game/mario/editor.cpp

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#include "../sdlpp/sdlpp.hpp"
#include "sprites.hpp"
#ifdef _WIN32
#include "../sdlpp/SDL2/SDL2_framerate.h"
#include <ctime>
#include <string>
#include <windows.h>
#else
#include <SDL2/SDL2_framerate.h>
#endif // UNIX
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#include <array>
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#include <thread>
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#include <mutex>
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#include "global_vars.hpp"
#include "objectids.hpp"
#include "blocks.hpp"
#include "maploader.hpp"
#include "../sdlpp/sdlpp_mouse.hpp"
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#include "edit_box.hpp"
#include "editor_visitor.hpp"
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#include "tool_box.hpp"
#include "blocks/coineditorblock.hpp"
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#define MAP_WIDTH 24
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#define MAP_HEIGHT 16
#define QUIT_FLAG 0x00000001
#define UPDATE_FLAG 0x00000002
#define MAP_LEFT_ENABLED_FLAG 0x00000004
#define MAP_RIGHT_ENABLED_FLAG 0x00000008
#define TOOL_LEFT_ENABLED_FLAG 0x00000010
#define TOOL_RIGHT_ENABLED_FLAG 0x00000020
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#define MOD_LEFT_ENABLED_FLAG 0x00000040
#define MOD_RIGHT_ENABLED_FLAG 0x00000080
#define CHARACTER_LEFT_ENABLED_FLAG 0x00000100
#define CHARACTER_RIGHT_ENABLED_FLAG 0x00000200
#define TOOLS_WIDTH 4
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#define CHARACTER_WIDTH 3
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#define MOD_WIDTH 2
#define OVERWORLD_WIDTH 2
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struct ToolType {
enum Value {
BLOCK,
MOD,
CHARACTER,
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WORLD,
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};
};
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struct MouseInfo {
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uint64_t cur_flags{};
uint64_t prev_flags{};
SDLPP::Vec2D< int > edit_box;
SDLPP::Vec2D< int > tool_box;
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ToolType::Value tool_type{};
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};
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struct MapInfo {
int cur_page;
int max_page;
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};
struct ToolInfo {
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ToolType::Value type;
uint64_t index;
SDL_Rect texture_src;
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int cur_page_tools;
int max_page_tools;
int cur_page_mods;
int max_page_mods;
int cur_page_characters;
int max_page_characters;
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};
struct GlobalVars {
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MouseInfo mouse{};
MapInfo map{};
ToolInfo tool{};
uint64_t flags{};
std::vector< mapColumnType > objects;
std::vector< std::shared_ptr< MarioBlock > > tools;
std::vector< std::shared_ptr< MarioBlock > > mods;
std::vector< std::shared_ptr< MarioBlock > > characters;
std::vector< std::shared_ptr< SDLPP::RenderObject > > tool_boxes;
std::vector< std::shared_ptr< SDLPP::RenderObject > > mod_boxes;
std::vector< std::shared_ptr< SDLPP::RenderObject > > character_boxes;
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enum LandType::Value current_world_type{};
std::shared_ptr< MarioBlock > coin_tool;
std::shared_ptr< MarioBlock > generic_tool;
std::shared_ptr< MarioBlock > current_tool;
std::shared_ptr< SDLPP::Texture > translucent_terrain_texture;
std::shared_ptr< SDLPP::Texture > translucent_mario_texture;
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std::shared_ptr< SDLPP::Texture > translucent_mod_texture;
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std::shared_ptr< SDLPP::Texture > translucent_enemies_texture;
std::shared_ptr< SDLPP::RenderObject > mario;
SDLPP::Vec2D< int > mario_pos;
};
GlobalVars global_vars;
std::mutex destruction_mutex;
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void updateTool() {
auto tool_index = global_vars.tool.index;
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uint64_t tool_id = 0;
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switch ( global_vars.tool.type ) {
case ToolType::BLOCK:
tool_id = possibleBlocks[tool_index];
break;
case ToolType::MOD:
tool_id = possibleMods[tool_index];
break;
case ToolType::CHARACTER:
tool_id = possibleCharacters[tool_index];
default:
break;
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}
auto tool_role = getBlockRole( tool_id );
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std::shared_ptr< SDLPP::Texture > target_texture = nullptr;
SDL_Rect target_src;
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switch ( tool_role ) {
case BlockRole::TERRAIN:
target_texture = global_vars.translucent_terrain_texture;
target_src = global_vars.tools[global_vars.tool.index]->getTextureSourceRect();
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break;
case BlockRole::MARIO:
target_texture = global_vars.translucent_mario_texture;
target_src = global_vars.characters[global_vars.tool.index]->getTextureSourceRect();
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break;
case BlockRole::MODIFIER:
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target_texture = global_vars.translucent_mod_texture;
target_src = global_vars.mods[global_vars.tool.index]->getTextureSourceRect();
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break;
case BlockRole::CHARACTER:
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target_texture = global_vars.translucent_enemies_texture;
target_src = global_vars.characters[global_vars.tool.index]->getTextureSourceRect();
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break;
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}
global_vars.current_tool->setHidden( true );
if ( tool_id == COIN_MODIFIER_ID ) {
global_vars.coin_tool->setPos( global_vars.current_tool->getPos() );
global_vars.current_tool = global_vars.coin_tool;
} else {
global_vars.generic_tool->setPos( global_vars.current_tool->getPos() );
global_vars.current_tool = global_vars.generic_tool;
global_vars.current_tool->setTexture( target_texture, target_src );
global_vars.current_tool->setId( tool_id );
global_vars.current_tool->getCollisions()[0]->setId( tool_id );
}
global_vars.current_tool->setHidden( false );
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}
void removeMario() {
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if ( !global_vars.mario ) {
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return;
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}
global_vars
.objects[global_vars.mario_pos.getX()][global_vars.mario_pos.getY()]
.unsetCharacter();
global_vars.mario->destroy();
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}
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void setToolColor( const std::string &color ) {
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std::vector< std::shared_ptr< SDLPP::RenderObject > > *store = nullptr;
int multiplier = 0;
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switch ( global_vars.tool.type ) {
case ToolType::BLOCK:
multiplier = TOOLS_WIDTH;
store = &global_vars.tool_boxes;
break;
case ToolType::MOD:
multiplier = MOD_WIDTH;
store = &global_vars.mod_boxes;
break;
case ToolType::CHARACTER:
multiplier = CHARACTER_WIDTH;
store = &global_vars.character_boxes;
default:
break;
}
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if ( store == nullptr ) {
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return;
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}
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auto index = global_vars.tool.index % ( 2 * multiplier );
store->at( index )->setColor( color );
}
void setToolColor() {
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setToolColor( "#FFFF8888" );
}
void unsetToolColor() {
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setToolColor( "#FFFFFF00" );
}
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void updateToolSelection( int prev_index, ToolType::Value type ) {
unsetToolColor();
size_t cur_page = 0;
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size_t multiplier = 0;
std::vector< std::shared_ptr< MarioBlock > > *tool_vec = nullptr;
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switch ( type ) {
case ToolType::BLOCK:
cur_page = global_vars.tool.cur_page_tools;
multiplier = 2 * TOOLS_WIDTH;
tool_vec = &global_vars.tools;
break;
case ToolType::MOD:
cur_page = global_vars.tool.cur_page_mods;
multiplier = 2 * MOD_WIDTH;
tool_vec = &global_vars.mods;
break;
case ToolType::CHARACTER:
cur_page = global_vars.tool.cur_page_characters;
multiplier = 2 * CHARACTER_WIDTH;
tool_vec = &global_vars.characters;
default:
break;
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}
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if ( tool_vec == nullptr ) {
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return;
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}
auto cur = cur_page * multiplier;
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size_t prev = prev_index * multiplier;
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for ( size_t i = prev;
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i < ( tool_vec->size() < prev + multiplier ? tool_vec->size()
: prev + multiplier );
i++ ) {
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tool_vec->at( i )->setHidden( true );
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}
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for ( size_t i = cur;
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i < ( tool_vec->size() < cur + multiplier ? tool_vec->size()
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: cur + multiplier );
i++ ) {
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tool_vec->at( i )->setHidden( false );
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}
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if ( global_vars.tool.index / multiplier == cur_page ) {
setToolColor();
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}
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}
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void moveToolsLeft( ToolType::Value type ) {
switch ( type ) {
case ToolType::BLOCK:
global_vars.tool.cur_page_tools--;
updateToolSelection( global_vars.tool.cur_page_tools + 1, type );
break;
case ToolType::MOD:
global_vars.tool.cur_page_mods--;
updateToolSelection( global_vars.tool.cur_page_mods + 1, type );
break;
case ToolType::CHARACTER:
global_vars.tool.cur_page_characters--;
updateToolSelection( global_vars.tool.cur_page_characters + 1, type );
default:
break;
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}
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}
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void moveToolsRight( ToolType::Value type ) {
switch ( type ) {
case ToolType::BLOCK:
global_vars.tool.cur_page_tools++;
updateToolSelection( global_vars.tool.cur_page_tools - 1, type );
break;
case ToolType::MOD:
global_vars.tool.cur_page_mods++;
updateToolSelection( global_vars.tool.cur_page_mods - 1, type );
break;
case ToolType::CHARACTER:
global_vars.tool.cur_page_characters++;
updateToolSelection( global_vars.tool.cur_page_characters - 1, type );
default:
break;
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}
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}
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void updateToolIndex( uint64_t new_index, ToolType::Value new_type ) {
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int multiplier = 0;
int *page = nullptr;
switch ( new_type ) {
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case ToolType::BLOCK:
multiplier = 2 * TOOLS_WIDTH;
page = &global_vars.tool.cur_page_tools;
break;
case ToolType::MOD:
multiplier = 2 * MOD_WIDTH;
page = &global_vars.tool.cur_page_mods;
break;
case ToolType::CHARACTER:
multiplier = 2 * CHARACTER_WIDTH;
page = &global_vars.tool.cur_page_characters;
default:
break;
}
unsetToolColor();
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global_vars.tool.type = new_type;
global_vars.tool.index = new_index;
setToolColor();
updateTool();
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if ( new_index / multiplier != static_cast< uint64_t >( *page ) ) {
auto prev = *page;
*page = new_index / multiplier;
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updateToolSelection( prev, global_vars.tool.type );
}
}
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void updateToolIndex( uint64_t new_index ) {
updateToolIndex( new_index, global_vars.tool.type );
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}
void selectLowerTool() {
int multiplier = 0;
size_t max_index = 0;
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switch ( global_vars.tool.type ) {
case ToolType::BLOCK:
multiplier = 2 * TOOLS_WIDTH;
max_index = global_vars.tools.size() - 1;
break;
case ToolType::MOD:
multiplier = 2 * MOD_WIDTH;
max_index = global_vars.mods.size() - 1;
break;
case ToolType::CHARACTER:
multiplier = 2 * CHARACTER_WIDTH;
max_index = global_vars.characters.size() - 1;
default:
break;
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}
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if ( global_vars.tool.index % multiplier >=
static_cast< uint64_t >( multiplier / 2 ) ||
global_vars.tool.index + multiplier / 2 > max_index ) {
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return;
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}
updateToolIndex( global_vars.tool.index + multiplier / 2 );
}
void selectUpperTool() {
int multiplier = 0;
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switch ( global_vars.tool.type ) {
case ToolType::BLOCK:
multiplier = 2 * TOOLS_WIDTH;
break;
case ToolType::MOD:
multiplier = 2 * MOD_WIDTH;
break;
case ToolType::CHARACTER:
multiplier = 2 * CHARACTER_WIDTH;
default:
break;
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}
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if ( global_vars.tool.index % multiplier <
static_cast< uint64_t >( multiplier / 2 ) ) {
return;
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}
updateToolIndex( global_vars.tool.index - multiplier / 2 );
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}
void selectPrevTool() {
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int multiplier = 0;
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switch ( global_vars.tool.type ) {
case ToolType::BLOCK:
multiplier = TOOLS_WIDTH;
break;
case ToolType::MOD:
multiplier = MOD_WIDTH;
break;
case ToolType::CHARACTER:
multiplier = CHARACTER_WIDTH;
default:
break;
}
int subtraction = 1;
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if ( global_vars.tool.index % multiplier == 0 ) {
subtraction = multiplier + 1;
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}
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if ( global_vars.tool.index == 0 ||
global_vars.tool.index - subtraction >
static_cast< uint64_t >( -multiplier ) ) {
return;
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}
updateToolIndex( global_vars.tool.index - subtraction );
}
void selectNextTool() {
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size_t max_index = 0;
int multiplier = 0;
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switch ( global_vars.tool.type ) {
case ToolType::BLOCK:
max_index = global_vars.tools.size() - 1;
multiplier = TOOLS_WIDTH;
break;
case ToolType::MOD:
max_index = global_vars.mods.size() - 1;
multiplier = MOD_WIDTH;
break;
case ToolType::CHARACTER:
max_index = global_vars.characters.size() - 1;
multiplier = CHARACTER_WIDTH;
default:
break;
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}
int addition = 1;
if ( global_vars.tool.index % multiplier ==
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static_cast< uint64_t >( multiplier - 1 ) ) {
addition = multiplier + 1;
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}
if ( global_vars.tool.index == max_index ) {
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return;
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}
if ( global_vars.tool.index + addition > max_index ) {
addition = 1;
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}
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updateToolIndex( global_vars.tool.index + addition );
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}
void setFlag( uint64_t flag ) {
global_vars.flags |= flag;
}
void unsetFlag( uint64_t flag ) {
global_vars.flags &= ~flag;
}
bool getFlag( uint64_t flag ) {
return global_vars.flags & flag;
}
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void updateWorld() {
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for ( auto &block : global_vars.tools ) {
block->setType( global_vars.current_world_type );
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}
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for ( auto &block : global_vars.characters ) {
block->setType( global_vars.current_world_type );
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}
if ( getBlockRole( global_vars.current_tool->getId() ) !=
BlockRole::MODIFIER ) {
global_vars.current_tool->setType( global_vars.current_world_type );
}
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}
// TODO add mouse wheel control for modifiers
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void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) {
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switch ( key ) {
case SDLK_ESCAPE:
setFlag( QUIT_FLAG );
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break;
case SDLK_a:
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selectPrevTool();
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break;
case SDLK_d:
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selectNextTool();
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break;
case SDLK_w:
selectUpperTool();
break;
case SDLK_s:
selectLowerTool();
break;
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case SDLK_1:
global_vars.current_world_type = possibleLands[0];
updateWorld();
break;
case SDLK_2:
global_vars.current_world_type = possibleLands[1];
updateWorld();
break;
case SDLK_3:
global_vars.current_world_type = possibleLands[2];
updateWorld();
break;
case SDLK_4:
global_vars.current_world_type = possibleLands[3];
updateWorld();
break;
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case SDLK_r:
scene.getRenderer().setRenderColiders(
!scene.getRenderer().getRenderColiders() );
default:
break;
}
}
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void getMousePositionFlags( SDLPP::Scene &scene ) {
auto mouse = scene.getObjects( { EDITOR_MOUSE_ID } )[0];
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// move mouse colider to mouse position
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mouse->setPos( SDLPP::Mouse::getMousePositionDouble(
scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ) );
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MouseVisitor visitor;
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scene.visitCollisions( *mouse, visitor );
global_vars.mouse.cur_flags = visitor.getFlags();
// + 1 because the left map arrow is on position 0
global_vars.mouse.edit_box =
visitor.getEditBoxIndexes() + SDLPP::Vec2D< int >( 1, 0 );
global_vars.mouse.tool_box = visitor.getToolBoxIndexes();
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global_vars.mouse.tool_type =
static_cast< ToolType::Value >( visitor.getToolType() );
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// if we found an edit box, move tool icon to that box
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if ( visitor.foundEditBox() ) {
const auto &box = global_vars.mouse.edit_box;
global_vars.current_tool->setPos( box.getX() * BLOCK_SIZE,
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1 - MAP_HEIGHT * BLOCK_SIZE +
box.getY() * BLOCK_SIZE );
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}
}
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void mouseUpAction( uint64_t flags, SDLPP::Scene &scene ) {
if ( MouseVisitor::moveMapLeft( flags ) && global_vars.map.cur_page != 0 ) {
global_vars.map.cur_page--;
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scene.moveEverything( BLOCK_SIZE, 0 );
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}
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if ( MouseVisitor::moveMapRight( flags ) ) {
if ( global_vars.map.cur_page == global_vars.map.max_page ) {
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// add column
global_vars.objects.resize( global_vars.objects.size() + 1 );
global_vars.map.max_page++;
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}
global_vars.map.cur_page += 1;
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scene.moveEverything( -BLOCK_SIZE, 0 );
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}
if ( MouseVisitor::moveToolsLeft( flags ) &&
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global_vars.tool.cur_page_tools != 0 ) {
global_vars.tool.cur_page_tools--;
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updateToolSelection( global_vars.tool.cur_page_tools + 1,
ToolType::BLOCK );
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}
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if ( MouseVisitor::moveToolsRight( flags ) &&
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global_vars.tool.cur_page_tools != global_vars.tool.max_page_tools ) {
global_vars.tool.cur_page_tools++;
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updateToolSelection( global_vars.tool.cur_page_tools - 1,
ToolType::BLOCK );
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}
if ( MouseVisitor::moveModsLeft( flags ) &&
global_vars.tool.cur_page_mods != 0 ) {
global_vars.tool.cur_page_mods--;
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updateToolSelection( global_vars.tool.cur_page_mods + 1,
ToolType::MOD );
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}
if ( MouseVisitor::moveModsRight( flags ) &&
global_vars.tool.cur_page_mods != global_vars.tool.max_page_mods ) {
global_vars.tool.cur_page_mods++;
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updateToolSelection( global_vars.tool.cur_page_mods - 1,
ToolType::MOD );
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}
if ( MouseVisitor::moveCharactersLeft( flags ) &&
global_vars.tool.cur_page_characters != 0 ) {
global_vars.tool.cur_page_characters--;
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updateToolSelection( global_vars.tool.cur_page_characters + 1,
ToolType::CHARACTER );
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}
if ( MouseVisitor::moveCharactersRight( flags ) &&
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global_vars.tool.cur_page_characters !=
global_vars.tool.max_page_characters ) {
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global_vars.tool.cur_page_characters++;
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updateToolSelection( global_vars.tool.cur_page_characters - 1,
ToolType::CHARACTER );
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}
}
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SDLPP::Vec2D< int > getSelectedObjectIndexes() {
// -1 because we're indexing edit boxes from 1 (due to left arrow on map)
return global_vars.mouse.edit_box +
SDLPP::Vec2D< int >( global_vars.map.cur_page - 1, 0 );
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}
MapObject &getSelectedObject() {
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auto pos = getSelectedObjectIndexes();
return global_vars.objects[pos.getX()][pos.getY()];
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}
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void placeTool( SDLPP::Scene &scene ) {
std::lock_guard< std::mutex > lock( destruction_mutex );
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ToolVisitor visitor;
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visitor.setSourceType( global_vars.current_world_type );
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visitor.setSourceData( global_vars.current_tool->getData() );
auto tool_type = getBlockRole( global_vars.current_tool->getId() );
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switch ( tool_type ) {
case BlockRole::TERRAIN:
visitor.setVisitorType( VisitorType::Terrain );
break;
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case BlockRole::CHARACTER:
case BlockRole::MARIO:
visitor.setVisitorType( VisitorType::Character );
break;
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default:
visitor.setVisitorType( VisitorType::Modifier );
break;
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}
scene.visitCollisions( *global_vars.current_tool, visitor );
auto &obj = getSelectedObject();
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if ( visitor.removeBlock() && !visitor.addBlock() ) {
switch ( visitor.getVisitorType() ) {
case VisitorType::Terrain:
obj.unsetTerrain();
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break;
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case VisitorType::Character:
obj.unsetCharacter();
break;
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case VisitorType::Modifier:
obj.unsetModifier();
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break;
default:
break;
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}
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} else if ( visitor.addBlock() ) {
auto renderer = scene.getRendererShared();
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uint64_t z_index = 1;
std::shared_ptr< MarioBlock > new_obj = nullptr;
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switch ( visitor.getVisitorType() ) {
case VisitorType::Terrain:
obj.setTerrain( global_vars.current_tool->getId(),
global_vars.current_world_type );
new_obj = createTerrainBlock(
obj.getTerrainId(), obj.getTerrainType(), renderer,
global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), false, true );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
break;
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case VisitorType::Character:
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if ( tool_type == BlockRole::MARIO ) {
obj.setCharacter( MARIO_ID, global_vars.current_world_type );
new_obj =
createMario( global_vars.current_world_type, renderer,
global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), true );
// remove mario if exists
removeMario();
global_vars.mario = new_obj;
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global_vars.mario_pos = getSelectedObjectIndexes();
new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID );
z_index = scene.getObjects().size() - 1;
} else {
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obj.setCharacter(global_vars.current_tool->getId(), global_vars.current_world_type);
new_obj = createTerrainBlock(obj.getCharacterId(), obj.getCharacterType(), renderer, global_vars.mouse.edit_box.getX(), global_vars.mouse.edit_box.getY(), false, true);
new_obj->getCollisions()[0]->setId(EDITOR_CHARACTER_ID);
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dynamic_cast< MarioBlock * >( new_obj.get() )
->setTerrain( false );
z_index = scene.getObjects().size() - 1;
}
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break;
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case VisitorType::Modifier:
obj.setModifier( global_vars.current_tool->getId(),
global_vars.current_tool->getData() );
new_obj = createTerrainBlock(
obj.getModifierId(), LandType::OVERWORLD, renderer,
global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), false, true );
new_obj->setTextureKeepSRC(
global_vars.translucent_mod_texture );
new_obj->setData( global_vars.current_tool->getData() );
new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
// TODO createModifierBlock
dynamic_cast< MarioBlock * >( new_obj.get() )
->setTerrain( false );
z_index = scene.getObjects().size() - 1;
break;
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default:
break;
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}
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scene.addObject( new_obj );
scene.setZIndex( new_obj, z_index );
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}
}
void pollEvents( SDLPP::Scene &scene ) {
SDL_Event event;
while ( SDLPP::getSDLEvent( event ) ) {
switch ( event.type ) {
case SDL_QUIT:
setFlag( QUIT_FLAG );
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break;
case SDL_KEYUP:
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handleKeyUp( event.key.keysym.sym, scene );
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break;
case SDL_WINDOWEVENT:
if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
setFlag( UPDATE_FLAG );
}
break;
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case SDL_MOUSEMOTION:
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getMousePositionFlags( scene );
break;
case SDL_MOUSEBUTTONUP:
if ( global_vars.mouse.cur_flags == global_vars.mouse.prev_flags ) {
mouseUpAction( global_vars.mouse.cur_flags, scene );
}
if ( global_vars.mouse.edit_box.getX() != 0 ) {
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placeTool( scene );
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}
if ( global_vars.mouse.tool_box.getX() != -1 ) {
auto &tool_box = global_vars.mouse.tool_box;
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int multiplier = 0;
size_t max_index = 0;
size_t cur_page = 0;
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switch ( global_vars.mouse.tool_type ) {
case ToolType::BLOCK:
multiplier = 2 * TOOLS_WIDTH;
max_index = global_vars.tools.size();
cur_page = global_vars.tool.cur_page_tools;
break;
case ToolType::MOD:
multiplier = 2 * MOD_WIDTH;
max_index = global_vars.mods.size();
cur_page = global_vars.tool.cur_page_mods;
break;
case ToolType::CHARACTER:
multiplier = 2 * CHARACTER_WIDTH;
max_index = global_vars.characters.size();
cur_page = global_vars.tool.cur_page_characters;
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break;
case ToolType::WORLD:
multiplier = 2 * OVERWORLD_WIDTH;
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default:
break;
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}
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size_t index =
tool_box.getY() * ( multiplier / 2 ) + tool_box.getX();
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if ( global_vars.mouse.tool_type == ToolType::WORLD ) {
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global_vars.current_world_type = possibleLands[index];
updateWorld();
} else if ( index < max_index ) {
updateToolIndex( cur_page * multiplier + index,
global_vars.mouse.tool_type );
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}
}
break;
case SDL_MOUSEBUTTONDOWN:
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// store current mouse flags in previous mouse flags
global_vars.mouse.prev_flags = global_vars.mouse.cur_flags;
break;
case SDL_MOUSEWHEEL:
if ( event.wheel.y > 0 ) {
global_vars.current_tool->onScrollUp();
} else if ( event.wheel.y < 0 ) {
global_vars.current_tool->onScrollDown();
}
break;
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default:
break;
}
}
}
void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
FPSmanager gFPS;
SDL_initFramerate( &gFPS );
SDL_setFramerate( &gFPS, 200 );
while ( true ) {
SDL_framerateDelay( &gFPS );
pollEvents( *scene );
scene->updateScene();
}
}
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void createGrid( double start_x, double start_y, int count_x, int count_y,
std::shared_ptr< SDLPP::Scene > &scene ) {
auto renderer = scene->getRendererShared();
auto width = count_x * BLOCK_SIZE;
auto height = count_y * BLOCK_SIZE;
for ( int i = 0; i < count_x + 1; i++ ) {
auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
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start_x + i * BLOCK_SIZE, start_y, start_x + i * BLOCK_SIZE,
start_y + height, renderer, "#282828" );
line_vertical->setPermanent();
line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line_vertical );
}
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for ( int i = 0; i < count_y + 1; i++ ) {
auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
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start_x, start_y + i * BLOCK_SIZE, start_x + width,
start_y + i * BLOCK_SIZE, renderer, "#282828" );
line_horizontal->setPermanent();
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line_horizontal->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line_horizontal );
}
}
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std::pair< std::shared_ptr< SDLPP::TextRenderer >,
std::shared_ptr< SDLPP::TextRenderer > >
createArrowControls(
double left_x, double right_x, double start_y, double height,
uint64_t left_id, uint64_t right_id, std::shared_ptr< SDLPP::Scene > &scene,
std::shared_ptr< SDLPP::FontConfiguration > &font_config ) {
auto renderer = scene->getRendererShared();
// white rectangles
auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
left_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true );
rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
rectangle1->setId( left_id );
rectangle1->setPermanent();
rectangle1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( rectangle1 );
// white rectangles
auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
right_x, start_y, BLOCK_SIZE, height, renderer, "#FFFFFF88", true );
rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
rectangle2->setId( right_id );
rectangle2->setPermanent();
rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( rectangle2 );
auto left = std::make_shared< SDLPP::TextRenderer >(
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left_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE,
BLOCK_SIZE, renderer, "<", font_config );
left->setId( 0 );
left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
left->setPermanent();
scene->addObject( left );
auto right = std::make_shared< SDLPP::TextRenderer >(
right_x, start_y + height / 2.0 - 0.5 * BLOCK_SIZE, BLOCK_SIZE,
BLOCK_SIZE, renderer, ">", font_config );
right->setId( 0 );
right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
right->setPermanent();
scene->addObject( right );
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return { left, right };
}
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void populateToolGrid(
int count_x, int count_y, float start_x, float start_y,
ToolType::Value type, const std::vector< uint64_t > &blocks,
std::vector< std::shared_ptr< MarioBlock > > &tool_store,
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std::vector< std::shared_ptr< SDLPP::RenderObject > > &tool_box_store,
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std::shared_ptr< SDLPP::Scene > &scene, const std::string &title,
const std::shared_ptr< SDLPP::FontConfiguration > &font_config ) {
auto renderer = scene->getRendererShared();
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for ( int j = 0; j < count_y; j++ ) {
for ( int i = 0; i < count_x; i++ ) {
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auto tool_box = std::make_shared< ToolBox >( i, j, start_x, start_y,
renderer, false );
scene->addObject( tool_box );
}
}
int tool_index = 0;
for ( auto &block : blocks ) {
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switch ( type ) {
case ToolType::CHARACTER:
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if ( block == MARIO_ID ) {
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tool_store.push_back( createMario(
global_vars.current_world_type, renderer, 0, 0, true ) );
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break;
}
// fall through
case ToolType::MOD:
tool_store.push_back(
createTerrainBlock( block, global_vars.current_world_type,
renderer, false, true ) );
break;
case ToolType::BLOCK:
tool_store.push_back(
createTerrainBlock( block, global_vars.current_world_type,
renderer, false, true ) );
break;
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default:
break;
}
tool_store.back()->setHidden( true );
tool_store.back()->setPermanent();
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tool_store.back()->pauseAnimation();
auto x = tool_index % count_x;
auto y = tool_index / count_x;
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tool_store.back()->setPos( start_x + x * BLOCK_SIZE,
start_y + y * BLOCK_SIZE );
scene->addObject( tool_store.back() );
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tool_index = ( tool_index + 1 ) % ( 2 * count_x );
}
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for ( int j = 0; j < count_y; j++ ) {
for ( int i = 0; i < count_x; i++ ) {
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auto tool_box =
std::make_shared< ToolBox >( i, j, start_x, start_y, renderer );
tool_box->setType( type );
scene->addObject( tool_box );
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tool_box->setColor( "#00000000" );
tool_box_store.push_back( tool_box );
}
}
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auto tool_text = std::make_shared< SDLPP::TextRenderer >(
start_x - BLOCK_SIZE, start_y - BLOCK_SIZE,
( count_x + 2 ) * BLOCK_SIZE, BLOCK_SIZE, renderer, title, font_config,
SDLPP_TEXT_CENTER );
tool_text->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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tool_text->setPermanent();
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scene->addObject( tool_text );
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}
void populateWorldType(
int count_x, int count_y, float start_x, float start_y,
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std::shared_ptr< SDLPP::Scene > &scene, const std::string &title,
const std::shared_ptr< SDLPP::FontConfiguration > &font_config ) {
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auto renderer = scene->getRendererShared();
for ( int j = 0; j < count_y; j++ ) {
for ( int i = 0; i < count_x; i++ ) {
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auto tool_box =
std::make_shared< ToolBox >( i, j, start_x, start_y, renderer );
tool_box->setType( ToolType::WORLD );
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scene->addObject( tool_box );
}
}
int tool_index = 0;
for ( auto &type : possibleLands ) {
auto land = createTerrainBlock( BRICK_ID, type, renderer, false, true );
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auto x = tool_index % count_x;
auto y = tool_index / count_x;
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land->setId( EDITOR_WORLD_CHANGE_ID );
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land->setPermanent();
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land->setPos( start_x + x * BLOCK_SIZE, start_y + y * BLOCK_SIZE );
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scene->addObject( land );
tool_index = ( tool_index + 1 ) % ( 2 * count_x );
}
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auto tool_text = std::make_shared< SDLPP::TextRenderer >(
start_x, start_y - BLOCK_SIZE, count_x * BLOCK_SIZE, BLOCK_SIZE,
renderer, title, font_config, SDLPP_TEXT_CENTER );
tool_text->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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tool_text->setPermanent();
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scene->addObject( tool_text );
}
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void checkArrowsEnabled( uint64_t cur_page, uint64_t max_page,
uint64_t left_flag, uint64_t right_flag,
std::shared_ptr< SDLPP::TextRenderer > &left_arrow,
std::shared_ptr< SDLPP::TextRenderer > &right_arrow,
std::shared_ptr< SDLPP::Font > &font,
bool map = false ) {
if ( cur_page == 0 && getFlag( left_flag ) ) {
setFlag( UPDATE_FLAG );
unsetFlag( left_flag );
left_arrow->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
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} else if ( cur_page != 0 && !getFlag( left_flag ) ) {
setFlag( UPDATE_FLAG );
setFlag( left_flag );
left_arrow->setTextColor( font, "#000000", "#282828", 0.05 );
}
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if ( cur_page == max_page && getFlag( right_flag ) ) {
setFlag( UPDATE_FLAG );
unsetFlag( right_flag );
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if ( map ) {
right_arrow->setTextColor( font, "#00FF00", "#000000", 0.1 );
right_arrow->changeText( "+" );
} else {
right_arrow->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
}
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} else if ( cur_page != max_page && !getFlag( right_flag ) ) {
setFlag( UPDATE_FLAG );
setFlag( right_flag );
right_arrow->setTextColor( font, "#000000", "#282828", 0.05 );
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if ( map ) {
right_arrow->changeText( ">" );
}
}
}
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#ifdef _WIN32
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR szCmdLine, int nCmdShow ) {
#else
int main() {
#endif
SDLPP::init();
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SDLPP::Window w( "Mario editor!" );
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w.setResizable( true );
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BLOCK_SIZE = 1.0 / 26;
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
auto font_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#000000", "#282828", 0.05 );
g_text_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#FFFFFF", "#000000", 0.15 );
auto renderer = std::make_shared< SDLPP::Renderer >( w );
renderer->setBlendMode( SDL_BLENDMODE_BLEND );
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// prepare global vars
g_terrain_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
g_mario_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
g_mod_texture =
std::make_shared< SDLPP::Texture >( renderer, "sprites/mods.png" );
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g_enemies_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/enemies.png", MARIO_OVERWORLD_COLORKEY );
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g_translucent_terrain_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
g_translucent_terrain_texture->setAlpha( 100 );
g_translucent_mod_texture =
std::make_shared< SDLPP::Texture >( renderer, "sprites/mods.png" );
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g_translucent_mod_texture->setAlpha( 100 );
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g_translucent_enemies_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/enemies.png", MARIO_OVERWORLD_COLORKEY );
g_translucent_enemies_texture->setAlpha( 100 );
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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auto bg = std::make_shared< SDLPP::RectangleRender >(
0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true );
bg->setPermanent();
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bg->setId( 1 );
scene->addObject( bg );
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global_vars.current_world_type = LandType::OVERWORLD;
// TODO file name
loadMap( scene, global_vars.mario, "test_binary.bin", global_vars.objects,
true, MAP_WIDTH );
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// create grids and arrow controls
// map
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auto arrows = createArrowControls(
0, ( MAP_WIDTH + 1 ) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE,
MAP_HEIGHT * BLOCK_SIZE, EDITOR_LEFT_MAP_ID, EDITOR_RIGHT_MAP_ID, scene,
font_config );
auto left_map_arrow = arrows.first;
auto right_map_arrow = arrows.second;
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createGrid( BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH, MAP_HEIGHT,
scene );
// edit blocks on map
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for ( int i = 0; i < MAP_WIDTH; i++ ) {
for ( int j = 0; j < MAP_HEIGHT; j++ ) {
scene->addObject( std::make_shared< EditBox >(
i, j, BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, MAP_WIDTH,
MAP_HEIGHT, renderer ) );
}
}
// tools
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populateToolGrid( TOOLS_WIDTH, 2, ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE,
1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, ToolType::BLOCK,
possibleBlocks, global_vars.tools, global_vars.tool_boxes,
scene, "TERRAIN", font_config );
arrows = createArrowControls(
( MAP_WIDTH - TOOLS_WIDTH - 1 ) * BLOCK_SIZE, MAP_WIDTH * BLOCK_SIZE,
1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, 2 * BLOCK_SIZE,
EDITOR_LEFT_TOOL_ID, EDITOR_RIGHT_TOOL_ID, scene, font_config );
auto left_tool_arrow = arrows.first;
auto right_tool_arrow = arrows.second;
createGrid( ( MAP_WIDTH - TOOLS_WIDTH ) * BLOCK_SIZE,
1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, TOOLS_WIDTH, 2, scene );
// mods
populateToolGrid( MOD_WIDTH, 2, 5 * BLOCK_SIZE,
1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, ToolType::MOD,
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possibleMods, global_vars.mods, global_vars.mod_boxes,
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scene, "MODS", font_config );
arrows = createArrowControls(
4 * BLOCK_SIZE, ( MOD_WIDTH + 5 ) * BLOCK_SIZE,
1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, 2 * BLOCK_SIZE, EDITOR_LEFT_MOD_ID,
EDITOR_RIGHT_MOD_ID, scene, font_config );
auto left_mod_arrow = arrows.first;
auto right_mod_arrow = arrows.second;
createGrid( 5 * BLOCK_SIZE, 1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, MOD_WIDTH,
2, scene );
// characters
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populateToolGrid( CHARACTER_WIDTH, 2, ( MOD_WIDTH + 8 ) * BLOCK_SIZE,
1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, ToolType::CHARACTER,
possibleCharacters, global_vars.characters,
global_vars.character_boxes, scene, "CHARACTERS",
font_config );
arrows =
createArrowControls( ( MOD_WIDTH + 7 ) * BLOCK_SIZE,
( MOD_WIDTH + 8 + CHARACTER_WIDTH ) * BLOCK_SIZE,
1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE,
2 * BLOCK_SIZE, EDITOR_LEFT_CHARACTER_ID,
EDITOR_RIGHT_CHARACTER_ID, scene, font_config );
auto left_char_arrow = arrows.first;
auto right_char_arrow = arrows.second;
createGrid( ( MOD_WIDTH + 8 ) * BLOCK_SIZE,
1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, CHARACTER_WIDTH, 2,
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scene );
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// world type
populateWorldType( OVERWORLD_WIDTH, 2, BLOCK_SIZE,
1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE, scene, "WORLD",
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font_config );
createGrid( BLOCK_SIZE, 1 - ( MAP_HEIGHT + 3 ) * BLOCK_SIZE,
OVERWORLD_WIDTH, 2, scene );
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global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
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global_vars.tool.max_page_tools =
( possibleBlocks.size() - 1 ) / ( 2 * TOOLS_WIDTH );
global_vars.tool.max_page_mods =
( possibleMods.size() - 1 ) / ( 2 * MOD_WIDTH );
global_vars.tool.max_page_characters =
( possibleCharacters.size() - 1 ) / ( 2 * CHARACTER_WIDTH );
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auto mouse = std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0,
renderer );
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mouse->setMinWidth( 1 );
mouse->setMinHeight( 1 );
mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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mouse->setId( EDITOR_MOUSE_ID );
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mouse->setColiderColor( "#00FF00" );
mouse->addCollision( SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
scene->addObject( mouse );
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global_vars.translucent_terrain_texture = g_translucent_terrain_texture;
global_vars.translucent_mario_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
global_vars.translucent_mario_texture->setAlpha( 100 );
global_vars.generic_tool =
createTerrainBlock( possibleBlocks[global_vars.tool.index],
global_vars.current_world_type, renderer, false );
global_vars.generic_tool->setTextureKeepSRC(
global_vars.translucent_terrain_texture );
global_vars.generic_tool->removeCollisions();
global_vars.generic_tool->addCollision(
SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
global_vars.current_tool = global_vars.generic_tool;
global_vars.coin_tool = createTerrainBlock(
COIN_MODIFIER_ID, LandType::OVERWORLD, renderer, 0, 0, false, true );
global_vars.coin_tool->setData( 1 );
global_vars.coin_tool->removeCollisions();
global_vars.coin_tool->addCollision(
SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
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global_vars.translucent_mod_texture = g_translucent_mod_texture;
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global_vars.translucent_enemies_texture = g_translucent_enemies_texture;
dynamic_cast< MarioBlock & >( *global_vars.current_tool ).setTool();
scene->addObject( global_vars.current_tool );
scene->addObject( global_vars.coin_tool );
global_vars.coin_tool->setHidden( true );
scene->moveZTop( global_vars.current_tool );
scene->moveZTop( global_vars.coin_tool );
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scene->moveEverything( BLOCK_SIZE, 0 );
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FPSmanager gFPS;
SDL_initFramerate( &gFPS );
SDL_setFramerate( &gFPS, 60 );
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updateToolSelection( 0, ToolType::BLOCK );
updateToolSelection( 0, ToolType::MOD );
updateToolSelection( 0, ToolType::CHARACTER );
setToolColor();
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auto base = SDL_GetTicks();
int frames = 0;
std::thread inputThread( doInput, scene );
inputThread.detach();
setFlag( UPDATE_FLAG );
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global_vars.tool.cur_page_tools = 0;
global_vars.tool.cur_page_mods = 0;
global_vars.tool.cur_page_characters = 0;
// required for initial correct rendering
setFlag( MAP_LEFT_ENABLED_FLAG | MAP_RIGHT_ENABLED_FLAG |
TOOL_LEFT_ENABLED_FLAG | TOOL_RIGHT_ENABLED_FLAG |
MOD_LEFT_ENABLED_FLAG | MOD_RIGHT_ENABLED_FLAG |
CHARACTER_LEFT_ENABLED_FLAG | CHARACTER_RIGHT_ENABLED_FLAG );
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SDL_PumpEvents();
scene->updateSizeAndPosition();
scene->renderScene();
renderer->presentRenderer();
setFlag(UPDATE_FLAG);
while ( !getFlag( QUIT_FLAG ) ) {
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SDL_framerateDelay( &gFPS );
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SDL_PumpEvents();
std::lock_guard< std::mutex > lock( destruction_mutex );
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scene->renderScene();
renderer->presentRenderer();
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frames++;
if ( SDL_GetTicks() - base >= 1000 ) {
std::cout << "FPS: " << frames << std::endl;
frames = 0;
base = SDL_GetTicks();
}
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checkArrowsEnabled( global_vars.map.cur_page, global_vars.map.max_page,
MAP_LEFT_ENABLED_FLAG, MAP_RIGHT_ENABLED_FLAG,
left_map_arrow, right_map_arrow, font, true );
checkArrowsEnabled( global_vars.tool.cur_page_tools,
global_vars.tool.max_page_tools,
TOOL_LEFT_ENABLED_FLAG, TOOL_RIGHT_ENABLED_FLAG,
left_tool_arrow, right_tool_arrow, font );
checkArrowsEnabled( global_vars.tool.cur_page_mods,
global_vars.tool.max_page_mods,
MOD_LEFT_ENABLED_FLAG, MOD_RIGHT_ENABLED_FLAG,
left_mod_arrow, right_mod_arrow, font );
checkArrowsEnabled( global_vars.tool.cur_page_characters,
global_vars.tool.max_page_characters,
CHARACTER_LEFT_ENABLED_FLAG,
CHARACTER_RIGHT_ENABLED_FLAG, left_char_arrow,
right_char_arrow, font );
if ( getFlag( UPDATE_FLAG ) ) {
scene->updateSizeAndPosition();
unsetFlag( UPDATE_FLAG );
}
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}
saveMap( "test_binary2.bin", global_vars.objects );
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return 0;
}