37f7bab63e
sdlpp_renderobject: getMovement is const
2021-08-04 23:29:18 +02:00
e67cf508a2
Add coin animation
2021-07-24 20:50:24 +02:00
130a01feda
Forgot to add coineditorblock
2021-07-24 20:48:37 +02:00
d638108223
Remove redundant functions from blocks.cpp, fix editor problem with pagination
2021-07-24 19:59:25 +02:00
3be728843a
Refactor to use objects for terrain/mod creation, added coin modifier
2021-07-23 00:08:05 +02:00
79d9f266b4
SDLPP: add function to change texture while keeping SRC rect
2021-07-23 00:05:40 +02:00
0e71dfa7d5
SDLPP: make text change only happen in render()
2021-07-23 00:05:13 +02:00
76f5c43197
Mod texture image
2021-06-24 20:54:18 +02:00
2617156833
Mod texture
2021-06-24 20:53:58 +02:00
b423ac7b8c
Mario: add option to make a block collision-less
2021-06-21 19:40:29 +02:00
a54d079fd2
Mario: add MapObject and use that instead of tuples
2021-06-07 23:48:28 +02:00
76f55fd98c
Mario Editor: fix highlighting
2021-06-04 14:49:24 +02:00
301c4f3142
Mario Editor: initialize empty map with correct column size
2021-06-04 14:39:23 +02:00
0475f4967b
Mario Editor: smaller block size
2021-06-01 10:18:33 +02:00
243c1d9d04
Mario: add a dictionary of flags for each block
2021-05-31 18:54:59 +02:00
af3954cb61
Mario: merge mapLoader functions into one
2021-05-31 18:54:43 +02:00
0b3689b0ae
SDLPP: add option to remove collisions
2021-05-31 18:54:17 +02:00
78c9b9feb0
Mario: fix function name
2021-05-31 17:28:26 +02:00
57a573783d
Mario Editor: change function name
2021-05-31 16:10:19 +02:00
2b405c5d31
Mario Editor: change edit boxes' indexing to 1-based
...
As the left map arrow is on position 0 * BLOCK_SIZE and the first edit
box is on position 1 * BLOCK_SIZE, indexing them from 1 causes slightly
more readable code
2021-05-31 16:08:14 +02:00
26cbdd0f8e
Mario: add block's land type when creating block
2021-05-31 16:07:55 +02:00
808f392119
Mario: silence some warnings
2021-05-31 14:30:28 +02:00
5d20757d43
Mario Editor: formatting
2021-05-31 14:04:28 +02:00
cd0a301e52
Mario Editor: add land type switching
2021-05-31 14:03:11 +02:00
af94cc0e03
SDLPP: add option to get SRC rect of texture
2021-05-31 14:01:11 +02:00
3bef592cb1
Mario Editor: formatting
2021-05-29 19:24:47 +02:00
58974f8a7e
Mario Editor: add tool highlighting + WSAD controls
2021-05-29 19:17:45 +02:00
3cb36fe180
Mario Editor: add tool populating function
2021-05-29 13:21:01 +02:00
5b8c0f88bb
Mario Editor: turn grid/arrow creation into a function
2021-05-29 11:38:45 +02:00
a55a9142af
Mario: slight editor UI update
2021-05-28 20:00:15 +02:00
be638591c8
Mario: remove debug outputs from editor
2021-05-28 19:53:30 +02:00
9d9068091b
Mario: slightly better editor UI
2021-05-28 19:51:02 +02:00
af3588501a
Mario: reflect fixed sdlpp collisions
2021-05-27 18:09:58 +02:00
db338fd544
SDLPP colidesWith: only add id once
...
Before this change collision id was added for every collision it was a
part of, but we only want that id once (the collider collided, that's all
that matters)
2021-05-27 18:08:48 +02:00
757a03568d
Mario: Fix bug of being teleported after landing from jump
...
In rare cases Mario was teleported when landing from a high jump as a
visitor could've been fired in the wrong moment (before Mario's Y was
reset to be standing on the ground) and left/right detect would trigger
and teleport mario 1 block away
2021-05-27 16:57:21 +02:00
b8c56c06fd
Mario: better side collision handling
2021-05-27 16:33:00 +02:00
6e61eb03b9
Mario: check before bouncing
2021-05-26 18:24:09 +02:00
734b0b58cb
Mario: fix floor detect and top movement helper
2021-05-26 17:48:33 +02:00
d2bc497070
Mario: set mario pointer when loading map for editor
2021-05-26 14:18:39 +02:00
19c29b261c
Windows compatibility fixes
2021-05-26 14:17:07 +02:00
49bceafe0b
Mario: fix bounce return position
2021-05-26 09:29:12 +02:00
55f88a547c
Mario: completely remove dynamic sdlpp
2021-05-26 09:28:59 +02:00
c2fb78b0a6
Mario: added destructible modifier to editor
2021-05-26 00:46:19 +02:00
6fe283bb34
Mario: add bouncing
2021-05-25 22:05:50 +02:00
0c4f2482c7
SDLPP: Allow changing coliders' position
...
Requires `updateSizeAndPosition` to be run on the parent container
2021-05-25 22:05:00 +02:00
79d5f348c4
SDLPP: allow using shared pointers when adding collisions
2021-05-25 22:04:38 +02:00
bd8a841e6f
Don't updateSizeAndPosition on setPos as it might change texture and that isn't threadsafe
2021-05-25 20:21:26 +02:00
670d5b7c1b
Mario: added fps counter
2021-05-25 20:21:02 +02:00
cc6f3f838b
Updated gitignore
2021-05-25 16:35:46 +02:00
91df7c3f63
Mario: use .a library instead of dynamic
2021-05-25 16:34:44 +02:00