1927b71629
Preparation for different types of terrain
2021-04-30 09:10:58 +02:00
5562ca4d82
Tetris: mouse proof-of-concept
2021-04-29 19:49:04 +02:00
4e81ac6562
SDLPP: if one object is entirely contained within another, it is a collision
2021-04-29 19:48:45 +02:00
4f20274f11
SDLPP: mouse position functions
2021-04-29 19:48:05 +02:00
90dc26251b
Tetris: use new API
2021-04-29 13:25:55 +02:00
b52dee267b
Mario: flip texture according to movement direction
2021-04-29 13:08:08 +02:00
ff741dd882
SDLPP: add texture flipping/rotation
2021-04-29 13:06:37 +02:00
b611e2479a
Mario: detect left/right collision
2021-04-29 12:33:31 +02:00
e8e9e12b58
Ignore clangd files
2021-04-29 12:33:06 +02:00
7c38e122d0
Mario: use object alignment
2021-04-27 15:58:01 +02:00
e5d0610f6d
SDLPP: add option to specify render object alignment
2021-04-27 15:58:01 +02:00
fc1d06a2b8
Added README
2021-04-26 22:21:50 +02:00
0f1e44615c
Mario: include testmap in git
2021-04-26 22:16:53 +02:00
5d03da3131
Mario: remove linux-specific includes
2021-04-26 22:16:25 +02:00
b0b84101a2
Mario: don't let Mario go left
2021-04-26 21:59:21 +02:00
dd6f37264c
SDLPP: add collider IDs
2021-04-26 21:57:31 +02:00
19e66bf34a
Mario: initial commit
2021-04-25 22:42:55 +02:00
7206dbf7c3
SDLPP: Scene - add visitCollisions function
2021-04-25 16:07:46 +02:00
5b96de0d9d
SDLPP: Scene - add function to bring objet to the front or back of Z
2021-04-25 15:54:16 +02:00
1f5e3a999c
SDLPP: add header files to sdlpp.hpp
2021-04-25 14:09:14 +02:00
87970bfc4b
SDLPP: Visitor pattern
2021-04-25 13:57:33 +02:00
ee82430f82
SDLPP: animation/movement chagnes
2021-04-24 23:26:27 +02:00
6cfe2046d4
SDLPP: Formatting
2021-03-15 14:50:40 +01:00
4cd351c7a3
SDLPP: Texture - use SDL_Color
2021-03-15 14:48:48 +01:00
8540573455
SDLPP: RenderObject - use Vec2D
2021-03-15 14:43:56 +01:00
6ecdb6d90d
SDLPP: Renderer/Scene - use Vec2D instead of std::pair
2021-03-15 14:37:53 +01:00
aaae85a932
SDLPP: LineRenderer - use new features
2021-03-15 14:30:01 +01:00
8b3eee0673
SDLPP: Split fontconfiguration into 2 files
2021-03-15 14:18:41 +01:00
406186d8bb
TETRIS: Fix restart
2021-03-14 17:02:41 +01:00
594316dcea
Tetris: formatting
2021-03-13 18:37:23 +01:00
2f20661b5b
SDLPP: formatting, make compileable on Linux
2021-03-13 18:36:29 +01:00
d2cf54556e
New collision detection
2021-03-13 15:05:16 +01:00
258ce51cfe
Trying to switch to more object-oriented
2021-03-12 22:33:46 +01:00
fbe122a5b9
Added FEATURE flag, fixed rare segfault
2021-03-09 09:27:15 +01:00
bb502b37f4
Animation
2021-03-07 14:06:55 +01:00
c7ec12584c
Add texture alpha blending
2021-03-07 13:18:58 +01:00
fbc1fdd6f7
Added source rectangle option for texture setting
2021-03-07 13:06:08 +01:00
fa10620901
TODOs
2021-03-07 12:20:00 +01:00
2661d6ca76
SDLPP: CircleRenderer can be rendered
2021-01-31 21:48:48 +01:00
8481560175
Decided this TODO isn't required
2021-01-31 18:17:41 +01:00
3de364ce26
TETRIS: make enough room for 'Quit Game' text
2021-01-31 16:02:08 +01:00
f92a94ef01
SDLPP: Don't save textures before render
...
Since textures should only be manipulated in the main thread (as well
as rendering), let programmers deal with ensuring the texture is
available during rendercopy
2021-01-31 15:56:47 +01:00
392bc4f203
TETRIS: Add windows_release target to Makefile
2021-01-30 23:14:12 +01:00
ba1e2a2dc5
TETRIS: Fix score not updating
2021-01-30 23:12:30 +01:00
79557e9edc
TETRIS: only change textures in the main thread
2021-01-30 23:01:36 +01:00
ff091a66b9
TETRI: silence a warning in custom_classes
2021-01-30 23:00:58 +01:00
a8ff8e49c7
SDLPP: Don't automatically updateSizeAndPosition with every text change
...
This can lead to problems becuase only main thread can update textures,
let programmers figure out when is the appropriate time to update a
texture.
2021-01-30 22:59:22 +01:00
2622c9fb98
SDLPP: Make compile-able in g++
2021-01-30 22:23:45 +01:00
430d99ff38
TETRIS: Split custom_classes into cpp and hpp and only use 1 shared
...
block texture
2021-01-30 22:18:15 +01:00
fe675369ea
TETRIS: Use FontConfiguration
2021-01-30 21:35:25 +01:00