Commit Graph

68 Commits

Author SHA1 Message Date
fd96a1c2cc SDLPP: don't colide with self 2023-03-10 16:45:10 +01:00
92a30b8c51 SDLPP: don't hide objects on destroy, wait for next render to be killed
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continuous-integration/drone/push Build encountered an error
2022-11-12 21:32:47 +01:00
9e4cc97f79 SDLPP: Add scene pause function 2022-09-24 22:51:32 +02:00
6cee97059c SDLPP TextRenderer: add function 2022-07-24 20:22:07 +02:00
4414ee6ff7 SDLPP: don't cause an exception when TextRenderer has an empty string 2022-07-21 20:07:56 +02:00
94d24e37fa Playing around with buttons
Some checks failed
continuous-integration/drone/push Build is failing
2022-06-22 21:42:57 +02:00
0608202483 SDLPP: add option to specify background objects in scene and move Z index of objects just above those background objects 2021-08-07 21:58:53 +02:00
7b1ef25f37 SDLPP: slight code cleanup 2021-08-07 12:13:03 +02:00
4728056b76 SDLPP: add != for vector, add << for vector 2021-08-06 18:50:31 +02:00
b87318f44d SDLPP: add function that returns absolute position 2021-08-06 18:50:31 +02:00
d267402ec5 Make cmake work on windows 2021-08-05 19:16:12 +02:00
509e5e36c2 Sdlpp: move to cmake 2021-08-05 17:55:55 +02:00
37f7bab63e sdlpp_renderobject: getMovement is const 2021-08-04 23:29:18 +02:00
79d9f266b4 SDLPP: add function to change texture while keeping SRC rect 2021-07-23 00:05:40 +02:00
0e71dfa7d5 SDLPP: make text change only happen in render() 2021-07-23 00:05:13 +02:00
0b3689b0ae SDLPP: add option to remove collisions 2021-05-31 18:54:17 +02:00
808f392119 Mario: silence some warnings 2021-05-31 14:30:28 +02:00
af94cc0e03 SDLPP: add option to get SRC rect of texture 2021-05-31 14:01:11 +02:00
db338fd544 SDLPP colidesWith: only add id once
Before this change collision id was added for every collision it was a
part of, but we only want that id once (the collider collided, that's all
that matters)
2021-05-27 18:08:48 +02:00
19c29b261c Windows compatibility fixes 2021-05-26 14:17:07 +02:00
0c4f2482c7 SDLPP: Allow changing coliders' position
Requires `updateSizeAndPosition` to be run on the parent container
2021-05-25 22:05:00 +02:00
79d5f348c4 SDLPP: allow using shared pointers when adding collisions 2021-05-25 22:04:38 +02:00
bd8a841e6f Don't updateSizeAndPosition on setPos as it might change texture and that isn't threadsafe 2021-05-25 20:21:26 +02:00
df61983f55 SDLPP: add .a library target 2021-05-25 16:34:21 +02:00
7390f684f5 SDLPP: rectcolider now has min height/width property 2021-05-25 12:18:03 +02:00
34324d3054 SDLPP: get/set id in visitor 2021-05-02 14:03:43 +02:00
e84284e613 SDLPP: can set minimal width/height on rectangle renderer 2021-05-02 14:03:26 +02:00
4e81ac6562 SDLPP: if one object is entirely contained within another, it is a collision 2021-04-29 19:48:45 +02:00
4f20274f11 SDLPP: mouse position functions 2021-04-29 19:48:05 +02:00
ff741dd882 SDLPP: add texture flipping/rotation 2021-04-29 13:06:37 +02:00
e5d0610f6d SDLPP: add option to specify render object alignment 2021-04-27 15:58:01 +02:00
dd6f37264c SDLPP: add collider IDs 2021-04-26 21:57:31 +02:00
7206dbf7c3 SDLPP: Scene - add visitCollisions function 2021-04-25 16:07:46 +02:00
5b96de0d9d SDLPP: Scene - add function to bring objet to the front or back of Z 2021-04-25 15:54:16 +02:00
1f5e3a999c SDLPP: add header files to sdlpp.hpp 2021-04-25 14:09:14 +02:00
87970bfc4b SDLPP: Visitor pattern 2021-04-25 13:57:33 +02:00
ee82430f82 SDLPP: animation/movement chagnes 2021-04-24 23:26:27 +02:00
6cfe2046d4 SDLPP: Formatting 2021-03-15 14:50:40 +01:00
4cd351c7a3 SDLPP: Texture - use SDL_Color 2021-03-15 14:48:48 +01:00
8540573455 SDLPP: RenderObject - use Vec2D 2021-03-15 14:43:56 +01:00
6ecdb6d90d SDLPP: Renderer/Scene - use Vec2D instead of std::pair 2021-03-15 14:37:53 +01:00
aaae85a932 SDLPP: LineRenderer - use new features 2021-03-15 14:30:01 +01:00
8b3eee0673 SDLPP: Split fontconfiguration into 2 files 2021-03-15 14:18:41 +01:00
2f20661b5b SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
d2cf54556e New collision detection 2021-03-13 15:05:16 +01:00
258ce51cfe Trying to switch to more object-oriented 2021-03-12 22:33:46 +01:00
bb502b37f4 Animation 2021-03-07 14:06:55 +01:00
c7ec12584c Add texture alpha blending 2021-03-07 13:18:58 +01:00
fbc1fdd6f7 Added source rectangle option for texture setting 2021-03-07 13:06:08 +01:00
fa10620901 TODOs 2021-03-07 12:20:00 +01:00