game/mario/maploader.cpp

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#include "maploader.hpp"
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include <fstream>
#include "sprites.hpp"
#include "blocks.hpp"
#include "objectids.hpp"
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uint64_t decodeObject( char obj ) {
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switch(obj) {
case 'F':
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return FLOOR_ID;
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case 'I':
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return HILL_INCLINE_ID;
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case 'R':
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return HILL_DOTS_RIGHT_ID;
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case 'G':
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return HILL_FILL_ID;
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case 'L':
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return HILL_DOTS_LEFT_ID;
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case 'D':
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return HILL_DECLINE_ID;
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case 'T':
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return HILL_TOP_ID;
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case 'q':
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return BUSH_LEFT_ID;
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case 'w':
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return BUSH_MIDDLE_ID;
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case 'r':
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return BUSH_RIGHT_ID;
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case 'a':
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return CLOUD_LEFT_BOTTOM_ID;
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case 's':
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return CLOUD_MIDDLE_BOTTOM_ID;
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case 'd':
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return CLOUD_RIGHT_BOTTOM_ID;
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case 'z':
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return CLOUD_LEFT_TOP_ID;
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case 'x':
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return CLOUD_MIDDLE_TOP_ID;
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case 'c':
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return CLOUD_RIGHT_TOP_ID;
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}
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return 0;
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}
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
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std::fstream mapFile;
mapFile.open(file, std::ios::in);
std::string buffer;
std::getline(mapFile, buffer);
auto cols = std::stoi(buffer);
std::getline(mapFile, buffer);
auto rows = std::stoi(buffer);
std::getline(mapFile, buffer);
auto mario_x = std::stoi(buffer);
std::getline(mapFile, buffer);
auto mario_y = std::stoi(buffer);
auto cur_y = 1 - rows * BLOCK_SIZE;
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for(int i = 0; i < rows; i++) {
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std::getline(mapFile, buffer);
auto cur_x = -BLOCK_SIZE;
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for(int j = 0; j < cols; j++) {
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cur_x += BLOCK_SIZE;
if(buffer[j] == ' ')
continue;
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auto id = decodeObject(buffer[j]);
std::shared_ptr<SDLPP::RectangleRender> obj = nullptr;
if(id == FLOOR_ID)
obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y, true);
else
obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y);
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if(obj != nullptr)
scene->addObject(obj);
}
cur_y += BLOCK_SIZE;
}
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mario->setPos(mario_x * BLOCK_SIZE, 1 - (rows - mario_y) * BLOCK_SIZE);
scene->moveZTop(mario);
}
/*void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects) {
std::fstream mapFile;
mapFile.open(file, std::ios::in);
std::string buffer;
std::getline(mapFile, buffer);
auto cols = std::stoi(buffer);
std::getline(mapFile, buffer);
auto rows = std::stoi(buffer);
std::getline(mapFile, buffer);
auto mario_x = std::stoi(buffer);
std::getline(mapFile, buffer);
auto mario_y = std::stoi(buffer);
auto cur_y = 1 - rows * BLOCK_SIZE;
objects.resize(cols);
for(int i = 0; i < rows; i++) {
std::getline(mapFile, buffer);
auto cur_x = -BLOCK_SIZE;
for(int j = 0; j < cols; j++) {
cur_x += BLOCK_SIZE;
if(buffer[j] == ' ') {
objects[j][i] = {OVERWORLD, 0};
continue;
}
auto id = decodeObject(buffer[j]);
objects[j][i] = {OVERWORLD, id};
std::shared_ptr<SDLPP::RectangleRender> obj = nullptr;
if(id == FLOOR_ID)
obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y, true);
else
obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y);
if(obj != nullptr)
scene->addObject(obj);
}
cur_y += BLOCK_SIZE;
}
objects[mario_x][mario_y] = {OVERWORLD, MARIO_ID};
}*/
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects) {
std::ifstream map_file;
map_file.open(file, std::ios::in | std::ios::binary);
uint16_t cols;
map_file.read((char*)&cols, sizeof(uint16_t)/sizeof(char));
objects.resize(cols);
for(uint16_t i = 0; i < cols; i++) {
auto &col = objects[i];
for(int j = 0; j < 16; j++) {
uint16_t input_number;
map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
uint8_t type = (input_number & 0xF000)>>12;
uint16_t id = (input_number & 0x0FFF) | BLOCK_PREFIX;
col[i] = {type, id};
bool collision = false;
if(id == FLOOR_ID) {
collision = true;
}
auto obj = createTerrainBlock(id, static_cast<BlockType>(type), renderer, i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE, collision);
if(obj != nullptr)
scene->addObject(obj);
}
}
}
void saveMap(const std::string &file, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects) {
std::ofstream output_file;
output_file.open(file, std::ios::out | std::ios::binary);
uint16_t cols = objects.size();
output_file.write((char*)&cols, sizeof(uint16_t)/sizeof(char));
for(auto &col : objects) {
for(int i = 0; i < 16; i++) {
auto &obj = col[i];
uint16_t wide_type = obj.first;
wide_type = wide_type<<12;
uint16_t write_num = (0x0FFF & obj.second) | wide_type;
output_file.write((char*)&write_num, sizeof(uint16_t)/sizeof(char));
}
}
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output_file.close();
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}