game/mario/mario_visitor.cpp

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2021-04-25 20:42:55 +00:00
#include "mario_visitor.hpp"
#include "../sdlpp/sdlpp_renderobject.hpp"
#include "objectids.hpp"
void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getId();
switch(id) {
case FLOOR_OVERWORLD_ID:
onGround = true;
break;
case DEATH_ID:
death = true;
break;
default:
break;
}
}