game/mario/global_vars.hpp

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#ifndef GLOBAL_VARS_H
#define GLOBAL_VARS_H
#include "../sdlpp/sdlpp.hpp"
extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
extern std::shared_ptr< SDLPP::Texture > g_mario_texture;
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extern std::shared_ptr< SDLPP::Texture > g_mod_texture;
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extern std::shared_ptr< SDLPP::Texture > g_enemies_texture;
extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_enemies_texture;
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extern std::shared_ptr< SDLPP::Scene > g_playground;
extern std::shared_ptr< SDLPP::FontConfiguration > g_text_config;
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#endif