game/mario/visitors/mario_visitor.cpp

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#include "mario_visitor.hpp"
#include "../../sdlpp/sdlpp_renderobject.hpp"
#include "../objectids.hpp"
#include "../sprites.hpp"
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void MarioVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getId();
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switch (id) {
case PIPE_LEFT_TOP_ID:
case PIPE_RIGHT_TOP_ID:
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teleport_bottom = true;
// fallthrough
case PIPE_LEFT_BOTTOM_ID:
case PIPE_RIGHT_BOTTOM_ID:
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{
auto m_obj = dynamic_cast<const MarioBlock &>(obj);
if(m_obj.hasTeleport()) {
setTeleportLevel(m_obj.getTeleportLevel());
}
}
// fallthrough
case FLOOR_ID:
case BRICK_ID:
case BRICK_TOP_ID:
case STEP_ID:
case SIDEWAY_PIPE_END_TOP_ID:
case SIDEWAY_PIPE_END_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
case SIDEWAY_PIPE_MIDDLE_TOP_ID:
case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
case TREE_PLATFORM_TOP_LEFT_ID:
case TREE_PLATFORM_TOP_RIGHT_ID:
case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
case MUSHROOM_PLATFORM_TOP_LEFT_ID:
case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
case CANNON_TOWER_ID:
case CANNON_PEDESTAL_ID:
case CANNON_ID:
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if (from == MARIO_FLOOR_DETECT) {
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onGround = true;
groundY = obj.getPos().getY();
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} else if (from == MARIO_LEFT_SIDE_DETECT) {
if (!left && !right) {
movement_blockage = obj.getPos();
}
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left = true;
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} else if (from == MARIO_RIGHT_SIDE_DETECT) {
if (!left && !right) {
movement_blockage = obj.getPos();
}
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right = true;
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} else if (from == MARIO_TOP_DETECT) {
top_hit = true;
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} else if (from == MARIO_TOP_LEFT_DETECT ||
from == MARIO_TOP_RIGHT_DETECT) {
rightleftpos = obj.getPos();
top_left_right = true;
}
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break;
case DEATH_ID:
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_instant_death = true;
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break;
case GOOMBA_ID:
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if (from != MARIO_FLOOR_DETECT && from != MARIO_ENEMY_DETECT) {
_death = true;
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} else if (from == MARIO_FLOOR_DETECT || from == MARIO_ENEMY_DETECT) {
_bounce = true;
}
break;
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case STOP_MOVEMENT:
stop = true;
newX = obj.getDoubleRect().first.getX() +
obj.getDoubleRect().second.getX();
break;
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case MUSHROOM_ID:
mushroom = true;
break;
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case POLE_BOTTOM_ID:
case POLE_TOP_ID:
case FLAG_ID:
_end = true;
endPos = obj.getPos();
break;
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default:
break;
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}
}