37f7bab63e
sdlpp_renderobject: getMovement is const
2021-08-04 23:29:18 +02:00
79d9f266b4
SDLPP: add function to change texture while keeping SRC rect
2021-07-23 00:05:40 +02:00
0e71dfa7d5
SDLPP: make text change only happen in render()
2021-07-23 00:05:13 +02:00
0b3689b0ae
SDLPP: add option to remove collisions
2021-05-31 18:54:17 +02:00
808f392119
Mario: silence some warnings
2021-05-31 14:30:28 +02:00
af94cc0e03
SDLPP: add option to get SRC rect of texture
2021-05-31 14:01:11 +02:00
db338fd544
SDLPP colidesWith: only add id once
...
Before this change collision id was added for every collision it was a
part of, but we only want that id once (the collider collided, that's all
that matters)
2021-05-27 18:08:48 +02:00
19c29b261c
Windows compatibility fixes
2021-05-26 14:17:07 +02:00
0c4f2482c7
SDLPP: Allow changing coliders' position
...
Requires `updateSizeAndPosition` to be run on the parent container
2021-05-25 22:05:00 +02:00
79d5f348c4
SDLPP: allow using shared pointers when adding collisions
2021-05-25 22:04:38 +02:00
bd8a841e6f
Don't updateSizeAndPosition on setPos as it might change texture and that isn't threadsafe
2021-05-25 20:21:26 +02:00
df61983f55
SDLPP: add .a library target
2021-05-25 16:34:21 +02:00
7390f684f5
SDLPP: rectcolider now has min height/width property
2021-05-25 12:18:03 +02:00
34324d3054
SDLPP: get/set id in visitor
2021-05-02 14:03:43 +02:00
e84284e613
SDLPP: can set minimal width/height on rectangle renderer
2021-05-02 14:03:26 +02:00
4e81ac6562
SDLPP: if one object is entirely contained within another, it is a collision
2021-04-29 19:48:45 +02:00
4f20274f11
SDLPP: mouse position functions
2021-04-29 19:48:05 +02:00
ff741dd882
SDLPP: add texture flipping/rotation
2021-04-29 13:06:37 +02:00
e5d0610f6d
SDLPP: add option to specify render object alignment
2021-04-27 15:58:01 +02:00
dd6f37264c
SDLPP: add collider IDs
2021-04-26 21:57:31 +02:00
7206dbf7c3
SDLPP: Scene - add visitCollisions function
2021-04-25 16:07:46 +02:00
5b96de0d9d
SDLPP: Scene - add function to bring objet to the front or back of Z
2021-04-25 15:54:16 +02:00
1f5e3a999c
SDLPP: add header files to sdlpp.hpp
2021-04-25 14:09:14 +02:00
87970bfc4b
SDLPP: Visitor pattern
2021-04-25 13:57:33 +02:00
ee82430f82
SDLPP: animation/movement chagnes
2021-04-24 23:26:27 +02:00
6cfe2046d4
SDLPP: Formatting
2021-03-15 14:50:40 +01:00
4cd351c7a3
SDLPP: Texture - use SDL_Color
2021-03-15 14:48:48 +01:00
8540573455
SDLPP: RenderObject - use Vec2D
2021-03-15 14:43:56 +01:00
6ecdb6d90d
SDLPP: Renderer/Scene - use Vec2D instead of std::pair
2021-03-15 14:37:53 +01:00
aaae85a932
SDLPP: LineRenderer - use new features
2021-03-15 14:30:01 +01:00
8b3eee0673
SDLPP: Split fontconfiguration into 2 files
2021-03-15 14:18:41 +01:00
2f20661b5b
SDLPP: formatting, make compileable on Linux
2021-03-13 18:36:29 +01:00
d2cf54556e
New collision detection
2021-03-13 15:05:16 +01:00
258ce51cfe
Trying to switch to more object-oriented
2021-03-12 22:33:46 +01:00
bb502b37f4
Animation
2021-03-07 14:06:55 +01:00
c7ec12584c
Add texture alpha blending
2021-03-07 13:18:58 +01:00
fbc1fdd6f7
Added source rectangle option for texture setting
2021-03-07 13:06:08 +01:00
fa10620901
TODOs
2021-03-07 12:20:00 +01:00
2661d6ca76
SDLPP: CircleRenderer can be rendered
2021-01-31 21:48:48 +01:00
8481560175
Decided this TODO isn't required
2021-01-31 18:17:41 +01:00
f92a94ef01
SDLPP: Don't save textures before render
...
Since textures should only be manipulated in the main thread (as well
as rendering), let programmers deal with ensuring the texture is
available during rendercopy
2021-01-31 15:56:47 +01:00
392bc4f203
TETRIS: Add windows_release target to Makefile
2021-01-30 23:14:12 +01:00
a8ff8e49c7
SDLPP: Don't automatically updateSizeAndPosition with every text change
...
This can lead to problems becuase only main thread can update textures,
let programmers figure out when is the appropriate time to update a
texture.
2021-01-30 22:59:22 +01:00
2622c9fb98
SDLPP: Make compile-able in g++
2021-01-30 22:23:45 +01:00
73f67a3f47
SDLPP: Use FontConfiguration to store font configuration
...
With this it is possible to only store 1 configuration object
as opposed to storing font configuration inside every TextRenderer
2021-01-30 21:32:08 +01:00
1f7a80d7d2
SDLPP: Save texture before rendering
...
In some cases texture might be changed after render() has been called
but before renderer presented the render, causing errors.
2021-01-30 21:30:51 +01:00
a818c567fc
SDLPP: TextRenderer remembers last font/color/outline
...
This is used for changeText() and updateSizeAndPosition() so programmer
doesn't have to pass the text configuration with every change of text/size.
2021-01-30 16:43:43 +01:00
ad1805101c
SDLPP TextRenderer: actually copy in copySelf
2020-12-18 16:12:26 +01:00
27949f891a
SDLPP LineRenderer: actually copy in copySelf
2020-12-18 16:05:38 +01:00
20c30712b9
SDLPP: make copySelf actually copy everything
2020-12-18 16:02:02 +01:00