Commit Graph

97 Commits

Author SHA1 Message Date
c183e58f6e Blocks.cpp: add character support to 2021-08-08 21:22:44 +02:00
c7309d56a3 Editor: add character support 2021-08-08 21:22:00 +02:00
f3c4380bfb Mario: add enemies textures 2021-08-08 21:19:26 +02:00
4f65dba2e0 Mario: only visit objects if they entered screen at least once 2021-08-07 22:25:32 +02:00
f7002f0f38 Mario: better mushroom movement 2021-08-07 22:17:27 +02:00
a194bfb86e Mario: destroy moving objects once they leave left side of screen, remove destroyed objects from moving_objects 2021-08-07 22:10:09 +02:00
e283b36229 Mario: set scene's background objects 2021-08-07 21:59:06 +02:00
f35aa095f3 Mario: remove useless debug outputs 2021-08-07 21:43:27 +02:00
f04dc1e23b Mario: mushroom interaction with Mario 2021-08-07 21:42:51 +02:00
7b2adac922 Mario: add mushroom block 2021-08-07 21:41:15 +02:00
a7aa86c8e3 Mario: simple blocks formatting 2021-08-07 21:39:54 +02:00
4742f3dd02 Mario: add travelToPos function to blocks 2021-08-07 21:39:15 +02:00
7cb3f95e44 Mario: loop through all moving objects in doInput 2021-08-07 21:38:00 +02:00
6238022ed2 Mario: fix modifier deletion 2021-08-07 12:13:23 +02:00
d4393ef179 Mario: better handling of screen resize, when showing FPS consider input handling as well 2021-08-06 18:50:31 +02:00
7d9763443a Mario: update cmake to include brew libraries 2021-08-05 21:21:25 +02:00
d267402ec5 Make cmake work on windows 2021-08-05 19:16:12 +02:00
8e566ddb03 Mario: add sdlpp as a subdirectory instead of ExternalProject 2021-08-05 18:00:47 +02:00
040b3b63c2 Move to CMake 2021-08-05 00:33:55 +02:00
bfe658618e Mario: prepartations for multiple moving objects 2021-08-05 00:32:54 +02:00
e67cf508a2 Add coin animation 2021-07-24 20:50:24 +02:00
130a01feda Forgot to add coineditorblock 2021-07-24 20:48:37 +02:00
d638108223 Remove redundant functions from blocks.cpp, fix editor problem with pagination 2021-07-24 19:59:25 +02:00
3be728843a Refactor to use objects for terrain/mod creation, added coin modifier 2021-07-23 00:08:05 +02:00
76f5c43197 Mod texture image 2021-06-24 20:54:18 +02:00
2617156833 Mod texture 2021-06-24 20:53:58 +02:00
b423ac7b8c Mario: add option to make a block collision-less 2021-06-21 19:40:29 +02:00
a54d079fd2 Mario: add MapObject and use that instead of tuples 2021-06-07 23:48:28 +02:00
76f55fd98c Mario Editor: fix highlighting 2021-06-04 14:49:24 +02:00
301c4f3142 Mario Editor: initialize empty map with correct column size 2021-06-04 14:39:23 +02:00
0475f4967b Mario Editor: smaller block size 2021-06-01 10:18:33 +02:00
243c1d9d04 Mario: add a dictionary of flags for each block 2021-05-31 18:54:59 +02:00
af3954cb61 Mario: merge mapLoader functions into one 2021-05-31 18:54:43 +02:00
78c9b9feb0 Mario: fix function name 2021-05-31 17:28:26 +02:00
57a573783d Mario Editor: change function name 2021-05-31 16:10:19 +02:00
2b405c5d31 Mario Editor: change edit boxes' indexing to 1-based
As the left map arrow is on position 0 * BLOCK_SIZE and the first edit
box is on position 1 * BLOCK_SIZE, indexing them from 1 causes slightly
more readable code
2021-05-31 16:08:14 +02:00
26cbdd0f8e Mario: add block's land type when creating block 2021-05-31 16:07:55 +02:00
808f392119 Mario: silence some warnings 2021-05-31 14:30:28 +02:00
5d20757d43 Mario Editor: formatting 2021-05-31 14:04:28 +02:00
cd0a301e52 Mario Editor: add land type switching 2021-05-31 14:03:11 +02:00
3bef592cb1 Mario Editor: formatting 2021-05-29 19:24:47 +02:00
58974f8a7e Mario Editor: add tool highlighting + WSAD controls 2021-05-29 19:17:45 +02:00
3cb36fe180 Mario Editor: add tool populating function 2021-05-29 13:21:01 +02:00
5b8c0f88bb Mario Editor: turn grid/arrow creation into a function 2021-05-29 11:38:45 +02:00
a55a9142af Mario: slight editor UI update 2021-05-28 20:00:15 +02:00
be638591c8 Mario: remove debug outputs from editor 2021-05-28 19:53:30 +02:00
9d9068091b Mario: slightly better editor UI 2021-05-28 19:51:02 +02:00
af3588501a Mario: reflect fixed sdlpp collisions 2021-05-27 18:09:58 +02:00
757a03568d Mario: Fix bug of being teleported after landing from jump
In rare cases Mario was teleported when landing from a high jump as a
visitor could've been fired in the wrong moment (before Mario's Y was
reset to be standing on the ground) and left/right detect would trigger
and teleport mario 1 block away
2021-05-27 16:57:21 +02:00
b8c56c06fd Mario: better side collision handling 2021-05-27 16:33:00 +02:00