game/mario/blocks.hpp

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#ifndef BLOCKS_H
#define BLOCKS_H
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include <SDL2/SDL_rect.h>
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#include <memory>
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struct LandType {
enum Value { OVERWORLD = 0, UNDERWORLD = 1, WATER = 2, BOWSER = 4 };
};
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class MarioBlock : public SDLPP::RectangleRender {
public:
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MarioBlock(int x, int y, const std::shared_ptr<SDLPP::Renderer> &renderer,
std::shared_ptr<SDLPP::Texture> texture, SDL_Rect src,
bool can_be_destroyed = false, bool destructible = false);
void visit(SDLPP::Visitor &visitor) override;
void setTool(bool tool = true);
void setTerrain(bool terrain = true);
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void bounce();
void travelToPos(const SDLPP::Vec2D<double> &target);
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void custom_move(int ticks) override;
void setType(LandType::Value type);
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LandType::Value getType() const;
virtual void onScrollUp() {}
virtual void onScrollDown() {}
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virtual uint8_t getData() const {
return 0;
}
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virtual void setData(uint8_t /*UNUSED*/) {}
// handle own visitor
virtual void handleVisitor(SDLPP::Visitor &visitor) {}
bool hasCoin();
bool hasMushroom();
void removeCoin();
void removeMushroom();
void addMushroom();
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void setCoinCount(int coins);
void setDestructible(bool destructible = true);
void ensureCollision();
bool isBouncing() const;
bool isTraveling() const;
void setBaseRect(SDL_Rect rect);
void checkVisibility(double rightmost_x);
bool wasVisible() const;
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protected:
double bounce_speed = 0.5;
int bounce_ticks = 100;
double travel_speed = bounce_speed;
void gravity(int ticks);
void setOnGround(bool on_ground = true) {
_on_ground = on_ground;
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if (on_ground) {
setMovement(getMovement().getX(), 0);
}
}
bool isOnGround() const {
return _on_ground;
}
void setGravityTicks(int ticks) {
_base_gravity_ticks = ticks;
}
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virtual void setWorldTypeSrc(LandType::Value world);
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bool isBouncable() {
return _bouncable;
}
void setBouncable(bool bouncable = true) {
_bouncable = bouncable;
}
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private:
bool _tool = false;
bool _terrain = true;
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bool _destructible = false;
bool _can_be_destroyed = false;
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bool _bouncing = false;
bool _traveling = false;
int _coins = 0;
bool _mushroom = false;
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bool _release_coin = false;
int ticks_to_bounce = 0;
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SDLPP::Vec2D<double> og_pos = {};
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LandType::Value _type;
SDL_Rect _base_src;
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SDLPP::Vec2D<double> _target = { 0, 0 };
bool _on_ground = true;
int _base_gravity_ticks = 1000 / 60;
int _ticks_till_gravity = 0;
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double _gravity_acceleration = 1.0 / (64.0 / 7.0);
bool _was_visible = false;
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bool _bouncable = true;
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};
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extern const std::vector<uint64_t> possibleBlocks;
extern const std::vector<uint64_t> possibleMods;
extern const std::vector<uint64_t> possibleCharacters;
extern const std::vector<LandType::Value> possibleLands;
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struct BlockRole {
enum Value {
TERRAIN,
MODIFIER,
CHARACTER,
MARIO,
};
};
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std::shared_ptr<MarioBlock>
createTerrainBlock(uint64_t block_id, LandType::Value type,
std::shared_ptr<SDLPP::Renderer> &renderer,
bool destructible = false, bool editor = false);
std::shared_ptr<MarioBlock>
createTerrainBlock(uint64_t block_id, LandType::Value type,
std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y,
bool destructible = false, bool editor = false);
std::shared_ptr<MarioBlock>
createMario(LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer,
int x, int y, bool editor = false);
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enum BlockRole::Value getBlockRole(uint64_t id);
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#endif