|
3a80fab3dd
|
Editor: testing out text input
continuous-integration/drone/push Build is failing
|
2022-07-21 20:08:16 +02:00 |
|
|
4414ee6ff7
|
SDLPP: don't cause an exception when TextRenderer has an empty string
|
2022-07-21 20:07:56 +02:00 |
|
|
4143af9962
|
Mario Editor: add save/load functionality
continuous-integration/drone/push Build is failing
|
2022-07-21 19:26:50 +02:00 |
|
|
92ffac0edf
|
Mario: add basic main menu to editor, separate scenes from main game loop
continuous-integration/drone/push Build is failing
|
2022-06-26 15:13:06 +02:00 |
|
|
c59851b490
|
Ensure arrows are enabled/disabled even when moving tools with wsad
continuous-integration/drone/push Build is failing
|
2022-06-24 21:51:47 +02:00 |
|
|
38dfa533c4
|
Button update function
|
2022-06-24 21:50:30 +02:00 |
|
|
194415500d
|
Move map/tool controls to new button API
continuous-integration/drone/push Build is failing
|
2022-06-23 10:31:58 +02:00 |
|
|
94d24e37fa
|
Playing around with buttons
continuous-integration/drone/push Build is failing
|
2022-06-22 21:42:57 +02:00 |
|
|
2402567330
|
Added generic button
continuous-integration/drone/push Build encountered an error
|
2022-06-21 14:53:10 +02:00 |
|
|
a3a1e900b5
|
Filesystem library
|
2022-06-21 14:50:39 +02:00 |
|
|
b98d283d09
|
Make Goomba hitbox larger
continuous-integration/drone/push Build is passing
|
2022-06-21 08:52:21 +02:00 |
|
|
c8e749a145
|
Fix goomba movements
|
2022-06-21 08:50:43 +02:00 |
|
|
e87495db2e
|
Map versioning
continuous-integration/drone/push Build is passing
|
2022-06-21 08:23:36 +02:00 |
|
|
edb8444d7d
|
Update drone settings
continuous-integration/drone/push Build is passing
|
2022-05-23 22:57:04 +02:00 |
|
|
2dff727934
|
Change drone config to use kubernetes
continuous-integration/drone/push Build is passing
continuous-integration/drone Build encountered an error
|
2022-01-07 00:47:48 +01:00 |
|
|
0d855ed218
|
Mario: formatting
continuous-integration/drone/push Build is passing
continuous-integration/drone Build was killed
|
2021-10-18 10:10:43 +02:00 |
|
|
303490a619
|
CI: fix formatting check
|
2021-10-18 10:10:28 +02:00 |
|
|
f4a067fe23
|
CI: bump up cppbuilder image
continuous-integration/drone/push Build is failing
|
2021-10-18 09:54:07 +02:00 |
|
|
8ca70fa11e
|
Mario: formatting
continuous-integration/drone/push Build is failing
|
2021-10-18 09:08:35 +02:00 |
|
|
f3062464d2
|
CI: better checking of formatting
|
2021-10-18 09:08:21 +02:00 |
|
|
d60dc07e10
|
Update clang-format
|
2021-10-18 09:07:57 +02:00 |
|
|
f6cf68f71f
|
Make mario a bit faster
continuous-integration/drone/push Build is failing
|
2021-10-17 15:56:10 +02:00 |
|
|
7e06da5fc0
|
CI/CD changes
continuous-integration/drone/push Build is failing
|
2021-10-17 13:36:20 +02:00 |
|
|
ca39b7edc9
|
New CI/CD image
continuous-integration/drone/push Build is failing
|
2021-10-17 13:30:10 +02:00 |
|
|
3bf086f48a
|
CI/CD
continuous-integration/drone Build is failing
|
2021-10-17 13:18:28 +02:00 |
|
|
28d7e208fc
|
Mario: add goomba into moving_objects
|
2021-08-08 21:45:50 +02:00 |
|
|
edeeadb232
|
Mario: add Goomba
|
2021-08-08 21:45:05 +02:00 |
|
|
e31c4bb2db
|
Mario: change mushroom coliders IDs to NPC specific ones
|
2021-08-08 21:41:02 +02:00 |
|
|
94bf4fc39d
|
Mario: mario detects enemies and bounces when he kills them/dies when they kill him
|
2021-08-08 21:40:00 +02:00 |
|
|
45ac4dad64
|
Mario: support the new modifier object IDs in maploader
|
2021-08-08 21:36:47 +02:00 |
|
|
a01b6070f3
|
Mario: change modifier IDs to start with 0x6000
|
2021-08-08 21:34:51 +02:00 |
|
|
c183e58f6e
|
Blocks.cpp: add character support to
|
2021-08-08 21:22:44 +02:00 |
|
|
c7309d56a3
|
Editor: add character support
|
2021-08-08 21:22:00 +02:00 |
|
|
f3c4380bfb
|
Mario: add enemies textures
|
2021-08-08 21:19:26 +02:00 |
|
|
4f65dba2e0
|
Mario: only visit objects if they entered screen at least once
|
2021-08-07 22:25:32 +02:00 |
|
|
f7002f0f38
|
Mario: better mushroom movement
|
2021-08-07 22:17:27 +02:00 |
|
|
a194bfb86e
|
Mario: destroy moving objects once they leave left side of screen, remove destroyed objects from moving_objects
|
2021-08-07 22:10:09 +02:00 |
|
|
e283b36229
|
Mario: set scene's background objects
|
2021-08-07 21:59:06 +02:00 |
|
|
0608202483
|
SDLPP: add option to specify background objects in scene and move Z index of objects just above those background objects
|
2021-08-07 21:58:53 +02:00 |
|
|
f35aa095f3
|
Mario: remove useless debug outputs
|
2021-08-07 21:43:27 +02:00 |
|
|
f04dc1e23b
|
Mario: mushroom interaction with Mario
|
2021-08-07 21:42:51 +02:00 |
|
|
7b2adac922
|
Mario: add mushroom block
|
2021-08-07 21:41:15 +02:00 |
|
|
a7aa86c8e3
|
Mario: simple blocks formatting
|
2021-08-07 21:39:54 +02:00 |
|
|
4742f3dd02
|
Mario: add travelToPos function to blocks
|
2021-08-07 21:39:15 +02:00 |
|
|
7cb3f95e44
|
Mario: loop through all moving objects in doInput
|
2021-08-07 21:38:00 +02:00 |
|
|
6238022ed2
|
Mario: fix modifier deletion
|
2021-08-07 12:13:23 +02:00 |
|
|
7b1ef25f37
|
SDLPP: slight code cleanup
|
2021-08-07 12:13:03 +02:00 |
|
|
d4393ef179
|
Mario: better handling of screen resize, when showing FPS consider input handling as well
|
2021-08-06 18:50:31 +02:00 |
|
|
4728056b76
|
SDLPP: add != for vector, add << for vector
|
2021-08-06 18:50:31 +02:00 |
|
|
b87318f44d
|
SDLPP: add function that returns absolute position
|
2021-08-06 18:50:31 +02:00 |
|