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#ifndef GUIELEMENTS
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#define GUIELEMENTS
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#include "../../sdlpp/sdlpp.hpp"
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#include "../global_vars.hpp"
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#include "../objectids.hpp"
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#include <functional>
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#include <utility>
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enum ButtonState {
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NORMAL,
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HIGHLIGHTED,
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DISABLED,
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};
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struct ButtonConfig {
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std::string font_color;
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std::string font_outline_color;
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std::string bg_color;
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std::string font_color_highlight;
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std::string font_outline_color_highlight;
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std::string bg_color_highlight;
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std::string font_color_disabled;
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std::string font_outline_color_disabled;
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std::string bg_color_disabled;
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double outline;
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};
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class Button : public SDLPP::TextRenderer {
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public:
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Button() = delete;
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Button(double x, double y, double w, double h,
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std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
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const ButtonConfig &config,
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std::function<void(void *, Button *)> click_fun, void *input)
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: TextRenderer(x, y, w, h, r, g_text_config->getFont(), text,
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config.font_color, config.font_outline_color,
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config.outline),
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click_fun(std::move(click_fun)), func_input(input),
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config(config), button_text(text) {
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setColor(config.bg_color);
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setId(BUTTON_ID);
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addCollision(SDLPP::RectColider(0, 0, 1, 1));
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state = NORMAL;
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}
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void setButtonText(const std::string &text) {
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button_text = text;
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should_update_text = true;
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}
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void setFontColor(const std::string &color) {
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config.font_color = color;
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if (!highlighted && !disabled) {
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should_update_color = true;
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}
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}
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void setFontColorHighlight(const std::string &color) {
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config.font_color_highlight = color;
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if (highlighted && !disabled) {
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should_update_color = true;
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}
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}
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void setFontColorDisabled(const std::string &color) {
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config.font_color_disabled = color;
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if (disabled) {
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should_update_color = true;
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}
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}
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void setFontOutlineColor(const std::string &color) {
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config.font_outline_color = color;
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if (!highlighted && !disabled) {
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should_update_color = true;
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}
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}
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void setFontOutlineColorHighlight(const std::string &color) {
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config.font_outline_color_highlight = color;
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if (highlighted && !disabled) {
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should_update_color = true;
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}
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}
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void setFontOutlineColorDisabled(const std::string &color) {
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config.font_outline_color_disabled = color;
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if (disabled) {
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should_update_color = true;
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}
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}
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void setBackgroundColor(const std::string &color) {
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config.bg_color = color;
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if (!highlighted && !disabled) {
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setColor(color);
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}
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}
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void setBackgroundColorHighlight(const std::string &color) {
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config.bg_color_highlight = color;
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if (highlighted && !disabled) {
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setColor(color);
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}
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}
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void setBackgroundColorDisabled(const std::string &color) {
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config.bg_color_disabled = color;
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if (disabled) {
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setColor(color);
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}
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}
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void performFunction() {
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if (!disabled) {
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click_fun(func_input, this);
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}
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}
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uint64_t getButtonIndex() const {
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return _id;
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}
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void setButtonIndex(uint64_t id) {
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_id = id;
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}
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void setHighlight() {
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if (!disabled) {
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setColor(config.bg_color_highlight);
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should_update_color = true;
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state = HIGHLIGHTED;
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}
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highlighted = true;
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}
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void unsetHighlight() {
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if (!disabled) {
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setColor(config.bg_color);
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should_update_color = true;
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state = NORMAL;
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}
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highlighted = false;
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}
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void disable() {
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setColor(config.bg_color_disabled);
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should_update_color = true;
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state = DISABLED;
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disabled = true;
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}
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void enable() {
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if (!highlighted) {
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setColor(config.bg_color);
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should_update_color = true;
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state = NORMAL;
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} else {
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setColor(config.bg_color_highlight);
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should_update_color = true;
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state = HIGHLIGHTED;
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}
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disabled = false;
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}
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void update() {
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if (should_update_color) {
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switch (state) {
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case NORMAL:
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setTextColor(g_text_config->getFont(), config.font_color,
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config.font_outline_color, config.outline);
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break;
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case HIGHLIGHTED:
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setTextColor(
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g_text_config->getFont(), config.font_color_highlight,
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config.font_outline_color_highlight, config.outline);
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break;
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case DISABLED:
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setTextColor(
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g_text_config->getFont(), config.font_color_disabled,
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config.font_outline_color_disabled, config.outline);
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default:
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break;
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}
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}
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if (should_update_text) {
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changeText(button_text);
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}
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}
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private:
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std::function<void(void *, Button *)> click_fun;
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void *func_input;
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uint64_t _id{};
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ButtonConfig config{};
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bool highlighted = false;
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bool disabled = false;
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std::string button_text;
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ButtonState state = NORMAL;
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bool should_update_color = false;
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bool should_update_text = false;
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};
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/*std::shared_ptr<SDLPP::RectangleRender>
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createButton(double x, double y, double w, double h,
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std::shared_ptr<SDLPP::Renderer> &r, const std::string &text,
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const std::string &color, const std::string &outline_color,
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const std::string &background_color,
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std::function<void(void *)> click_fun, void *input);*/
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#endif
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