// we assume that object's X > 0 as otherwise it would be destroyed
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if (!getHidden() && getAbsolutePos().getX() < rightmost_x) {
_was_visible = true;
}
}
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bool MarioBlock::wasVisible() const {
return _was_visible;
}